Ray Tracing Gems

This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a mor...

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Format: Online
Sprog:engelsk
Udgivet: Springer Nature 2021
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collection Directory of Open Access Books
description This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for: Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs
format Online
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institution Directory of Open Access Books
language eng
publishDate 2021
publishDateRange 2021
publishDateSort 2021
publisher Springer Nature
publisherStr Springer Nature
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spelling doab-20.500.12854ir-354082025-03-12T01:51:33Z Ray Tracing Gems Haines, Eric Akenine-Möller, Tomas Computer science Computer graphics Computer games—Programming Optical data processing thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UML Graphics programming thema EDItEUR::U Computing and Information Technology::UY Computer science::UYT Image processing This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for: Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs 2021-02-10T14:26:11Z 2021-02-10T14:26:11Z 2020-03-18 13:36:15 2020-04-01T08:53:18Z 2019 book 1007324 OCN: 1089005044 http://library.oapen.org/handle/20.500.12657/22837 https://directory.doabooks.org/handle/20.500.12854/35408 eng open access image/jpeg image/jpeg image/jpeg n/a n/a n/a https://library.oapen.org/bitstream/20.500.12657/22837/1/1007324.pdf https://library.oapen.org/bitstream/20.500.12657/22837/1/1007324.pdf https://library.oapen.org/bitstream/20.500.12657/22837/1/1007324.pdf Springer Nature 10.1007/978-1-4842-4427-2 10.1007/978-1-4842-4427-2 9fa3421d-f917-4153-b9ab-fc337c396b5a 607 Berkeley, CA open access
spellingShingle Computer science
Computer graphics
Computer games—Programming
Optical data processing
thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming
thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UML Graphics programming
thema EDItEUR::U Computing and Information Technology::UY Computer science::UYT Image processing
Ray Tracing Gems
title Ray Tracing Gems
title_full Ray Tracing Gems
title_fullStr Ray Tracing Gems
title_full_unstemmed Ray Tracing Gems
title_short Ray Tracing Gems
title_sort ray tracing gems
topic Computer science
Computer graphics
Computer games—Programming
Optical data processing
thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming
thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UML Graphics programming
thema EDItEUR::U Computing and Information Technology::UY Computer science::UYT Image processing
topic_facet Computer science
Computer graphics
Computer games—Programming
Optical data processing
thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming
thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UML Graphics programming
thema EDItEUR::U Computing and Information Technology::UY Computer science::UYT Image processing
url 1007324