Gaming and the Arts of Storytelling

This book examines the notion of storytelling in videogames. This topic allows new perspectives on the enduring problem of narrative in digital games, while also opening up different avenues of inquiry. The collection looks at storytelling in games from many perspectives. Topics include the remediat...

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Κύριος συγγραφέας: Jayemanne, Darshana
Μορφή: Online
Γλώσσα:Αγγλικά
Έκδοση: MDPI - Multidisciplinary Digital Publishing Institute 2021
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Διαθέσιμο Online:35902
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author Jayemanne, Darshana
author_browse Jayemanne, Darshana
author_facet Jayemanne, Darshana
author_sort Jayemanne, Darshana
collection Directory of Open Access Books
description This book examines the notion of storytelling in videogames. This topic allows new perspectives on the enduring problem of narrative in digital games, while also opening up different avenues of inquiry. The collection looks at storytelling in games from many perspectives. Topics include the remediation of Conrad’s Heart of Darkness in games such as Spec Ops: The Line; the storytelling similarities in Twin Peaks and Deadly Premonition, a new concept of ‘choice poetics’; the esthetics of Alien films and games, and a new theoretical overview of early game studies on narrative
format Online
id doab-20.500.12854ir-48274
institution Directory of Open Access Books
language eng
publishDate 2021
publishDateRange 2021
publishDateSort 2021
publisher MDPI - Multidisciplinary Digital Publishing Institute
publisherStr MDPI - Multidisciplinary Digital Publishing Institute
record_format ojs
spelling doab-20.500.12854ir-482742024-04-05T17:29:52Z Gaming and the Arts of Storytelling Jayemanne, Darshana B1-5802 play n/a storytelling poetics roleplay survival horror game storytelling game narrative pornography empathy games games ludonarrative dissonance Larry McMurtry digital games AAA mapping ludology fantasy fifth look choice poetics film musicals literary adaptation choices video games politics gender interactive storytelling FPS narrative games Gamergate transmedia remediation narrative theory psychology the uncanny shared vocabulary complicity ability Haraway videogames Twin Peaks Deadly Premonition Alien gaming defamiliarization ludonarrative Walter Benjamin narratology carnivalesque Bakhtin player goals interactive digital narrative game fiction cyborg thema EDItEUR::Q Philosophy and Religion::QD Philosophy This book examines the notion of storytelling in videogames. This topic allows new perspectives on the enduring problem of narrative in digital games, while also opening up different avenues of inquiry. The collection looks at storytelling in games from many perspectives. Topics include the remediation of Conrad’s Heart of Darkness in games such as Spec Ops: The Line; the storytelling similarities in Twin Peaks and Deadly Premonition, a new concept of ‘choice poetics’; the esthetics of Alien films and games, and a new theoretical overview of early game studies on narrative 2021-02-11T14:16:12Z 2021-02-11T14:16:12Z 2019-08-28 11:21:27 2019 book 35902 9783039212323 9783039212316 https://directory.doabooks.org/handle/20.500.12854/48274 eng image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International https://mdpi.com/books/pdfview/book/1422 MDPI - Multidisciplinary Digital Publishing Institute 10.3390/books978-3-03921-232-3 10.3390/books978-3-03921-232-3 46cabcaa-dd94-4bfe-87b4-55023c1b36d0 9783039212323 9783039212316 144 open access
spellingShingle B1-5802
play
n/a
storytelling
poetics
roleplay
survival horror
game storytelling
game narrative
pornography
empathy games
games
ludonarrative dissonance
Larry McMurtry
digital games
AAA
mapping
ludology
fantasy
fifth look
choice poetics
film
musicals
literary adaptation
choices
video games
politics
gender
interactive storytelling
FPS
narrative games
Gamergate
transmedia
remediation
narrative theory
psychology
the uncanny
shared vocabulary
complicity
ability
Haraway
videogames
Twin Peaks
Deadly Premonition
Alien
gaming
defamiliarization
ludonarrative
Walter Benjamin
narratology
carnivalesque
Bakhtin
player goals
interactive digital narrative
game fiction
cyborg
thema EDItEUR::Q Philosophy and Religion::QD Philosophy
Jayemanne, Darshana
Gaming and the Arts of Storytelling
title Gaming and the Arts of Storytelling
title_full Gaming and the Arts of Storytelling
title_fullStr Gaming and the Arts of Storytelling
title_full_unstemmed Gaming and the Arts of Storytelling
title_short Gaming and the Arts of Storytelling
title_sort gaming and the arts of storytelling
topic B1-5802
play
n/a
storytelling
poetics
roleplay
survival horror
game storytelling
game narrative
pornography
empathy games
games
ludonarrative dissonance
Larry McMurtry
digital games
AAA
mapping
ludology
fantasy
fifth look
choice poetics
film
musicals
literary adaptation
choices
video games
politics
gender
interactive storytelling
FPS
narrative games
Gamergate
transmedia
remediation
narrative theory
psychology
the uncanny
shared vocabulary
complicity
ability
Haraway
videogames
Twin Peaks
Deadly Premonition
Alien
gaming
defamiliarization
ludonarrative
Walter Benjamin
narratology
carnivalesque
Bakhtin
player goals
interactive digital narrative
game fiction
cyborg
thema EDItEUR::Q Philosophy and Religion::QD Philosophy
topic_facet B1-5802
play
n/a
storytelling
poetics
roleplay
survival horror
game storytelling
game narrative
pornography
empathy games
games
ludonarrative dissonance
Larry McMurtry
digital games
AAA
mapping
ludology
fantasy
fifth look
choice poetics
film
musicals
literary adaptation
choices
video games
politics
gender
interactive storytelling
FPS
narrative games
Gamergate
transmedia
remediation
narrative theory
psychology
the uncanny
shared vocabulary
complicity
ability
Haraway
videogames
Twin Peaks
Deadly Premonition
Alien
gaming
defamiliarization
ludonarrative
Walter Benjamin
narratology
carnivalesque
Bakhtin
player goals
interactive digital narrative
game fiction
cyborg
thema EDItEUR::Q Philosophy and Religion::QD Philosophy
url 35902
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