Effects of Game and Game-like Training on Neurocognitive Plasticity
Cognitive training is not always effective. This is also the case for the form of cognitive training that this Research Topic focuses on: prolonged performance on game-like cognitive tasks. The ultimate goal of this cognitive training is to improve ecologically-valid target functions. For example, c...
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| 主要な著者: | , , , |
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| フォーマット: | Online |
| 言語: | 英語 |
| 出版事項: |
Frontiers Media SA
2021
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| 主題: | |
| オンライン・アクセス: | 18227 |
| タグ: |
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| _version_ | 1869526409437773824 |
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| author | Heleen A. Slagter Guido P. H. Band Michelle W. Voss Chandramallika Basak |
| author_browse | Chandramallika Basak Guido P. H. Band Heleen A. Slagter Michelle W. Voss |
| author_facet | Heleen A. Slagter Guido P. H. Band Michelle W. Voss Chandramallika Basak |
| author_sort | Heleen A. Slagter |
| collection | Directory of Open Access Books |
| description | Cognitive training is not always effective. This is also the case for the form of cognitive training that this Research Topic focuses on: prolonged performance on game-like cognitive tasks. The ultimate goal of this cognitive training is to improve ecologically-valid target functions. For example, cognitive training should help children with ADHD to stay focused at school, or help older adults to manage the complexity of daily life. However, so far this goal has proven too ambitious. Transfer from trained to non-trained tasks is not even guaranteed in a laboratory, so there is a strong need for understanding how, when and for how long cognitive training has effect. Which cognitive functions are amenable to game training, for whom, and how? Are there mediating factors for success, such as motivation, attention, or age? Are the improvements real, or can they be attributed to nonspecific factors, such as outcome expectancy or demand characteristics? Are there better strategies to improve cognitive functions through game training? This Research Topic of Frontiers in Human Neuroscience charts current insights in the determinants of success of game training. |
| format | Online |
| id | doab-20.500.12854ir-45890 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2021 |
| publishDateRange | 2021 |
| publishDateSort | 2021 |
| publisher | Frontiers Media SA |
| publisherStr | Frontiers Media SA |
| record_format | ojs |
| spelling | doab-20.500.12854ir-458902024-04-05T17:31:15Z Effects of Game and Game-like Training on Neurocognitive Plasticity Heleen A. Slagter Guido P. H. Band Michelle W. Voss Chandramallika Basak RC321-571 Q1-390 Learning Brain transfer Video Games Cognition brain plasticity cognitive training thema EDItEUR::P Mathematics and Science::PS Biology, life sciences::PSA Life sciences: general issues::PSAN Neurosciences Cognitive training is not always effective. This is also the case for the form of cognitive training that this Research Topic focuses on: prolonged performance on game-like cognitive tasks. The ultimate goal of this cognitive training is to improve ecologically-valid target functions. For example, cognitive training should help children with ADHD to stay focused at school, or help older adults to manage the complexity of daily life. However, so far this goal has proven too ambitious. Transfer from trained to non-trained tasks is not even guaranteed in a laboratory, so there is a strong need for understanding how, when and for how long cognitive training has effect. Which cognitive functions are amenable to game training, for whom, and how? Are there mediating factors for success, such as motivation, attention, or age? Are the improvements real, or can they be attributed to nonspecific factors, such as outcome expectancy or demand characteristics? Are there better strategies to improve cognitive functions through game training? This Research Topic of Frontiers in Human Neuroscience charts current insights in the determinants of success of game training. 2021-02-11T12:09:12Z 2021-02-11T12:09:12Z 2016-01-19 14:05:46 2016 book 18227 16648714 9782889198405 https://directory.doabooks.org/handle/20.500.12854/45890 eng Frontiers Research Topics image/jpeg Attribution 4.0 International http://www.frontiersin.org/books/Effects_of_Game_and_Game-like_Training_on_Neurocognitive_Plasticity/869 http://journal.frontiersin.org/researchtopic/1814/effects-of-game-and-game-like-training-on-neurocognitive-plasticity Frontiers Media SA 10.3389/978-2-88919-840-5 10.3389/978-2-88919-840-5 bf5ce210-e72e-4860-ba9b-c305640ff3ae 9782889198405 103 open access |
| spellingShingle | RC321-571 Q1-390 Learning Brain transfer Video Games Cognition brain plasticity cognitive training thema EDItEUR::P Mathematics and Science::PS Biology, life sciences::PSA Life sciences: general issues::PSAN Neurosciences Heleen A. Slagter Guido P. H. Band Michelle W. Voss Chandramallika Basak Effects of Game and Game-like Training on Neurocognitive Plasticity |
| title | Effects of Game and Game-like Training on Neurocognitive Plasticity |
| title_full | Effects of Game and Game-like Training on Neurocognitive Plasticity |
| title_fullStr | Effects of Game and Game-like Training on Neurocognitive Plasticity |
| title_full_unstemmed | Effects of Game and Game-like Training on Neurocognitive Plasticity |
| title_short | Effects of Game and Game-like Training on Neurocognitive Plasticity |
| title_sort | effects of game and game like training on neurocognitive plasticity |
| topic | RC321-571 Q1-390 Learning Brain transfer Video Games Cognition brain plasticity cognitive training thema EDItEUR::P Mathematics and Science::PS Biology, life sciences::PSA Life sciences: general issues::PSAN Neurosciences |
| topic_facet | RC321-571 Q1-390 Learning Brain transfer Video Games Cognition brain plasticity cognitive training thema EDItEUR::P Mathematics and Science::PS Biology, life sciences::PSA Life sciences: general issues::PSAN Neurosciences |
| url | 18227 |
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