Kill the Overseer!

Kill the Overseer! profiles and problematizes digital games that depict Atlantic slavery and “gamify” slave resistance. In videogames emphasizing plantation labor, the player may choose to commit small acts of resistance like tool-breaking or working slowly. Others dramatically stage the slave’s cho...

पूर्ण विवरण

में बचाया:
ग्रंथसूची विवरण
मुख्य लेखक: Sarah Juliet Lauro
स्वरूप: Online
भाषा:अंग्रेज़ी
प्रकाशित: University of Minnesota Press 2021
विषय:
ऑनलाइन पहुंच:51724
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author Sarah Juliet Lauro
author_browse Sarah Juliet Lauro
author_facet Sarah Juliet Lauro
author_sort Sarah Juliet Lauro
collection Directory of Open Access Books
description Kill the Overseer! profiles and problematizes digital games that depict Atlantic slavery and “gamify” slave resistance. In videogames emphasizing plantation labor, the player may choose to commit small acts of resistance like tool-breaking or working slowly. Others dramatically stage the slave’s choice to flee enslavement and journey northward, and some depict outright violent revolt against the master and his apparatus. In this work, Sarah Juliet Lauro questions whether the reduction of a historical enslaved person to a digital commodity in games such as Mission US, Assassin’s Creed, and Freedom Cry ought to trouble us as a further commodification of slavery’s victims, or whether these interactive experiences offer an empowering commemoration of the history of slave resistance. Forerunners is a thought-in-process series of breakthrough digital works. Written between fresh ideas and finished books, Forerunners draws on scholarly work initiated in notable blogs, social media, conference plenaries, journal articles, and the synergy of academic exchange. This is gray literature publishing: where intense thinking, change, and speculation take place in scholarship.
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spelling doab-20.500.12854ir-510882022-01-31T09:31:07Z Kill the Overseer! Sarah Juliet Lauro Communication. Mass media Kill the Overseer! profiles and problematizes digital games that depict Atlantic slavery and “gamify” slave resistance. In videogames emphasizing plantation labor, the player may choose to commit small acts of resistance like tool-breaking or working slowly. Others dramatically stage the slave’s choice to flee enslavement and journey northward, and some depict outright violent revolt against the master and his apparatus. In this work, Sarah Juliet Lauro questions whether the reduction of a historical enslaved person to a digital commodity in games such as Mission US, Assassin’s Creed, and Freedom Cry ought to trouble us as a further commodification of slavery’s victims, or whether these interactive experiences offer an empowering commemoration of the history of slave resistance. Forerunners is a thought-in-process series of breakthrough digital works. Written between fresh ideas and finished books, Forerunners draws on scholarly work initiated in notable blogs, social media, conference plenaries, journal articles, and the synergy of academic exchange. This is gray literature publishing: where intense thinking, change, and speculation take place in scholarship. 2021-02-11T17:07:25Z 2021-02-11T17:07:25Z 2021-02-08 11:07:41 2020 book 51724 9781452965543 https://directory.doabooks.org/handle/20.500.12854/51088 eng image/png Attribution-NonCommercial-ShareAlike 4.0 International https://muse.jhu.edu/book/81092 University of Minnesota Press 7f3d7612-a4bc-4744-a06e-7dbc54d8a1af 9781452965543 100 open access
spellingShingle Communication. Mass media
Sarah Juliet Lauro
Kill the Overseer!
title Kill the Overseer!
title_full Kill the Overseer!
title_fullStr Kill the Overseer!
title_full_unstemmed Kill the Overseer!
title_short Kill the Overseer!
title_sort kill the overseer
topic Communication. Mass media
topic_facet Communication. Mass media
url 51724
work_keys_str_mv AT sarahjulietlauro killtheoverseer