Gewalt im Computerspiel
Grand Theft Auto, Battlefield, Counterstrike – more and more, violence in computer games is becoming the subject of heated discussion. But what emotional experiences does the playful use of virtual violence make possible? Through participato observation in online games and at LAN parties and analyse...
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| Format: | Online |
| Language: | German |
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transcript Verlag
2021
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| Online Access: | 634760 |
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| _version_ | 1869523009227718656 |
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| author | Bareither, Christoph |
| author_browse | Bareither, Christoph |
| author_facet | Bareither, Christoph |
| author_sort | Bareither, Christoph |
| collection | Directory of Open Access Books |
| description | Grand Theft Auto, Battlefield, Counterstrike – more and more, violence in computer games is becoming the subject of heated discussion. But what emotional experiences does the playful use of virtual violence make possible? Through participato observation in online games and at LAN parties and analyses of interviews, magazines, and videos, Christopher Bareither presents in detail how millions of people can take pleasure from that which would shock others. By refraining from judgmental cliches, this ethnographic study is able to provide a decisive contribution to a debate at the crossroads of popular culture, politics, and the public sphere. |
| format | Online |
| id | doab-20.500.12854ir-27447 |
| institution | Directory of Open Access Books |
| language | ger |
| publishDate | 2021 |
| publishDateRange | 2021 |
| publishDateSort | 2021 |
| publisher | transcript Verlag |
| publisherStr | transcript Verlag |
| record_format | ojs |
| spelling | doab-20.500.12854ir-274472025-07-21T15:58:39Z Gewalt im Computerspiel Bareither, Christoph gewalt computer game mediensoziologie ethonography violence cultural anthropology media medien computerspiel computer games online games video game popular culture sociology of media emotion pleasure medienwissenschaft kulturanthropologie media studies feeling vergnügen populärkultur videospiel ethnografie Avatar (Internet) Gronkh Let’s Play Sarazar YouTube thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies Grand Theft Auto, Battlefield, Counterstrike – more and more, violence in computer games is becoming the subject of heated discussion. But what emotional experiences does the playful use of virtual violence make possible? Through participato observation in online games and at LAN parties and analyses of interviews, magazines, and videos, Christopher Bareither presents in detail how millions of people can take pleasure from that which would shock others. By refraining from judgmental cliches, this ethnographic study is able to provide a decisive contribution to a debate at the crossroads of popular culture, politics, and the public sphere. Grand Theft Auto, Battlefield, Counter-Strike – Gewalt in Computerspielen wird immer wieder kontrovers diskutiert. Doch welche emotionalen Erfahrungen ermöglicht der spielerische Umgang mit virtueller Gewalt? Durch teilnehmende Beobachtungen in Online-Games und auf LAN-Partys sowie mithilfe von Interview-, Zeitschriften- und Videoanalysen arbeitet Christoph Bareither heraus, wie Millionen von Menschen etwas als vergnüglich erleben können, was andere schockiert. Ohne wertende Klischees zu bedienen, leistet die ethnografische Studie damit einen entscheidenden Beitrag zu einer Debatte am Schnittfeld von Populärkultur, Politik und Öffentlichkeit. 2021-02-10T12:58:18Z 2017-08-01 23:55:55 2019-11-11 17:24:37 2020-04-01T13:27:03Z 2017 book 634760 OCN: 992472358 http://library.oapen.org/handle/20.500.12657/31203 9783837635591 https://directory.doabooks.org/handle/20.500.12854/27447 ger Kultur und soziale Praxis open access image/jpeg image/jpeg image/jpeg image/jpeg image/jpeg n/a n/a n/a n/a n/a https://library.oapen.org/bitstream/20.500.12657/31203/1/634760.pdf https://library.oapen.org/bitstream/20.500.12657/31203/1/634760.pdf https://library.oapen.org/bitstream/20.500.12657/31203/1/634760.pdf https://library.oapen.org/bitstream/20.500.12657/31203/1/634760.pdf https://library.oapen.org/bitstream/20.500.12657/31203/1/634760.pdf transcript Verlag 10.14361/9783839435595_978-3-8394-3559-5_Gewalt im Computerspiel_Facetten eines Vergnügens____1_368_ 10.14361/9783839435595_978-3-8394-3559-5_Gewalt im Computerspiel_Facetten eines Vergnügens____1_368_ 7e97f9b9-be2b-4d9c-a928-3c8ebdfa443c Schweizerischer Nationalfonds zur Förderung der Wissenschaftlichen Forschung 9783837635591 Swiss National Science Foundation (SNF) 368 Bielefeld open access |
| spellingShingle | gewalt computer game mediensoziologie ethonography violence cultural anthropology media medien computerspiel computer games online games video game popular culture sociology of media emotion pleasure medienwissenschaft kulturanthropologie media studies feeling vergnügen populärkultur videospiel ethnografie Avatar (Internet) Gronkh Let’s Play Sarazar YouTube thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies Bareither, Christoph Gewalt im Computerspiel |
| title | Gewalt im Computerspiel |
| title_full | Gewalt im Computerspiel |
| title_fullStr | Gewalt im Computerspiel |
| title_full_unstemmed | Gewalt im Computerspiel |
| title_short | Gewalt im Computerspiel |
| title_sort | gewalt im computerspiel |
| topic | gewalt computer game mediensoziologie ethonography violence cultural anthropology media medien computerspiel computer games online games video game popular culture sociology of media emotion pleasure medienwissenschaft kulturanthropologie media studies feeling vergnügen populärkultur videospiel ethnografie Avatar (Internet) Gronkh Let’s Play Sarazar YouTube thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies |
| topic_facet | gewalt computer game mediensoziologie ethonography violence cultural anthropology media medien computerspiel computer games online games video game popular culture sociology of media emotion pleasure medienwissenschaft kulturanthropologie media studies feeling vergnügen populärkultur videospiel ethnografie Avatar (Internet) Gronkh Let’s Play Sarazar YouTube thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies |
| url | 634760 |
| work_keys_str_mv | AT bareitherchristoph gewaltimcomputerspiel |