Gamepaddle. Video Games, Education, Empowerment.

In the educational discourse video games are often regarded as a vital risk for young people. Especially excessive gaming of adolescents troubles teachers, educators and parents. The lack of knowledge about digital gaming worlds, as well as the lack of own gaming experience can lead to misjudgement...

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Furkejuvvon:
Bibliográfalaš dieđut
Váldodahkkit: Michaela Anderle, Sebastian Ring
Materiálatiipa: Online
Giella:eaŋgalasgiella
Almmustuhtton: Ledizioni 2021
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Liŋkkat:18067
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Govvádus
Čoahkkáigeassu:In the educational discourse video games are often regarded as a vital risk for young people. Especially excessive gaming of adolescents troubles teachers, educators and parents. The lack of knowledge about digital gaming worlds, as well as the lack of own gaming experience can lead to misjudgement and ignorance of resources acquired by young gamers. This is the starting point of the Gamepaddle project: identifying young people’s game-related resources and helping them to benefit from them in other primarily non-game-related contexts such as school, intergenerational dialogue, creative activity or civic commitment.