Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems

The sustainable governance of water resources relies on processes of multi-stakeholder collaborations and interactions that facilitate knowledge co-creation and social learning. Governance systems are often fragmented, forming a barrier to adequately addressing the myriad of challenges affecting wat...

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Autores principales: Adamowski, Jan Franklin, Chew, Chengzi, Wals, Arjen, Mayer, Igor, Medema, Wietske
Formato: Online
Lenguaje:inglés
Publicado: MDPI - Multidisciplinary Digital Publishing Institute 2021
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Acceso en línea:46049
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author Adamowski, Jan Franklin
Chew, Chengzi
Wals, Arjen
Mayer, Igor
Medema, Wietske
author_browse Adamowski, Jan Franklin
Chew, Chengzi
Mayer, Igor
Medema, Wietske
Wals, Arjen
author_facet Adamowski, Jan Franklin
Chew, Chengzi
Wals, Arjen
Mayer, Igor
Medema, Wietske
author_sort Adamowski, Jan Franklin
collection Directory of Open Access Books
description The sustainable governance of water resources relies on processes of multi-stakeholder collaborations and interactions that facilitate knowledge co-creation and social learning. Governance systems are often fragmented, forming a barrier to adequately addressing the myriad of challenges affecting water resources, including climate change, increased urbanized populations, and pollution. Transitions towards sustainable water governance will likely require innovative learning partnerships between public, private, and civil society stakeholders. It is essential that such partnerships involve vertical and horizontal communication of ideas and knowledge, and an enabling and democratic environment characterized by informal and open discourse. There is increasing interest in learning-based transitions. Thus far, much scholarly thinking and, to a lesser degree, empirical research has gone into understanding the potential impact of social learning on multi-stakeholder settings. The question of whether such learning can be supported by forms of serious gaming has hardly been asked. This Special Issue critically explores the potential of serious games to support multi-stakeholder social learning and collaborations in the context of water governance. Serious games may involve simulations of real-world events and processes and are challenge players to solve contemporary societal problems; they, therefore, have a purpose beyond entertainment. They offer a largely untapped potential to support social learning and collaboration by facilitating access to and the exchange of knowledge and information, enhancing stakeholder interactions, empowering a wider audience to participate in decision making, and providing opportunities to test and analyze the outcomes of policies and management solutions. Little is known about how game-based approaches can be used in the context of collaborative water governance to maximize their potential for social learning. While several studies have reported examples of serious games, there is comparably less research about how to assess the impacts of serious games on social learning and transformative change.
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spelling doab-20.500.12854ir-615292024-04-11T15:10:15Z Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems Adamowski, Jan Franklin Chew, Chengzi Wals, Arjen Mayer, Igor Medema, Wietske TA1-2040 T1-995 TA170-171 psychosocial perspectives integrated water resources management maritime spatial planning decision-making processes simulation rural water-food-land-energy-climate Good Environmental Status assessment active learning ecology education social simulation educational videogames gaming-simulation serious games transformative change Q-method serious games (SGs) social equity learning-based intervention sustainability water flood institutions planning support systems system dynamics Blue Growth stakeholder participation serious game decision making social learning serious gaming nexus Water Safety Plan game-based learning stakeholders mangrove participatory modelling integrated water resource management (IWRM) experimental social research river basin management online games drinking water management drinking water multi-party collaboration water management Schwartz’s Value Survey (SVS) water supply groundwater role-play simulations stakeholder collaboration relational practices Maritime Spatial Planning (MSP) gamification aquaculture transcendental values peri-urban urban Integrated Water Resource Management (IWRM) infrastructure knowledge co-creation policy analysis role-playing games water governance value change Mekong Delta natural resource management capacity building thema EDItEUR::T Technology, Engineering, Agriculture, Industrial processes::TB Technology: general issues::TBX History of engineering and technology The sustainable governance of water resources relies on processes of multi-stakeholder collaborations and interactions that facilitate knowledge co-creation and social learning. Governance systems are often fragmented, forming a barrier to adequately addressing the myriad of challenges affecting water resources, including climate change, increased urbanized populations, and pollution. Transitions towards sustainable water governance will likely require innovative learning partnerships between public, private, and civil society stakeholders. It is essential that such partnerships involve vertical and horizontal communication of ideas and knowledge, and an enabling and democratic environment characterized by informal and open discourse. There is increasing interest in learning-based transitions. Thus far, much scholarly thinking and, to a lesser degree, empirical research has gone into understanding the potential impact of social learning on multi-stakeholder settings. The question of whether such learning can be supported by forms of serious gaming has hardly been asked. This Special Issue critically explores the potential of serious games to support multi-stakeholder social learning and collaborations in the context of water governance. Serious games may involve simulations of real-world events and processes and are challenge players to solve contemporary societal problems; they, therefore, have a purpose beyond entertainment. They offer a largely untapped potential to support social learning and collaboration by facilitating access to and the exchange of knowledge and information, enhancing stakeholder interactions, empowering a wider audience to participate in decision making, and providing opportunities to test and analyze the outcomes of policies and management solutions. Little is known about how game-based approaches can be used in the context of collaborative water governance to maximize their potential for social learning. While several studies have reported examples of serious games, there is comparably less research about how to assess the impacts of serious games on social learning and transformative change. 2021-02-12T06:54:09Z 2021-02-12T06:54:09Z 2020-06-09 16:38:57 2020 book 46049 9783039287635 9783039287628 https://directory.doabooks.org/handle/20.500.12854/61529 eng application/octet-stream Attribution-NonCommercial-NoDerivatives 4.0 International https://mdpi.com/books/pdfview/book/2242 MDPI - Multidisciplinary Digital Publishing Institute 10.3390/books978-3-03928-763-5 10.3390/books978-3-03928-763-5 46cabcaa-dd94-4bfe-87b4-55023c1b36d0 9783039287635 9783039287628 272 open access
spellingShingle TA1-2040
T1-995
TA170-171
psychosocial perspectives
integrated water resources management
maritime spatial planning
decision-making processes
simulation
rural
water-food-land-energy-climate
Good Environmental Status
assessment
active learning
ecology education
social simulation
educational videogames
gaming-simulation
serious games
transformative change
Q-method
serious games (SGs)
social equity
learning-based intervention
sustainability
water
flood
institutions
planning support systems
system dynamics
Blue Growth
stakeholder participation
serious game
decision making
social learning
serious gaming
nexus
Water Safety Plan
game-based learning
stakeholders
mangrove
participatory modelling
integrated water resource management (IWRM)
experimental social research
river basin management
online games
drinking water management
drinking water
multi-party collaboration
water management
Schwartz’s Value Survey (SVS)
water supply
groundwater
role-play
simulations
stakeholder collaboration
relational practices
Maritime Spatial Planning (MSP)
gamification
aquaculture
transcendental values
peri-urban
urban
Integrated Water Resource Management (IWRM)
infrastructure
knowledge co-creation
policy analysis
role-playing games
water governance
value change
Mekong Delta
natural resource management
capacity building
thema EDItEUR::T Technology, Engineering, Agriculture, Industrial processes::TB Technology: general issues::TBX History of engineering and technology
Adamowski, Jan Franklin
Chew, Chengzi
Wals, Arjen
Mayer, Igor
Medema, Wietske
Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems
title Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems
title_full Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems
title_fullStr Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems
title_full_unstemmed Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems
title_short Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems
title_sort understanding game based approaches for improving sustainable water governance the potential of serious games to solve water problems
topic TA1-2040
T1-995
TA170-171
psychosocial perspectives
integrated water resources management
maritime spatial planning
decision-making processes
simulation
rural
water-food-land-energy-climate
Good Environmental Status
assessment
active learning
ecology education
social simulation
educational videogames
gaming-simulation
serious games
transformative change
Q-method
serious games (SGs)
social equity
learning-based intervention
sustainability
water
flood
institutions
planning support systems
system dynamics
Blue Growth
stakeholder participation
serious game
decision making
social learning
serious gaming
nexus
Water Safety Plan
game-based learning
stakeholders
mangrove
participatory modelling
integrated water resource management (IWRM)
experimental social research
river basin management
online games
drinking water management
drinking water
multi-party collaboration
water management
Schwartz’s Value Survey (SVS)
water supply
groundwater
role-play
simulations
stakeholder collaboration
relational practices
Maritime Spatial Planning (MSP)
gamification
aquaculture
transcendental values
peri-urban
urban
Integrated Water Resource Management (IWRM)
infrastructure
knowledge co-creation
policy analysis
role-playing games
water governance
value change
Mekong Delta
natural resource management
capacity building
thema EDItEUR::T Technology, Engineering, Agriculture, Industrial processes::TB Technology: general issues::TBX History of engineering and technology
topic_facet TA1-2040
T1-995
TA170-171
psychosocial perspectives
integrated water resources management
maritime spatial planning
decision-making processes
simulation
rural
water-food-land-energy-climate
Good Environmental Status
assessment
active learning
ecology education
social simulation
educational videogames
gaming-simulation
serious games
transformative change
Q-method
serious games (SGs)
social equity
learning-based intervention
sustainability
water
flood
institutions
planning support systems
system dynamics
Blue Growth
stakeholder participation
serious game
decision making
social learning
serious gaming
nexus
Water Safety Plan
game-based learning
stakeholders
mangrove
participatory modelling
integrated water resource management (IWRM)
experimental social research
river basin management
online games
drinking water management
drinking water
multi-party collaboration
water management
Schwartz’s Value Survey (SVS)
water supply
groundwater
role-play
simulations
stakeholder collaboration
relational practices
Maritime Spatial Planning (MSP)
gamification
aquaculture
transcendental values
peri-urban
urban
Integrated Water Resource Management (IWRM)
infrastructure
knowledge co-creation
policy analysis
role-playing games
water governance
value change
Mekong Delta
natural resource management
capacity building
thema EDItEUR::T Technology, Engineering, Agriculture, Industrial processes::TB Technology: general issues::TBX History of engineering and technology
url 46049
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