Playful Mapping in the Digital Age

From Mah-Jong, to the introduction of Prussian war-games, through to the emergence of location-based play: maps and play share a long and diverse history. This monograph shows how mapping and playing unfold in the digital age, when the relations between these apparently separate tropes are increasin...

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Автори: Wilmott , Clancy, Perkins, Chris, Lammes, Sybille, Hind, Sam, Gekker, Alex, Fraser, Emma, Evans, Daniel
Формат: Online
Мова:Англійська
Опубліковано: Institute of Network Cultures 2021
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Онлайн доступ:1000310
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author Wilmott , Clancy
Perkins, Chris
Lammes, Sybille
Hind, Sam
Gekker, Alex
Fraser, Emma
Evans, Daniel
author_browse Evans, Daniel
Fraser, Emma
Gekker, Alex
Hind, Sam
Lammes, Sybille
Perkins, Chris
Wilmott , Clancy
author_facet Wilmott , Clancy
Perkins, Chris
Lammes, Sybille
Hind, Sam
Gekker, Alex
Fraser, Emma
Evans, Daniel
author_sort Wilmott , Clancy
collection Directory of Open Access Books
description From Mah-Jong, to the introduction of Prussian war-games, through to the emergence of location-based play: maps and play share a long and diverse history. This monograph shows how mapping and playing unfold in the digital age, when the relations between these apparently separate tropes are increasingly woven together. Fluid networks of interaction have encouraged a proliferation of hybrid forms of mapping and playing and a rich plethora of contemporary case-studies, ranging from fieldwork, golf, activism and automotive navigation, to pervasive and desktop-based games evidences this trend. Examining these cases shows how mapping and playing can form productive synergies, but also encourages new ways of being, knowing and shaping our everyday lives. The chapters in this book explore how play can be more than just an object or practice, and instead focus on its potential as a method for understanding maps and spatiality. They show how playing and mapping can be liberating, dangerous, subversive and performative.
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spelling doab-20.500.12854ir-305732025-05-08T08:17:58Z Playful Mapping in the Digital Age Wilmott , Clancy Perkins, Chris Lammes, Sybille Hind, Sam Gekker, Alex Fraser, Emma Evans, Daniel Rasch, Miriam Mapping digital age playing Cartography Information Age Waze From Mah-Jong, to the introduction of Prussian war-games, through to the emergence of location-based play: maps and play share a long and diverse history. This monograph shows how mapping and playing unfold in the digital age, when the relations between these apparently separate tropes are increasingly woven together. Fluid networks of interaction have encouraged a proliferation of hybrid forms of mapping and playing and a rich plethora of contemporary case-studies, ranging from fieldwork, golf, activism and automotive navigation, to pervasive and desktop-based games evidences this trend. Examining these cases shows how mapping and playing can form productive synergies, but also encourages new ways of being, knowing and shaping our everyday lives. The chapters in this book explore how play can be more than just an object or practice, and instead focus on its potential as a method for understanding maps and spatiality. They show how playing and mapping can be liberating, dangerous, subversive and performative. 2021-02-10T12:58:18Z 2018-07-20 23:55 2019-08-14 09:42:42 2020-04-01T12:34:21Z 2016 book 1000310 OCN: 1076645623 http://library.oapen.org/handle/20.500.12657/29626 9789492302137 https://directory.doabooks.org/handle/20.500.12854/30573 eng Theory on Demand open access image/jpeg image/jpeg image/jpeg image/jpeg image/jpeg n/a n/a n/a n/a n/a https://library.oapen.org/bitstream/20.500.12657/29626/1/Playful_mapping.pdf https://library.oapen.org/bitstream/20.500.12657/29626/1/Playful_mapping.pdf https://library.oapen.org/bitstream/20.500.12657/29626/1/Playful_mapping.pdf https://library.oapen.org/bitstream/20.500.12657/29626/1/Playful_mapping.pdf https://library.oapen.org/bitstream/20.500.12657/29626/1/Playful_mapping.pdf Institute of Network Cultures 1528b4a0-ff0d-4cbc-bd84-fe8c77ff1e51 H2020 European Research Council FP7 Ideas: European Research Council 178e65b9-dd53-4922-b85c-0aaa74fce079 7292b17b-f01a-4016-94d3-d7fb5ef9fb79 9789492302137 European Research Council (ERC) EU collection 156 Amsterdam 693426 283464 H2020 FP7 open access
spellingShingle Mapping
digital age
playing
Cartography
Information Age
Waze
Wilmott , Clancy
Perkins, Chris
Lammes, Sybille
Hind, Sam
Gekker, Alex
Fraser, Emma
Evans, Daniel
Playful Mapping in the Digital Age
title Playful Mapping in the Digital Age
title_full Playful Mapping in the Digital Age
title_fullStr Playful Mapping in the Digital Age
title_full_unstemmed Playful Mapping in the Digital Age
title_short Playful Mapping in the Digital Age
title_sort playful mapping in the digital age
topic Mapping
digital age
playing
Cartography
Information Age
Waze
topic_facet Mapping
digital age
playing
Cartography
Information Age
Waze
url 1000310
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