Gaming the Stage: Playable Media and the Rise of English Commercial Theater
Rich connections between gaming and theater stretch back to the 16th and 17th centuries, when England's first commercial theaters appeared right next door to gaming houses and blood-sport arenas. In the first book-length exploration of gaming in the early modern period, Gina Bloom shows that theater...
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| Κύριος συγγραφέας: | |
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| Μορφή: | Online |
| Γλώσσα: | Αγγλικά |
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University of Michigan Press
2021
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| Θέματα: | |
| Διαθέσιμο Online: | 1006146 |
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| _version_ | 1869529731559325696 |
|---|---|
| author | Bloom, Gina |
| author_browse | Bloom, Gina |
| author_facet | Bloom, Gina |
| author_sort | Bloom, Gina |
| collection | Directory of Open Access Books |
| description | Rich connections between gaming and theater stretch back to the 16th and 17th centuries, when England's first commercial theaters appeared right next door to gaming houses and blood-sport arenas. In the first book-length exploration of gaming in the early modern period, Gina Bloom shows that theaters succeeded in London's new entertainment marketplace largely because watching a play and playing a game were similar experiences. Audiences did not just see a play; they were encouraged to play the play, and knowledge of gaming helped them become better theatergoers. Examining dramas written for these theaters alongside evidence of analog games popular then and today, Bloom argues for games as theatrical media and theater as an interactive gaming technology. Gaming the Stage also introduces a new archive for game studies: scenes of onstage gaming, which appear at climactic moments in dramatic literature. Bloom reveals plays to be systems of information for theater spectators: games of withholding, divulging, speculating, and wagering on knowledge. Her book breaks new ground through examinations of plays such as The Tempest, Arden of Faversham, A Woman Killed with Kindness, and A Game at Chess; the histories of familiar games such as cards, backgammon, and chess; less familiar ones, like Game of the Goose; and even a mixed-reality theater videogame. |
| format | Online |
| id | doab-20.500.12854ir-29539 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2021 |
| publishDateRange | 2021 |
| publishDateSort | 2021 |
| publisher | University of Michigan Press |
| publisherStr | University of Michigan Press |
| record_format | ojs |
| spelling | doab-20.500.12854ir-295392025-07-21T15:57:30Z Gaming the Stage: Playable Media and the Rise of English Commercial Theater Bloom, Gina Media thema EDItEUR::D Biography, Literature and Literary studies::DS Literature: history and criticism::DSB Literary studies: general thema EDItEUR::D Biography, Literature and Literary studies::DS Literature: history and criticism::DSB Literary studies: general Rich connections between gaming and theater stretch back to the 16th and 17th centuries, when England's first commercial theaters appeared right next door to gaming houses and blood-sport arenas. In the first book-length exploration of gaming in the early modern period, Gina Bloom shows that theaters succeeded in London's new entertainment marketplace largely because watching a play and playing a game were similar experiences. Audiences did not just see a play; they were encouraged to play the play, and knowledge of gaming helped them become better theatergoers. Examining dramas written for these theaters alongside evidence of analog games popular then and today, Bloom argues for games as theatrical media and theater as an interactive gaming technology. Gaming the Stage also introduces a new archive for game studies: scenes of onstage gaming, which appear at climactic moments in dramatic literature. Bloom reveals plays to be systems of information for theater spectators: games of withholding, divulging, speculating, and wagering on knowledge. Her book breaks new ground through examinations of plays such as The Tempest, Arden of Faversham, A Woman Killed with Kindness, and A Game at Chess; the histories of familiar games such as cards, backgammon, and chess; less familiar ones, like Game of the Goose; and even a mixed-reality theater videogame. 2021-02-10T12:58:18Z 2019-11-09 03:00:32 2020-04-01T09:35:14Z 2018 book 1006146 OCN: 1041033808 http://library.oapen.org/handle/20.500.12657/23988 9780472073818;9780472053810 https://directory.doabooks.org/handle/20.500.12854/29539 eng Theater: Theory/Text/Performance open access image/jpeg image/jpeg image/jpeg image/jpeg image/jpeg image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International https://library.oapen.org/bitstream/20.500.12657/23988/1/1006146.pdf https://library.oapen.org/bitstream/20.500.12657/23988/1/1006146.pdf https://library.oapen.org/bitstream/20.500.12657/23988/1/1006146.pdf https://library.oapen.org/bitstream/20.500.12657/23988/1/1006146.pdf https://library.oapen.org/bitstream/20.500.12657/23988/1/1006146.pdf https://library.oapen.org/bitstream/20.500.12657/23988/1/1006146.pdf University of Michigan Press 10.3998/mpub.9831118 10.3998/mpub.9831118 b7359529-e5f7-4510-a59f-d7dafa1d4d17 9780472073818;9780472053810 Toward an Open Monograph Ecosystem (TOME) 305 Ann Arbor open access |
| spellingShingle | Media thema EDItEUR::D Biography, Literature and Literary studies::DS Literature: history and criticism::DSB Literary studies: general thema EDItEUR::D Biography, Literature and Literary studies::DS Literature: history and criticism::DSB Literary studies: general Bloom, Gina Gaming the Stage: Playable Media and the Rise of English Commercial Theater |
| title | Gaming the Stage: Playable Media and the Rise of English Commercial Theater |
| title_full | Gaming the Stage: Playable Media and the Rise of English Commercial Theater |
| title_fullStr | Gaming the Stage: Playable Media and the Rise of English Commercial Theater |
| title_full_unstemmed | Gaming the Stage: Playable Media and the Rise of English Commercial Theater |
| title_short | Gaming the Stage: Playable Media and the Rise of English Commercial Theater |
| title_sort | gaming the stage playable media and the rise of english commercial theater |
| topic | Media thema EDItEUR::D Biography, Literature and Literary studies::DS Literature: history and criticism::DSB Literary studies: general thema EDItEUR::D Biography, Literature and Literary studies::DS Literature: history and criticism::DSB Literary studies: general |
| topic_facet | Media thema EDItEUR::D Biography, Literature and Literary studies::DS Literature: history and criticism::DSB Literary studies: general thema EDItEUR::D Biography, Literature and Literary studies::DS Literature: history and criticism::DSB Literary studies: general |
| url | 1006146 |
| work_keys_str_mv | AT bloomgina gamingthestageplayablemediaandtheriseofenglishcommercialtheater |