Learning in Virtual Worlds: Research and Applications

Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditiona...

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Glavni autor: Edited by Sue Gregory, Mark J.W. Lee, Barney Dalgarno, and Belinda Tynan
Format: Online
Jezik:engleski
Izdano: Athabasca University Press 2021
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Online pristup:19422
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author Edited by Sue Gregory, Mark J.W. Lee, Barney Dalgarno, and Belinda Tynan
author_browse Edited by Sue Gregory, Mark J.W. Lee, Barney Dalgarno, and Belinda Tynan
author_facet Edited by Sue Gregory, Mark J.W. Lee, Barney Dalgarno, and Belinda Tynan
author_sort Edited by Sue Gregory, Mark J.W. Lee, Barney Dalgarno, and Belinda Tynan
collection Directory of Open Access Books
description Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student disengagement—has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effective use of this powerful learning tool. In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspec ts of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies that hold potential for the enhancement of learner immersion and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches, and strategies, the contributors to Learning in Virtual Worlds offer important information and insight to both scholars and practitioners in the field.
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spelling doab-20.500.12854ir-514852022-01-31T10:47:57Z Learning in Virtual Worlds: Research and Applications Edited by Sue Gregory, Mark J.W. Lee, Barney Dalgarno, and Belinda Tynan LC8-6691 SecondLife 3D OpenSimulation Open Wonderland simulated learning online learning Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student disengagement—has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effective use of this powerful learning tool. In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspec ts of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies that hold potential for the enhancement of learner immersion and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches, and strategies, the contributors to Learning in Virtual Worlds offer important information and insight to both scholars and practitioners in the field. 2021-02-11T17:30:39Z 2021-02-11T17:30:39Z 2016-08-10 22:40:31 2016 book 19422 19194390 9781771991339 9781771991360 9781771991353 9781771991346 https://directory.doabooks.org/handle/20.500.12854/51485 eng Issues in Distance Education image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International http://www.aupress.ca/index.php/books/120254 Athabasca University Press 10.15215/aupress/9781771991339.01 10.15215/aupress/9781771991339.01 6b1b8af7-79e4-4b18-b297-b983df0f073f 9781771991339 9781771991360 9781771991353 9781771991346 347 open access
spellingShingle LC8-6691
SecondLife
3D
OpenSimulation
Open Wonderland
simulated learning
online learning
Edited by Sue Gregory, Mark J.W. Lee, Barney Dalgarno, and Belinda Tynan
Learning in Virtual Worlds: Research and Applications
title Learning in Virtual Worlds: Research and Applications
title_full Learning in Virtual Worlds: Research and Applications
title_fullStr Learning in Virtual Worlds: Research and Applications
title_full_unstemmed Learning in Virtual Worlds: Research and Applications
title_short Learning in Virtual Worlds: Research and Applications
title_sort learning in virtual worlds research and applications
topic LC8-6691
SecondLife
3D
OpenSimulation
Open Wonderland
simulated learning
online learning
topic_facet LC8-6691
SecondLife
3D
OpenSimulation
Open Wonderland
simulated learning
online learning
url 19422
work_keys_str_mv AT editedbysuegregorymarkjwleebarneydalgarnoandbelindatynan learninginvirtualworldsresearchandapplications