Effects of Game and Game-like Training on Neurocognitive Plasticity

Cognitive training is not always effective. This is also the case for the form of cognitive training that this Research Topic focuses on: prolonged performance on game-like cognitive tasks. The ultimate goal of this cognitive training is to improve ecologically-valid target functions. For example, c...

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主要な著者: Heleen A. Slagter, Guido P. H. Band, Michelle W. Voss, Chandramallika Basak
フォーマット: Online
言語:英語
出版事項: Frontiers Media SA 2021
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オンライン・アクセス:18227
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author Heleen A. Slagter
Guido P. H. Band
Michelle W. Voss
Chandramallika Basak
author_browse Chandramallika Basak
Guido P. H. Band
Heleen A. Slagter
Michelle W. Voss
author_facet Heleen A. Slagter
Guido P. H. Band
Michelle W. Voss
Chandramallika Basak
author_sort Heleen A. Slagter
collection Directory of Open Access Books
description Cognitive training is not always effective. This is also the case for the form of cognitive training that this Research Topic focuses on: prolonged performance on game-like cognitive tasks. The ultimate goal of this cognitive training is to improve ecologically-valid target functions. For example, cognitive training should help children with ADHD to stay focused at school, or help older adults to manage the complexity of daily life. However, so far this goal has proven too ambitious. Transfer from trained to non-trained tasks is not even guaranteed in a laboratory, so there is a strong need for understanding how, when and for how long cognitive training has effect. Which cognitive functions are amenable to game training, for whom, and how? Are there mediating factors for success, such as motivation, attention, or age? Are the improvements real, or can they be attributed to nonspecific factors, such as outcome expectancy or demand characteristics? Are there better strategies to improve cognitive functions through game training? This Research Topic of Frontiers in Human Neuroscience charts current insights in the determinants of success of game training.
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spelling doab-20.500.12854ir-458902024-04-05T17:31:15Z Effects of Game and Game-like Training on Neurocognitive Plasticity Heleen A. Slagter Guido P. H. Band Michelle W. Voss Chandramallika Basak RC321-571 Q1-390 Learning Brain transfer Video Games Cognition brain plasticity cognitive training thema EDItEUR::P Mathematics and Science::PS Biology, life sciences::PSA Life sciences: general issues::PSAN Neurosciences Cognitive training is not always effective. This is also the case for the form of cognitive training that this Research Topic focuses on: prolonged performance on game-like cognitive tasks. The ultimate goal of this cognitive training is to improve ecologically-valid target functions. For example, cognitive training should help children with ADHD to stay focused at school, or help older adults to manage the complexity of daily life. However, so far this goal has proven too ambitious. Transfer from trained to non-trained tasks is not even guaranteed in a laboratory, so there is a strong need for understanding how, when and for how long cognitive training has effect. Which cognitive functions are amenable to game training, for whom, and how? Are there mediating factors for success, such as motivation, attention, or age? Are the improvements real, or can they be attributed to nonspecific factors, such as outcome expectancy or demand characteristics? Are there better strategies to improve cognitive functions through game training? This Research Topic of Frontiers in Human Neuroscience charts current insights in the determinants of success of game training. 2021-02-11T12:09:12Z 2021-02-11T12:09:12Z 2016-01-19 14:05:46 2016 book 18227 16648714 9782889198405 https://directory.doabooks.org/handle/20.500.12854/45890 eng Frontiers Research Topics image/jpeg Attribution 4.0 International http://www.frontiersin.org/books/Effects_of_Game_and_Game-like_Training_on_Neurocognitive_Plasticity/869 http://journal.frontiersin.org/researchtopic/1814/effects-of-game-and-game-like-training-on-neurocognitive-plasticity Frontiers Media SA 10.3389/978-2-88919-840-5 10.3389/978-2-88919-840-5 bf5ce210-e72e-4860-ba9b-c305640ff3ae 9782889198405 103 open access
spellingShingle RC321-571
Q1-390
Learning
Brain
transfer
Video Games
Cognition
brain plasticity
cognitive training
thema EDItEUR::P Mathematics and Science::PS Biology, life sciences::PSA Life sciences: general issues::PSAN Neurosciences
Heleen A. Slagter
Guido P. H. Band
Michelle W. Voss
Chandramallika Basak
Effects of Game and Game-like Training on Neurocognitive Plasticity
title Effects of Game and Game-like Training on Neurocognitive Plasticity
title_full Effects of Game and Game-like Training on Neurocognitive Plasticity
title_fullStr Effects of Game and Game-like Training on Neurocognitive Plasticity
title_full_unstemmed Effects of Game and Game-like Training on Neurocognitive Plasticity
title_short Effects of Game and Game-like Training on Neurocognitive Plasticity
title_sort effects of game and game like training on neurocognitive plasticity
topic RC321-571
Q1-390
Learning
Brain
transfer
Video Games
Cognition
brain plasticity
cognitive training
thema EDItEUR::P Mathematics and Science::PS Biology, life sciences::PSA Life sciences: general issues::PSAN Neurosciences
topic_facet RC321-571
Q1-390
Learning
Brain
transfer
Video Games
Cognition
brain plasticity
cognitive training
thema EDItEUR::P Mathematics and Science::PS Biology, life sciences::PSA Life sciences: general issues::PSAN Neurosciences
url 18227
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