Comics and Videogames

"This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture. The editors have gathered a distinguished gro...

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Μορφή: Online
Γλώσσα:Αγγλικά
Έκδοση: Taylor & Francis 2020
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Διαθέσιμο Online:OCN: 1229166502
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collection Directory of Open Access Books
description "This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture. The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics ""between"" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan. Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies."
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language eng
publishDate 2020
publishDateRange 2020
publishDateSort 2020
publisher Taylor & Francis
publisherStr Taylor & Francis
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spelling doab-20.500.12854ir-347162025-06-11T07:09:07Z Comics and Videogames Rauscher, Andreas Stein, Daniel Thon, Jan-Noël Media studies; American / British style comic books and graphic novels; Computer games / online games: strategy guides thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies thema EDItEUR::X Graphic novels, Comic books, Manga, Cartoons::XA Graphic novel / Comic book / Manga: styles / traditions::XAK American style / tradition comic books thema EDItEUR::X Graphic novels, Comic books, Manga, Cartoons::XQ Graphic novel / Comic book / Manga: genres::XQK Graphic novel / Comic book / Manga: Superheroes and super-villains thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides "This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture. The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics ""between"" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan. Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies." 2020-10-07T08:23:20Z 2021 book OCN: 1229166502 https://library.oapen.org/handle/20.500.12657/42475 9780367539016; 9780367474195; 9780367474195; 9780367539016; 9781003035466 9780367539016 9781003035466 https://directory.doabooks.org/handle/20.500.12854/34716 eng Routledge Advances in Game Studies open access image/png image/jpeg image/jpeg image/jpeg image/jpeg image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International https://library.oapen.org/bitstream/20.500.12657/42475/1/9781000224115.pdf https://library.oapen.org/bitstream/20.500.12657/42475/1/9781000224115.pdf https://library.oapen.org/bitstream/20.500.12657/42475/1/9781000224115.pdf https://library.oapen.org/bitstream/20.500.12657/42475/1/9781000224115.pdf https://library.oapen.org/bitstream/20.500.12657/42475/1/9781000224115.pdf https://library.oapen.org/bitstream/20.500.12657/42475/1/9781000224115.pdf Taylor & Francis Routledge 10.4324/9781003035466 10.4324/9781003035466 fa69b019-f4ee-4979-8d42-c6b6c476b5f0 9780367539016; 9780367474195; 9780367474195; 9780367539016; 9781003035466 9780367539016 9781003035466 Routledge 278 open access
spellingShingle Media studies; American / British style comic books and graphic novels; Computer games / online games: strategy guides
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
thema EDItEUR::X Graphic novels, Comic books, Manga, Cartoons::XA Graphic novel / Comic book / Manga: styles / traditions::XAK American style / tradition comic books
thema EDItEUR::X Graphic novels, Comic books, Manga, Cartoons::XQ Graphic novel / Comic book / Manga: genres::XQK Graphic novel / Comic book / Manga: Superheroes and super-villains
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides
Comics and Videogames
title Comics and Videogames
title_full Comics and Videogames
title_fullStr Comics and Videogames
title_full_unstemmed Comics and Videogames
title_short Comics and Videogames
title_sort comics and videogames
topic Media studies; American / British style comic books and graphic novels; Computer games / online games: strategy guides
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
thema EDItEUR::X Graphic novels, Comic books, Manga, Cartoons::XA Graphic novel / Comic book / Manga: styles / traditions::XAK American style / tradition comic books
thema EDItEUR::X Graphic novels, Comic books, Manga, Cartoons::XQ Graphic novel / Comic book / Manga: genres::XQK Graphic novel / Comic book / Manga: Superheroes and super-villains
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides
topic_facet Media studies; American / British style comic books and graphic novels; Computer games / online games: strategy guides
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
thema EDItEUR::X Graphic novels, Comic books, Manga, Cartoons::XA Graphic novel / Comic book / Manga: styles / traditions::XAK American style / tradition comic books
thema EDItEUR::X Graphic novels, Comic books, Manga, Cartoons::XQ Graphic novel / Comic book / Manga: genres::XQK Graphic novel / Comic book / Manga: Superheroes and super-villains
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides
url OCN: 1229166502