Serious Games in Co-creative Facilitation
Serious Games have become popular in recent years and are being used in an increasing range of contexts, including education, business, design, corporate training, healthcare, the military, management, public services, and others. A Serious Game is defined as any game that is used for purposes other...
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| Tác giả chính: | |
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| Định dạng: | Online |
| Ngôn ngữ: | Tiếng Anh |
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Ishara Press
2021
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| Những chủ đề: | |
| Truy cập trực tuyến: | 2754-6276 |
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| _version_ | 1869529635556950016 |
|---|---|
| author | Zeshan, Ulrike |
| author_browse | Zeshan, Ulrike |
| author_facet | Zeshan, Ulrike |
| author_sort | Zeshan, Ulrike |
| collection | Directory of Open Access Books |
| description | Serious Games have become popular in recent years and are being used in an increasing range of contexts, including education, business, design, corporate training, healthcare, the military, management, public services, and others. A Serious Game is defined as any game that is used for purposes other than entertainment, i.e. for a serious purpose (hence the terminology). This book describes the motivation, design, and development of Serious Games for use in face-to-face, low-resource contexts. Based on experiences from various field sites, it is shown how and why the games work in order to facilitate co-creative processes with groups of participants. The effects on group communication and on creating a non-threatening, egalitarian environment are discussed. While originally designed for cross-sectoral work with deaf communities in India, the games have also been transferred to other contexts. Several case studies demonstrate how games can be embedded in complex sequences of activities, and the book ends with future perspectives on the development of Serious Games. The book includes an appendix with detailed instructions for all games, which practitioners will find useful. |
| format | Online |
| id | doab-20.500.12854ir-36922 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2021 |
| publishDateRange | 2021 |
| publishDateSort | 2021 |
| publisher | Ishara Press |
| publisherStr | Ishara Press |
| record_format | ojs |
| spelling | doab-20.500.12854ir-369222025-01-29T10:22:59Z Serious Games in Co-creative Facilitation Zeshan, Ulrike serious games deaf communities facilitation cross-sectoral work thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBF Social and ethical issues Serious Games have become popular in recent years and are being used in an increasing range of contexts, including education, business, design, corporate training, healthcare, the military, management, public services, and others. A Serious Game is defined as any game that is used for purposes other than entertainment, i.e. for a serious purpose (hence the terminology). This book describes the motivation, design, and development of Serious Games for use in face-to-face, low-resource contexts. Based on experiences from various field sites, it is shown how and why the games work in order to facilitate co-creative processes with groups of participants. The effects on group communication and on creating a non-threatening, egalitarian environment are discussed. While originally designed for cross-sectoral work with deaf communities in India, the games have also been transferred to other contexts. Several case studies demonstrate how games can be embedded in complex sequences of activities, and the book ends with future perspectives on the development of Serious Games. The book includes an appendix with detailed instructions for all games, which practitioners will find useful. 2021-02-10T14:40:25Z 2021-02-10T14:40:25Z 2020-12-21T11:21:44Z 2020 book 2754-6276 https://library.oapen.org/handle/20.500.12657/45769 https://directory.doabooks.org/handle/20.500.12854/36922 eng Ishara Research Series open access image/jpeg image/jpeg image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International https://library.oapen.org/bitstream/20.500.12657/45769/1/IRS_4_Serious_Games.pdf https://library.oapen.org/bitstream/20.500.12657/45769/1/IRS_4_Serious_Games.pdf https://library.oapen.org/bitstream/20.500.12657/45769/1/IRS_4_Serious_Games.pdf Ishara Press 7c71d78b-a674-410b-83e2-9022aec33f62 162 open access |
| spellingShingle | serious games deaf communities facilitation cross-sectoral work thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBF Social and ethical issues Zeshan, Ulrike Serious Games in Co-creative Facilitation |
| title | Serious Games in Co-creative Facilitation |
| title_full | Serious Games in Co-creative Facilitation |
| title_fullStr | Serious Games in Co-creative Facilitation |
| title_full_unstemmed | Serious Games in Co-creative Facilitation |
| title_short | Serious Games in Co-creative Facilitation |
| title_sort | serious games in co creative facilitation |
| topic | serious games deaf communities facilitation cross-sectoral work thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBF Social and ethical issues |
| topic_facet | serious games deaf communities facilitation cross-sectoral work thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBF Social and ethical issues |
| url | 2754-6276 |
| work_keys_str_mv | AT zeshanulrike seriousgamesincocreativefacilitation |