The Sacred & the Digital. Critical Depictions of Religions in Video Games
Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from materi...
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| Format: | Online |
| Język: | angielski |
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MDPI - Multidisciplinary Digital Publishing Institute
2021
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| Dostęp online: | 33232 |
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| _version_ | 1869514328086937600 |
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| author | Bosman, F.G. (Frank) |
| author_browse | Bosman, F.G. (Frank) |
| author_facet | Bosman, F.G. (Frank) |
| author_sort | Bosman, F.G. (Frank) |
| collection | Directory of Open Access Books |
| description | Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue. |
| format | Online |
| id | doab-20.500.12854ir-58761 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2021 |
| publishDateRange | 2021 |
| publishDateSort | 2021 |
| publisher | MDPI - Multidisciplinary Digital Publishing Institute |
| publisherStr | MDPI - Multidisciplinary Digital Publishing Institute |
| record_format | ojs |
| spelling | doab-20.500.12854ir-587612024-04-08T20:11:21Z The Sacred & the Digital. Critical Depictions of Religions in Video Games Bosman, F.G. (Frank) BL1-50 imaginary worlds play Isaac criticism of religion games and religion studies American history football videogames cults new religious movements subcreation ritual practices Ethos digital games stereotypes child abuse game-immanent religious studies Assassin’s Creed game mechanics Dishonored secular science religious violence moral decision making fundamentalism video games occulture critique of religion game religion in games Bible religion studies Western esotericism transmedial worlds science fiction studies sacred paranormal Mythos karma Fallout 3 video game religion criticism theology religion contemplation game studies post-apocalypse transmedia storytelling content analysis transmediality game worlds society for psychical research Catholicism Horizon: Zero Dawn storyworlds Evangelicalism world-building bic Book Industry Communication::H Humanities::HR Religion & beliefs thema EDItEUR::Q Philosophy and Religion::QR Religion and beliefs Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue. 2021-02-12T02:43:10Z 2021-02-12T02:43:10Z 2019-04-25 16:37:17 2019 book 33232 9783038978312 9783038978305 https://directory.doabooks.org/handle/20.500.12854/58761 eng image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International https://play.google.com/books/publish/a/14935057684283403269#details/ISBN:9783038978305 https://mdpi.com/books/pdfview/book/1253 MDPI - Multidisciplinary Digital Publishing Institute 10.3390/books978-3-03897-831-2 10.3390/books978-3-03897-831-2 46cabcaa-dd94-4bfe-87b4-55023c1b36d0 9783038978312 9783038978305 184 open access |
| spellingShingle | BL1-50 imaginary worlds play Isaac criticism of religion games and religion studies American history football videogames cults new religious movements subcreation ritual practices Ethos digital games stereotypes child abuse game-immanent religious studies Assassin’s Creed game mechanics Dishonored secular science religious violence moral decision making fundamentalism video games occulture critique of religion game religion in games Bible religion studies Western esotericism transmedial worlds science fiction studies sacred paranormal Mythos karma Fallout 3 video game religion criticism theology religion contemplation game studies post-apocalypse transmedia storytelling content analysis transmediality game worlds society for psychical research Catholicism Horizon: Zero Dawn storyworlds Evangelicalism world-building bic Book Industry Communication::H Humanities::HR Religion & beliefs thema EDItEUR::Q Philosophy and Religion::QR Religion and beliefs Bosman, F.G. (Frank) The Sacred & the Digital. Critical Depictions of Religions in Video Games |
| title | The Sacred & the Digital. Critical Depictions of Religions in Video Games |
| title_full | The Sacred & the Digital. Critical Depictions of Religions in Video Games |
| title_fullStr | The Sacred & the Digital. Critical Depictions of Religions in Video Games |
| title_full_unstemmed | The Sacred & the Digital. Critical Depictions of Religions in Video Games |
| title_short | The Sacred & the Digital. Critical Depictions of Religions in Video Games |
| title_sort | sacred the digital critical depictions of religions in video games |
| topic | BL1-50 imaginary worlds play Isaac criticism of religion games and religion studies American history football videogames cults new religious movements subcreation ritual practices Ethos digital games stereotypes child abuse game-immanent religious studies Assassin’s Creed game mechanics Dishonored secular science religious violence moral decision making fundamentalism video games occulture critique of religion game religion in games Bible religion studies Western esotericism transmedial worlds science fiction studies sacred paranormal Mythos karma Fallout 3 video game religion criticism theology religion contemplation game studies post-apocalypse transmedia storytelling content analysis transmediality game worlds society for psychical research Catholicism Horizon: Zero Dawn storyworlds Evangelicalism world-building bic Book Industry Communication::H Humanities::HR Religion & beliefs thema EDItEUR::Q Philosophy and Religion::QR Religion and beliefs |
| topic_facet | BL1-50 imaginary worlds play Isaac criticism of religion games and religion studies American history football videogames cults new religious movements subcreation ritual practices Ethos digital games stereotypes child abuse game-immanent religious studies Assassin’s Creed game mechanics Dishonored secular science religious violence moral decision making fundamentalism video games occulture critique of religion game religion in games Bible religion studies Western esotericism transmedial worlds science fiction studies sacred paranormal Mythos karma Fallout 3 video game religion criticism theology religion contemplation game studies post-apocalypse transmedia storytelling content analysis transmediality game worlds society for psychical research Catholicism Horizon: Zero Dawn storyworlds Evangelicalism world-building bic Book Industry Communication::H Humanities::HR Religion & beliefs thema EDItEUR::Q Philosophy and Religion::QR Religion and beliefs |
| url | 33232 |
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