Gewalt im Computerspiel

Grand Theft Auto, Battlefield, Counterstrike – more and more, violence in computer games is becoming the subject of heated discussion. But what emotional experiences does the playful use of virtual violence make possible? Through participato observation in online games and at LAN parties and analyse...

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Main Author: Bareither, Christoph
Format: Online
Language:German
Published: transcript Verlag 2021
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Online Access:634760
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author Bareither, Christoph
author_browse Bareither, Christoph
author_facet Bareither, Christoph
author_sort Bareither, Christoph
collection Directory of Open Access Books
description Grand Theft Auto, Battlefield, Counterstrike – more and more, violence in computer games is becoming the subject of heated discussion. But what emotional experiences does the playful use of virtual violence make possible? Through participato observation in online games and at LAN parties and analyses of interviews, magazines, and videos, Christopher Bareither presents in detail how millions of people can take pleasure from that which would shock others. By refraining from judgmental cliches, this ethnographic study is able to provide a decisive contribution to a debate at the crossroads of popular culture, politics, and the public sphere.
format Online
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institution Directory of Open Access Books
language ger
publishDate 2021
publishDateRange 2021
publishDateSort 2021
publisher transcript Verlag
publisherStr transcript Verlag
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spelling doab-20.500.12854ir-274472025-07-21T15:58:39Z Gewalt im Computerspiel Bareither, Christoph gewalt computer game mediensoziologie ethonography violence cultural anthropology media medien computerspiel computer games online games video game popular culture sociology of media emotion pleasure medienwissenschaft kulturanthropologie media studies feeling vergnügen populärkultur videospiel ethnografie Avatar (Internet) Gronkh Let’s Play Sarazar YouTube thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies Grand Theft Auto, Battlefield, Counterstrike – more and more, violence in computer games is becoming the subject of heated discussion. But what emotional experiences does the playful use of virtual violence make possible? Through participato observation in online games and at LAN parties and analyses of interviews, magazines, and videos, Christopher Bareither presents in detail how millions of people can take pleasure from that which would shock others. By refraining from judgmental cliches, this ethnographic study is able to provide a decisive contribution to a debate at the crossroads of popular culture, politics, and the public sphere. Grand Theft Auto, Battlefield, Counter-Strike – Gewalt in Computerspielen wird immer wieder kontrovers diskutiert. Doch welche emotionalen Erfahrungen ermöglicht der spielerische Umgang mit virtueller Gewalt? Durch teilnehmende Beobachtungen in Online-Games und auf LAN-Partys sowie mithilfe von Interview-, Zeitschriften- und Videoanalysen arbeitet Christoph Bareither heraus, wie Millionen von Menschen etwas als vergnüglich erleben können, was andere schockiert. Ohne wertende Klischees zu bedienen, leistet die ethnografische Studie damit einen entscheidenden Beitrag zu einer Debatte am Schnittfeld von Populärkultur, Politik und Öffentlichkeit. 2021-02-10T12:58:18Z 2017-08-01 23:55:55 2019-11-11 17:24:37 2020-04-01T13:27:03Z 2017 book 634760 OCN: 992472358 http://library.oapen.org/handle/20.500.12657/31203 9783837635591 https://directory.doabooks.org/handle/20.500.12854/27447 ger Kultur und soziale Praxis open access image/jpeg image/jpeg image/jpeg image/jpeg image/jpeg n/a n/a n/a n/a n/a https://library.oapen.org/bitstream/20.500.12657/31203/1/634760.pdf https://library.oapen.org/bitstream/20.500.12657/31203/1/634760.pdf https://library.oapen.org/bitstream/20.500.12657/31203/1/634760.pdf https://library.oapen.org/bitstream/20.500.12657/31203/1/634760.pdf https://library.oapen.org/bitstream/20.500.12657/31203/1/634760.pdf transcript Verlag 10.14361/9783839435595_978-3-8394-3559-5_Gewalt im Computerspiel_Facetten eines Vergnügens____1_368_ 10.14361/9783839435595_978-3-8394-3559-5_Gewalt im Computerspiel_Facetten eines Vergnügens____1_368_ 7e97f9b9-be2b-4d9c-a928-3c8ebdfa443c Schweizerischer Nationalfonds zur Förderung der Wissenschaftlichen Forschung 9783837635591 Swiss National Science Foundation (SNF) 368 Bielefeld open access
spellingShingle gewalt
computer game
mediensoziologie
ethonography
violence
cultural anthropology
media
medien
computerspiel
computer games
online games
video game
popular culture
sociology of media
emotion
pleasure
medienwissenschaft
kulturanthropologie
media studies
feeling
vergnügen
populärkultur
videospiel
ethnografie
Avatar (Internet)
Gronkh
Let’s Play
Sarazar
YouTube
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
Bareither, Christoph
Gewalt im Computerspiel
title Gewalt im Computerspiel
title_full Gewalt im Computerspiel
title_fullStr Gewalt im Computerspiel
title_full_unstemmed Gewalt im Computerspiel
title_short Gewalt im Computerspiel
title_sort gewalt im computerspiel
topic gewalt
computer game
mediensoziologie
ethonography
violence
cultural anthropology
media
medien
computerspiel
computer games
online games
video game
popular culture
sociology of media
emotion
pleasure
medienwissenschaft
kulturanthropologie
media studies
feeling
vergnügen
populärkultur
videospiel
ethnografie
Avatar (Internet)
Gronkh
Let’s Play
Sarazar
YouTube
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
topic_facet gewalt
computer game
mediensoziologie
ethonography
violence
cultural anthropology
media
medien
computerspiel
computer games
online games
video game
popular culture
sociology of media
emotion
pleasure
medienwissenschaft
kulturanthropologie
media studies
feeling
vergnügen
populärkultur
videospiel
ethnografie
Avatar (Internet)
Gronkh
Let’s Play
Sarazar
YouTube
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
url 634760
work_keys_str_mv AT bareitherchristoph gewaltimcomputerspiel