The Uncanny Valley Hypothesis and Beyond

A field of theory and research is evolving around the question highlighted in the Uncanny Valley Hypothesis: How does high realism in anthropomorphic design influence human experience and behaviour? The Uncanny Valley Hypothesis posits that a very humanlike character or object (e.g., robot, prosthet...

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محفوظ في:
التفاصيل البيبلوغرافية
المؤلف الرئيسي: Marcus Cheetham
التنسيق: Online
اللغة:الإنجليزية
منشور في: Frontiers Media SA 2021
الموضوعات:
الوصول للمادة أونلاين:29672
الوسوم: إضافة وسم
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author Marcus Cheetham
author_browse Marcus Cheetham
author_facet Marcus Cheetham
author_sort Marcus Cheetham
collection Directory of Open Access Books
description A field of theory and research is evolving around the question highlighted in the Uncanny Valley Hypothesis: How does high realism in anthropomorphic design influence human experience and behaviour? The Uncanny Valley Hypothesis posits that a very humanlike character or object (e.g., robot, prosthetic limb, doll) can evoke a negative affective (i.e., uncanny) state. Recent advances in robotic and computer-graphic technologies in simulating aspects of human appearance, behaviour and interaction have been accompanied, therefore, by theorising and research on the meaning and relevance of the Uncanny Valley Hypothesis for anthropomorphic design. Current understanding of the "uncanny" idea is still fragmentary and further original research is needed. However, the emerging picture indicates that the relationship between humanlike realism and subjective experience and behaviour may not be as straightforward as the Uncanny Valley Hypothesis suggests. This Research Topic brings together researchers from traditionally separate domains (including robotics, computer graphics, cognitive science, psychology and neuroscience) to provide a snapshot of current work in this field. A diversity of issues and questions are addressed in contributions that include original research, review, theory, and opinion papers.
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spelling doab-20.500.12854ir-615132024-03-29T08:01:07Z The Uncanny Valley Hypothesis and Beyond Marcus Cheetham BF1-990 Q1-390 anthropomorphic design computer animation computer graphics virtual reality cognition affect robotics human likeness Uncanny Valley Hypothesis perception bic Book Industry Communication::J Society & social sciences::JM Psychology thema EDItEUR::J Society and Social Sciences::JM Psychology A field of theory and research is evolving around the question highlighted in the Uncanny Valley Hypothesis: How does high realism in anthropomorphic design influence human experience and behaviour? The Uncanny Valley Hypothesis posits that a very humanlike character or object (e.g., robot, prosthetic limb, doll) can evoke a negative affective (i.e., uncanny) state. Recent advances in robotic and computer-graphic technologies in simulating aspects of human appearance, behaviour and interaction have been accompanied, therefore, by theorising and research on the meaning and relevance of the Uncanny Valley Hypothesis for anthropomorphic design. Current understanding of the "uncanny" idea is still fragmentary and further original research is needed. However, the emerging picture indicates that the relationship between humanlike realism and subjective experience and behaviour may not be as straightforward as the Uncanny Valley Hypothesis suggests. This Research Topic brings together researchers from traditionally separate domains (including robotics, computer graphics, cognitive science, psychology and neuroscience) to provide a snapshot of current work in this field. A diversity of issues and questions are addressed in contributions that include original research, review, theory, and opinion papers. 2021-02-12T06:52:47Z 2021-02-12T06:52:47Z 2018-11-16 17:17:57 2018 book 29672 16648714 9782889454433 https://directory.doabooks.org/handle/20.500.12854/61513 eng Frontiers Research Topics image/jpeg Attribution 4.0 International https://www.frontiersin.org/research-topics/2385/the-uncanny-valley-hypothesis-and-beyond Frontiers Media SA 10.3389/978-2-88945-443-3 10.3389/978-2-88945-443-3 bf5ce210-e72e-4860-ba9b-c305640ff3ae 9782889454433 142 open access
spellingShingle BF1-990
Q1-390
anthropomorphic design
computer animation
computer graphics
virtual reality
cognition
affect
robotics
human likeness
Uncanny Valley Hypothesis
perception
bic Book Industry Communication::J Society & social sciences::JM Psychology
thema EDItEUR::J Society and Social Sciences::JM Psychology
Marcus Cheetham
The Uncanny Valley Hypothesis and Beyond
title The Uncanny Valley Hypothesis and Beyond
title_full The Uncanny Valley Hypothesis and Beyond
title_fullStr The Uncanny Valley Hypothesis and Beyond
title_full_unstemmed The Uncanny Valley Hypothesis and Beyond
title_short The Uncanny Valley Hypothesis and Beyond
title_sort uncanny valley hypothesis and beyond
topic BF1-990
Q1-390
anthropomorphic design
computer animation
computer graphics
virtual reality
cognition
affect
robotics
human likeness
Uncanny Valley Hypothesis
perception
bic Book Industry Communication::J Society & social sciences::JM Psychology
thema EDItEUR::J Society and Social Sciences::JM Psychology
topic_facet BF1-990
Q1-390
anthropomorphic design
computer animation
computer graphics
virtual reality
cognition
affect
robotics
human likeness
Uncanny Valley Hypothesis
perception
bic Book Industry Communication::J Society & social sciences::JM Psychology
thema EDItEUR::J Society and Social Sciences::JM Psychology
url 29672
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