Serious Games in Co-creative Facilitation

Serious Games have become popular in recent years and are being used in an increasing range of contexts, including education, business, design, corporate training, healthcare, the military, management, public services, and others. A Serious Game is defined as any game that is used for purposes other...

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Tác giả chính: Zeshan, Ulrike
Định dạng: Online
Ngôn ngữ:Tiếng Anh
Được phát hành: Ishara Press 2021
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Truy cập trực tuyến:2754-6276 
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author Zeshan, Ulrike
author_browse Zeshan, Ulrike
author_facet Zeshan, Ulrike
author_sort Zeshan, Ulrike
collection Directory of Open Access Books
description Serious Games have become popular in recent years and are being used in an increasing range of contexts, including education, business, design, corporate training, healthcare, the military, management, public services, and others. A Serious Game is defined as any game that is used for purposes other than entertainment, i.e. for a serious purpose (hence the terminology). This book describes the motivation, design, and development of Serious Games for use in face-to-face, low-resource contexts. Based on experiences from various field sites, it is shown how and why the games work in order to facilitate co-creative processes with groups of participants. The effects on group communication and on creating a non-threatening, egalitarian environment are discussed. While originally designed for cross-sectoral work with deaf communities in India, the games have also been transferred to other contexts. Several case studies demonstrate how games can be embedded in complex sequences of activities, and the book ends with future perspectives on the development of Serious Games. The book includes an appendix with detailed instructions for all games, which practitioners will find useful.
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spelling doab-20.500.12854ir-369222025-01-29T10:22:59Z Serious Games in Co-creative Facilitation Zeshan, Ulrike serious games deaf communities facilitation cross-sectoral work thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBF Social and ethical issues Serious Games have become popular in recent years and are being used in an increasing range of contexts, including education, business, design, corporate training, healthcare, the military, management, public services, and others. A Serious Game is defined as any game that is used for purposes other than entertainment, i.e. for a serious purpose (hence the terminology). This book describes the motivation, design, and development of Serious Games for use in face-to-face, low-resource contexts. Based on experiences from various field sites, it is shown how and why the games work in order to facilitate co-creative processes with groups of participants. The effects on group communication and on creating a non-threatening, egalitarian environment are discussed. While originally designed for cross-sectoral work with deaf communities in India, the games have also been transferred to other contexts. Several case studies demonstrate how games can be embedded in complex sequences of activities, and the book ends with future perspectives on the development of Serious Games. The book includes an appendix with detailed instructions for all games, which practitioners will find useful. 2021-02-10T14:40:25Z 2021-02-10T14:40:25Z 2020-12-21T11:21:44Z 2020 book 2754-6276  https://library.oapen.org/handle/20.500.12657/45769 https://directory.doabooks.org/handle/20.500.12854/36922 eng Ishara Research Series open access image/jpeg image/jpeg image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International https://library.oapen.org/bitstream/20.500.12657/45769/1/IRS_4_Serious_Games.pdf https://library.oapen.org/bitstream/20.500.12657/45769/1/IRS_4_Serious_Games.pdf https://library.oapen.org/bitstream/20.500.12657/45769/1/IRS_4_Serious_Games.pdf Ishara Press 7c71d78b-a674-410b-83e2-9022aec33f62 162 open access
spellingShingle serious games
deaf communities
facilitation
cross-sectoral work
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBF Social and ethical issues
Zeshan, Ulrike
Serious Games in Co-creative Facilitation
title Serious Games in Co-creative Facilitation
title_full Serious Games in Co-creative Facilitation
title_fullStr Serious Games in Co-creative Facilitation
title_full_unstemmed Serious Games in Co-creative Facilitation
title_short Serious Games in Co-creative Facilitation
title_sort serious games in co creative facilitation
topic serious games
deaf communities
facilitation
cross-sectoral work
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBF Social and ethical issues
topic_facet serious games
deaf communities
facilitation
cross-sectoral work
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBF Social and ethical issues
url 2754-6276 
work_keys_str_mv AT zeshanulrike seriousgamesincocreativefacilitation