Chapter 3 Promoting Yokosuka through videogame tourism

Regional and local governments have long recognised the potential for films, television shows, novels and other media texts that are set in their city or country to attract tourists. Although there is a wealth of scholarship on how real-world locales are represented in digital games, to date scholar...

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Những tác giả chính: Ramirez-Moreno, Carlos, Leorke, Dale
Định dạng: Online
Ngôn ngữ:Tiếng Anh
Được phát hành: Taylor & Francis 2021
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author Ramirez-Moreno, Carlos
Leorke, Dale
author_browse Leorke, Dale
Ramirez-Moreno, Carlos
author_facet Ramirez-Moreno, Carlos
Leorke, Dale
author_sort Ramirez-Moreno, Carlos
collection Directory of Open Access Books
description Regional and local governments have long recognised the potential for films, television shows, novels and other media texts that are set in their city or country to attract tourists. Although there is a wealth of scholarship on how real-world locales are represented in digital games, to date scholars have largely overlooked the potential for videogames to likewise attract fans and ‘pilgrims’ to the locations in which they are set. This chapter addresses this gap through the case study of Yokosuka City in Japan, which has recognised the cult classic videogame Shenmue (Sega AM2, 1999) as a drawcard for tourists and fans outside the city. Through its ‘Sacred Spot Guide Map’, Yokosuka City officials provide a guide for tourists seeking to visit locations depicted in the game that contrasts their fictional and real-world counterparts and invites visitors to explore its spaces through affiliated promotion campaigns. Drawing on an analysis of the Guide Map, an interview with its creators and field observation in Yokosuka itself, we examine the potential for the Guide Map and other forms of city-funded videogame tourism to put cities overwise overlooked in travel guides and reviews ‘on the map’ and boost their local economy.
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spelling doab-20.500.12854ir-367632025-02-05T15:06:35Z Chapter 3 Promoting Yokosuka through videogame tourism Ramirez-Moreno, Carlos Leorke, Dale contents tourism cultural tourism fan cultures Japanese tourism Shenmue videogame tourism thema EDItEUR::A The Arts::AM Architecture::AMV Landscape architecture and design::AMVD City and town planning: architectural aspects thema EDItEUR::R Earth Sciences, Geography, Environment, Planning::RN The environment::RNC Applied ecology thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBS Social groups, communities and identities::JBSD Urban communities Regional and local governments have long recognised the potential for films, television shows, novels and other media texts that are set in their city or country to attract tourists. Although there is a wealth of scholarship on how real-world locales are represented in digital games, to date scholars have largely overlooked the potential for videogames to likewise attract fans and ‘pilgrims’ to the locations in which they are set. This chapter addresses this gap through the case study of Yokosuka City in Japan, which has recognised the cult classic videogame Shenmue (Sega AM2, 1999) as a drawcard for tourists and fans outside the city. Through its ‘Sacred Spot Guide Map’, Yokosuka City officials provide a guide for tourists seeking to visit locations depicted in the game that contrasts their fictional and real-world counterparts and invites visitors to explore its spaces through affiliated promotion campaigns. Drawing on an analysis of the Guide Map, an interview with its creators and field observation in Yokosuka itself, we examine the potential for the Guide Map and other forms of city-funded videogame tourism to put cities overwise overlooked in travel guides and reviews ‘on the map’ and boost their local economy. 2021-02-10T14:38:53Z 2021-02-10T14:38:53Z 2020-12-09T10:07:50Z 2021 chapter https://library.oapen.org/handle/20.500.12657/43210 9780367441234 https://directory.doabooks.org/handle/20.500.12854/36763 eng open access image/jpeg image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International https://library.oapen.org/bitstream/20.500.12657/43210/1/9781003007760_oachapter3.pdf https://library.oapen.org/bitstream/20.500.12657/43210/1/9781003007760_oachapter3.pdf Taylor & Francis Routledge fa69b019-f4ee-4979-8d42-c6b6c476b5f0 Games and Play in the Creative, Smart and Ecological City 9780367441234 Routledge 27 open access
spellingShingle contents tourism
cultural tourism
fan cultures
Japanese tourism
Shenmue
videogame tourism
thema EDItEUR::A The Arts::AM Architecture::AMV Landscape architecture and design::AMVD City and town planning: architectural aspects
thema EDItEUR::R Earth Sciences, Geography, Environment, Planning::RN The environment::RNC Applied ecology
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBS Social groups, communities and identities::JBSD Urban communities
Ramirez-Moreno, Carlos
Leorke, Dale
Chapter 3 Promoting Yokosuka through videogame tourism
title Chapter 3 Promoting Yokosuka through videogame tourism
title_full Chapter 3 Promoting Yokosuka through videogame tourism
title_fullStr Chapter 3 Promoting Yokosuka through videogame tourism
title_full_unstemmed Chapter 3 Promoting Yokosuka through videogame tourism
title_short Chapter 3 Promoting Yokosuka through videogame tourism
title_sort chapter 3 promoting yokosuka through videogame tourism
topic contents tourism
cultural tourism
fan cultures
Japanese tourism
Shenmue
videogame tourism
thema EDItEUR::A The Arts::AM Architecture::AMV Landscape architecture and design::AMVD City and town planning: architectural aspects
thema EDItEUR::R Earth Sciences, Geography, Environment, Planning::RN The environment::RNC Applied ecology
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBS Social groups, communities and identities::JBSD Urban communities
topic_facet contents tourism
cultural tourism
fan cultures
Japanese tourism
Shenmue
videogame tourism
thema EDItEUR::A The Arts::AM Architecture::AMV Landscape architecture and design::AMVD City and town planning: architectural aspects
thema EDItEUR::R Earth Sciences, Geography, Environment, Planning::RN The environment::RNC Applied ecology
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBS Social groups, communities and identities::JBSD Urban communities
url https://library.oapen.org/handle/20.500.12657/43210
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