The Psychgeist of Pop Culture
Have you ever wanted to be the hero? Save the world with an unlikely team of misfits? Spark and inspire change? The Dragon Age video game series allows players to play as a hero and a leader to fight monsters, overcome challenges, and shape a story, leaving a mark on a digital world and the hearts o...
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| Định dạng: | Online |
|---|---|
| Ngôn ngữ: | Tiếng Anh |
| Được phát hành: |
Play Story Press
2026
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| Những chủ đề: | |
| Truy cập trực tuyến: | ONIX_20260529T152920_9781300333739_40 |
| Các nhãn: |
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| _version_ | 1869524353282998272 |
|---|---|
| collection | Directory of Open Access Books |
| description | Have you ever wanted to be the hero? Save the world with an unlikely team of misfits? Spark and inspire change? The Dragon Age video game series allows players to play as a hero and a leader to fight monsters, overcome challenges, and shape a story, leaving a mark on a digital world and the hearts of the virtual people within it. Beginning in 2009, the video games, novels, and graphic novels that explore the game’s world, Thedas, have given role-playing game enthusiasts the chance to explore concepts of morality, leadership, identity, and even love. Join us in this adventure to explore the world of Dragon’s Age and its impact on players with the help of social scientific theory. |
| format | Online |
| id | doab-20.500.12854ir-176963 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2026 |
| publishDateRange | 2026 |
| publishDateSort | 2026 |
| publisher | Play Story Press |
| publisherStr | Play Story Press |
| record_format | ojs |
| spelling | doab-20.500.12854ir-1769632026-05-29T13:38:17Z The Psychgeist of Pop Culture Tomlinson, Christine Dragon age Video games Identity Player experience Game design thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture Have you ever wanted to be the hero? Save the world with an unlikely team of misfits? Spark and inspire change? The Dragon Age video game series allows players to play as a hero and a leader to fight monsters, overcome challenges, and shape a story, leaving a mark on a digital world and the hearts of the virtual people within it. Beginning in 2009, the video games, novels, and graphic novels that explore the game’s world, Thedas, have given role-playing game enthusiasts the chance to explore concepts of morality, leadership, identity, and even love. Join us in this adventure to explore the world of Dragon’s Age and its impact on players with the help of social scientific theory. 2026-05-29T13:38:16Z 2026-05-29T13:38:16Z 2025 book ONIX_20260529T152920_9781300333739_40 9781300333739 9781300333814 https://directory.doabooks.org/handle/20.500.12854/176963 eng image/png Attribution-NonCommercial-NoDerivatives 4.0 International https://playstorypress.org/books/the-psychgeist-of-pop-culture-dragon-age/ https://works.hcommons.org/records/r2mw6-a1468/files/The-Psychgeist-of-Pop-Culture-DragonAge-Repository.pdf?download=1 Play Story Press Play Story Press 10.17613/kr8zq-ae579 10.17613/kr8zq-ae579 b81bccd1-e4f6-45a3-a336-f32dd4e6af5d 9781300333739 9781300333814 Play Story Press Pittsburgh, PA open access |
| spellingShingle | Dragon age Video games Identity Player experience Game design thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture The Psychgeist of Pop Culture |
| title | The Psychgeist of Pop Culture |
| title_full | The Psychgeist of Pop Culture |
| title_fullStr | The Psychgeist of Pop Culture |
| title_full_unstemmed | The Psychgeist of Pop Culture |
| title_short | The Psychgeist of Pop Culture |
| title_sort | psychgeist of pop culture |
| topic | Dragon age Video games Identity Player experience Game design thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture |
| topic_facet | Dragon age Video games Identity Player experience Game design thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture |
| url | ONIX_20260529T152920_9781300333739_40 |