Save Point
In this collection of over 20 pieces of original contemporaneous reporting and analysis, veteran game journalist Kyle Orland takes a look back at gaming's "awkward adolescence" in the early 2000s. In doing so, he examines the technological, cultural, and business forces that were roiling the industr...
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| Materyal Türü: | Online |
| Dil: | İngilizce |
| Baskı/Yayın Bilgisi: |
Play Story Press
2026
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| Konular: | |
| Online Erişim: | https://directory.doabooks.org/handle/20.500.12854/177165 |
| Etiketler: |
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| Özet: | In this collection of over 20 pieces of original contemporaneous reporting and analysis, veteran game journalist Kyle Orland takes a look back at gaming's "awkward adolescence" in the early 2000s. In doing so, he examines the technological, cultural, and business forces that were roiling the industry during this important transition period, gleaning modern lessons from a time when video games were growing out of their "kids stuff" image and into a global entertainment powerhouse. |
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