Emerging Technology Applications to Promote Physical Activity and Health

As technology becomes an ever-more prevalent part of everyday life, and population-based physical activity programs seek new ways to increase life-long engagement with physical activity, these two ideas have become increasingly linked. This Special Issue attempts to offer a thorough and critical exa...

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Główni autorzy: Lee, Jung Eun, Gao, Zan
Format: Online
Język:angielski
Wydane: MDPI - Multidisciplinary Digital Publishing Institute 2021
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Dostęp online:32829
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author Lee, Jung Eun
Gao, Zan
author_browse Gao, Zan
Lee, Jung Eun
author_facet Lee, Jung Eun
Gao, Zan
author_sort Lee, Jung Eun
collection Directory of Open Access Books
description As technology becomes an ever-more prevalent part of everyday life, and population-based physical activity programs seek new ways to increase life-long engagement with physical activity, these two ideas have become increasingly linked. This Special Issue attempts to offer a thorough and critical examination of emerging technologies in physical activity and health promotion, considering technological interventions in different contexts (communities, clinics, schools, homes, etc.) among various populations, exploring the challenges of integrating technology into physical activity promotion, and offering solutions for its implementation. This Special Issue aims to take a broadly positive stance toward interactive technology initiatives and, while discussing some negative implications of an increased use of technology, offers practical recommendations for promoting physical activity through various emerging technologies, including, but not limited to: Active video games (exergaming); social media; mobile device apps; health wearables; mobile games, augmented reality games, global positioning and geographic information systems; and virtual reality. Offering a logical and clear critique of emerging technologies in physical activity and health promotion, this Special Issue will provide useful suggestions and practical implications for researchers, practitioners, and educators in the fields of public health, kinesiology, physical activity and health, and healthcare.
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spelling doab-20.500.12854ir-462662023-12-20T15:54:28Z Emerging Technology Applications to Promote Physical Activity and Health Lee, Jung Eun Gao, Zan HM401-1281 H1-99 virtual reality Amazon Web Services wrist-worn activity tracker sex difference motor skill competence mental health physical activity assessment mHealth augmented reality musculoskeletal fitness health navigator Google Glass cardiorespiratory fitness fitness safety moderate-to-vigorous physical activity young children serious games autism spectrum disorder physical exercise locomotor skills active video game air quality app Google perceived environmental factor motor activity active video gaming anxiety digital health narrative review preoperative experience real-time physical activity quality of life smartglasses Amazon intelligence quotient mobile phone-based health intervention Korean American immigrant women Fitbits exercise epoch wearable technology measurement active video games preoperative anxiety sedentary behaviour mammogram sedentary behavior heart rate social cognitive theory senior citizens social communication breast cancer technology physical activity Autism accelerometry socio-ecological model light physical activity recreational physical activity screen based sedentary behavior accelerometers placement site virtual reality game pedometers object control skills depression physical activity levels bic Book Industry Communication::J Society & social sciences::JF Society & culture: general::JFF Social issues & processes::JFFP Social interaction As technology becomes an ever-more prevalent part of everyday life, and population-based physical activity programs seek new ways to increase life-long engagement with physical activity, these two ideas have become increasingly linked. This Special Issue attempts to offer a thorough and critical examination of emerging technologies in physical activity and health promotion, considering technological interventions in different contexts (communities, clinics, schools, homes, etc.) among various populations, exploring the challenges of integrating technology into physical activity promotion, and offering solutions for its implementation. This Special Issue aims to take a broadly positive stance toward interactive technology initiatives and, while discussing some negative implications of an increased use of technology, offers practical recommendations for promoting physical activity through various emerging technologies, including, but not limited to: Active video games (exergaming); social media; mobile device apps; health wearables; mobile games, augmented reality games, global positioning and geographic information systems; and virtual reality. Offering a logical and clear critique of emerging technologies in physical activity and health promotion, this Special Issue will provide useful suggestions and practical implications for researchers, practitioners, and educators in the fields of public health, kinesiology, physical activity and health, and healthcare. 2021-02-11T12:26:31Z 2021-02-11T12:26:31Z 2019-04-05 10:34:31 2019 book 32829 9783038977087 https://directory.doabooks.org/handle/20.500.12854/46266 eng image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International https://play.google.com/books/publish/a/14935057684283403269#details/ISBN:9783038977087 https://mdpi.com/books/pdfview/book/1184 MDPI - Multidisciplinary Digital Publishing Institute 10.3390/books978-3-03897-709-4 10.3390/books978-3-03897-709-4 46cabcaa-dd94-4bfe-87b4-55023c1b36d0 9783038977087 176 open access
spellingShingle HM401-1281
H1-99
virtual reality
Amazon Web Services
wrist-worn activity tracker
sex difference
motor skill competence
mental health
physical activity assessment
mHealth
augmented reality
musculoskeletal fitness
health navigator
Google Glass
cardiorespiratory fitness
fitness
safety
moderate-to-vigorous physical activity
young children
serious games
autism spectrum disorder
physical exercise
locomotor skills
active video game
air quality
app
Google
perceived environmental factor
motor activity
active video gaming
anxiety
digital health
narrative review
preoperative experience
real-time physical activity
quality of life
smartglasses
Amazon
intelligence quotient
mobile phone-based health intervention
Korean American immigrant women
Fitbits
exercise
epoch
wearable technology
measurement
active video games
preoperative anxiety
sedentary behaviour
mammogram
sedentary behavior
heart rate
social cognitive theory
senior citizens
social communication
breast cancer
technology
physical activity
Autism
accelerometry
socio-ecological model
light physical activity
recreational physical activity
screen based sedentary behavior
accelerometers
placement site
virtual reality game
pedometers
object control skills
depression
physical activity levels
bic Book Industry Communication::J Society & social sciences::JF Society & culture: general::JFF Social issues & processes::JFFP Social interaction
Lee, Jung Eun
Gao, Zan
Emerging Technology Applications to Promote Physical Activity and Health
title Emerging Technology Applications to Promote Physical Activity and Health
title_full Emerging Technology Applications to Promote Physical Activity and Health
title_fullStr Emerging Technology Applications to Promote Physical Activity and Health
title_full_unstemmed Emerging Technology Applications to Promote Physical Activity and Health
title_short Emerging Technology Applications to Promote Physical Activity and Health
title_sort emerging technology applications to promote physical activity and health
topic HM401-1281
H1-99
virtual reality
Amazon Web Services
wrist-worn activity tracker
sex difference
motor skill competence
mental health
physical activity assessment
mHealth
augmented reality
musculoskeletal fitness
health navigator
Google Glass
cardiorespiratory fitness
fitness
safety
moderate-to-vigorous physical activity
young children
serious games
autism spectrum disorder
physical exercise
locomotor skills
active video game
air quality
app
Google
perceived environmental factor
motor activity
active video gaming
anxiety
digital health
narrative review
preoperative experience
real-time physical activity
quality of life
smartglasses
Amazon
intelligence quotient
mobile phone-based health intervention
Korean American immigrant women
Fitbits
exercise
epoch
wearable technology
measurement
active video games
preoperative anxiety
sedentary behaviour
mammogram
sedentary behavior
heart rate
social cognitive theory
senior citizens
social communication
breast cancer
technology
physical activity
Autism
accelerometry
socio-ecological model
light physical activity
recreational physical activity
screen based sedentary behavior
accelerometers
placement site
virtual reality game
pedometers
object control skills
depression
physical activity levels
bic Book Industry Communication::J Society & social sciences::JF Society & culture: general::JFF Social issues & processes::JFFP Social interaction
topic_facet HM401-1281
H1-99
virtual reality
Amazon Web Services
wrist-worn activity tracker
sex difference
motor skill competence
mental health
physical activity assessment
mHealth
augmented reality
musculoskeletal fitness
health navigator
Google Glass
cardiorespiratory fitness
fitness
safety
moderate-to-vigorous physical activity
young children
serious games
autism spectrum disorder
physical exercise
locomotor skills
active video game
air quality
app
Google
perceived environmental factor
motor activity
active video gaming
anxiety
digital health
narrative review
preoperative experience
real-time physical activity
quality of life
smartglasses
Amazon
intelligence quotient
mobile phone-based health intervention
Korean American immigrant women
Fitbits
exercise
epoch
wearable technology
measurement
active video games
preoperative anxiety
sedentary behaviour
mammogram
sedentary behavior
heart rate
social cognitive theory
senior citizens
social communication
breast cancer
technology
physical activity
Autism
accelerometry
socio-ecological model
light physical activity
recreational physical activity
screen based sedentary behavior
accelerometers
placement site
virtual reality game
pedometers
object control skills
depression
physical activity levels
bic Book Industry Communication::J Society & social sciences::JF Society & culture: general::JFF Social issues & processes::JFFP Social interaction
url 32829
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