The Uncanny Valley Hypothesis and Beyond
A field of theory and research is evolving around the question highlighted in the Uncanny Valley Hypothesis: How does high realism in anthropomorphic design influence human experience and behaviour? The Uncanny Valley Hypothesis posits that a very humanlike character or object (e.g., robot, prosthet...
محفوظ في:
| المؤلف الرئيسي: | |
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| التنسيق: | Online |
| اللغة: | الإنجليزية |
| منشور في: |
Frontiers Media SA
2021
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| الموضوعات: | |
| الوصول للمادة أونلاين: | 29672 |
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| _version_ | 1869524556927991808 |
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| author | Marcus Cheetham |
| author_browse | Marcus Cheetham |
| author_facet | Marcus Cheetham |
| author_sort | Marcus Cheetham |
| collection | Directory of Open Access Books |
| description | A field of theory and research is evolving around the question highlighted in the Uncanny Valley Hypothesis: How does high realism in anthropomorphic design influence human experience and behaviour? The Uncanny Valley Hypothesis posits that a very humanlike character or object (e.g., robot, prosthetic limb, doll) can evoke a negative affective (i.e., uncanny) state. Recent advances in robotic and computer-graphic technologies in simulating aspects of human appearance, behaviour and interaction have been accompanied, therefore, by theorising and research on the meaning and relevance of the Uncanny Valley Hypothesis for anthropomorphic design. Current understanding of the "uncanny" idea is still fragmentary and further original research is needed. However, the emerging picture indicates that the relationship between humanlike realism and subjective experience and behaviour may not be as straightforward as the Uncanny Valley Hypothesis suggests. This Research Topic brings together researchers from traditionally separate domains (including robotics, computer graphics, cognitive science, psychology and neuroscience) to provide a snapshot of current work in this field. A diversity of issues and questions are addressed in contributions that include original research, review, theory, and opinion papers. |
| format | Online |
| id | doab-20.500.12854ir-61513 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2021 |
| publishDateRange | 2021 |
| publishDateSort | 2021 |
| publisher | Frontiers Media SA |
| publisherStr | Frontiers Media SA |
| record_format | ojs |
| spelling | doab-20.500.12854ir-615132024-03-29T08:01:07Z The Uncanny Valley Hypothesis and Beyond Marcus Cheetham BF1-990 Q1-390 anthropomorphic design computer animation computer graphics virtual reality cognition affect robotics human likeness Uncanny Valley Hypothesis perception bic Book Industry Communication::J Society & social sciences::JM Psychology thema EDItEUR::J Society and Social Sciences::JM Psychology A field of theory and research is evolving around the question highlighted in the Uncanny Valley Hypothesis: How does high realism in anthropomorphic design influence human experience and behaviour? The Uncanny Valley Hypothesis posits that a very humanlike character or object (e.g., robot, prosthetic limb, doll) can evoke a negative affective (i.e., uncanny) state. Recent advances in robotic and computer-graphic technologies in simulating aspects of human appearance, behaviour and interaction have been accompanied, therefore, by theorising and research on the meaning and relevance of the Uncanny Valley Hypothesis for anthropomorphic design. Current understanding of the "uncanny" idea is still fragmentary and further original research is needed. However, the emerging picture indicates that the relationship between humanlike realism and subjective experience and behaviour may not be as straightforward as the Uncanny Valley Hypothesis suggests. This Research Topic brings together researchers from traditionally separate domains (including robotics, computer graphics, cognitive science, psychology and neuroscience) to provide a snapshot of current work in this field. A diversity of issues and questions are addressed in contributions that include original research, review, theory, and opinion papers. 2021-02-12T06:52:47Z 2021-02-12T06:52:47Z 2018-11-16 17:17:57 2018 book 29672 16648714 9782889454433 https://directory.doabooks.org/handle/20.500.12854/61513 eng Frontiers Research Topics image/jpeg Attribution 4.0 International https://www.frontiersin.org/research-topics/2385/the-uncanny-valley-hypothesis-and-beyond Frontiers Media SA 10.3389/978-2-88945-443-3 10.3389/978-2-88945-443-3 bf5ce210-e72e-4860-ba9b-c305640ff3ae 9782889454433 142 open access |
| spellingShingle | BF1-990 Q1-390 anthropomorphic design computer animation computer graphics virtual reality cognition affect robotics human likeness Uncanny Valley Hypothesis perception bic Book Industry Communication::J Society & social sciences::JM Psychology thema EDItEUR::J Society and Social Sciences::JM Psychology Marcus Cheetham The Uncanny Valley Hypothesis and Beyond |
| title | The Uncanny Valley Hypothesis and Beyond |
| title_full | The Uncanny Valley Hypothesis and Beyond |
| title_fullStr | The Uncanny Valley Hypothesis and Beyond |
| title_full_unstemmed | The Uncanny Valley Hypothesis and Beyond |
| title_short | The Uncanny Valley Hypothesis and Beyond |
| title_sort | uncanny valley hypothesis and beyond |
| topic | BF1-990 Q1-390 anthropomorphic design computer animation computer graphics virtual reality cognition affect robotics human likeness Uncanny Valley Hypothesis perception bic Book Industry Communication::J Society & social sciences::JM Psychology thema EDItEUR::J Society and Social Sciences::JM Psychology |
| topic_facet | BF1-990 Q1-390 anthropomorphic design computer animation computer graphics virtual reality cognition affect robotics human likeness Uncanny Valley Hypothesis perception bic Book Industry Communication::J Society & social sciences::JM Psychology thema EDItEUR::J Society and Social Sciences::JM Psychology |
| url | 29672 |
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