Computers and Games for Mental Health and Well-Being

Recent years have seen important developments in the computer and game industry, including the emergence of the concept of serious games. It is hypothesized that tools such as games, virtual reality, or applications for smartphones may foster learning, enhance motivation, promote behavioral change,...

Ausführliche Beschreibung

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Bibliographische Detailangaben
Hauptverfasser: Anna Sort, François Borgeat, Stéphane Bouchard, Yasser Khazaal, Jérôme Favrod
Format: Online
Sprache:Englisch
Veröffentlicht: Frontiers Media SA 2021
Schlagworte:
Online-Zugang:31907
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