What Happens When We Play
What Happens When We Play: A Critical Approach to Games User Experience Design & Education brings together research and reflection from both faculty and graduate students involved in University of Skövde’s Games User Experience (GUX) Master’s program, launched in 2020. The collection shares insights...
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| Formato: | Online |
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| Idioma: | inglês |
| Publicado em: |
Play Story Press
2026
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| Assuntos: | |
| Acesso em linha: | ONIX_20260529T152920_9781300359203_11 |
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| _version_ | 1869519774392778752 |
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| collection | Directory of Open Access Books |
| description | What Happens When We Play: A Critical Approach to Games User Experience Design & Education brings together research and reflection from both faculty and graduate students involved in University of Skövde’s Games User Experience (GUX) Master’s program, launched in 2020. The collection shares insights from the new GUX curriculum, which takes a critical-making approach, combining practical projects done in collaboration with game studios, critical cultural theory and history, and design theory and hands-on work in the practice of games user experience design and analysis. The seemingly simple question posed by our title, What Happens When We Play, opens up a range of complex possibilities for inquiry, all of which we argue fall under the purview of contemporary GUX that centers our focus on the player. For example, who do we mean by “we” in our title? Who is playing, and who is left out? Who wishes to join in but cannot, and who may join but chooses not to? Why? In addition, our title opens up questions about the scope of play - when can we be said to be “in” the game? Where does the play experience begin, and end? What happens just before that, and what happens after? This perspective on games and the user experience is intended to stretch the boundaries of the field, encouraging GUX students, researchers, and workers to question both more deeply and broadly as they aim to both understand and create player experience. |
| format | Online |
| id | doab-20.500.12854ir-176984 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2026 |
| publishDateRange | 2026 |
| publishDateSort | 2026 |
| publisher | Play Story Press |
| publisherStr | Play Story Press |
| record_format | ojs |
| spelling | doab-20.500.12854ir-1769842026-05-29T13:40:36Z What Happens When We Play Rouse, Rebecca Berg Marklund, Björn Alklind Taylor, Anna-Sofia Videogames User experience Games research Game design History thema EDItEUR::J Society and Social Sciences::JN Education::JNT Teaching skills and techniques::JNTR Play-based learning What Happens When We Play: A Critical Approach to Games User Experience Design & Education brings together research and reflection from both faculty and graduate students involved in University of Skövde’s Games User Experience (GUX) Master’s program, launched in 2020. The collection shares insights from the new GUX curriculum, which takes a critical-making approach, combining practical projects done in collaboration with game studios, critical cultural theory and history, and design theory and hands-on work in the practice of games user experience design and analysis. The seemingly simple question posed by our title, What Happens When We Play, opens up a range of complex possibilities for inquiry, all of which we argue fall under the purview of contemporary GUX that centers our focus on the player. For example, who do we mean by “we” in our title? Who is playing, and who is left out? Who wishes to join in but cannot, and who may join but chooses not to? Why? In addition, our title opens up questions about the scope of play - when can we be said to be “in” the game? Where does the play experience begin, and end? What happens just before that, and what happens after? This perspective on games and the user experience is intended to stretch the boundaries of the field, encouraging GUX students, researchers, and workers to question both more deeply and broadly as they aim to both understand and create player experience. 2026-05-29T13:40:35Z 2026-05-29T13:40:35Z 2025 book ONIX_20260529T152920_9781300359203_11 9781300359203 https://directory.doabooks.org/handle/20.500.12854/176984 eng image/png Attribution-NonCommercial-NoDerivatives 4.0 International https://playstorypress.org/books/what-happens-when-we-play/ https://works.hcommons.org/records/rcmpv-5ps21/files/What-Happens-When-We-Play-Repository.pdf?download=1 Play Story Press Play Story Press 10.17613/bk0ma-zga29 10.17613/bk0ma-zga29 b81bccd1-e4f6-45a3-a336-f32dd4e6af5d 9781300359203 Play Story Press Pittsburgh, PA open access |
| spellingShingle | Videogames User experience Games research Game design History thema EDItEUR::J Society and Social Sciences::JN Education::JNT Teaching skills and techniques::JNTR Play-based learning What Happens When We Play |
| title | What Happens When We Play |
| title_full | What Happens When We Play |
| title_fullStr | What Happens When We Play |
| title_full_unstemmed | What Happens When We Play |
| title_short | What Happens When We Play |
| title_sort | what happens when we play |
| topic | Videogames User experience Games research Game design History thema EDItEUR::J Society and Social Sciences::JN Education::JNT Teaching skills and techniques::JNTR Play-based learning |
| topic_facet | Videogames User experience Games research Game design History thema EDItEUR::J Society and Social Sciences::JN Education::JNT Teaching skills and techniques::JNTR Play-based learning |
| url | ONIX_20260529T152920_9781300359203_11 |