Video Games as Tools to Achieve Insight into Cognitive Processes
Though traditionally designed for entertainment, video games are being used more and more by psychologists to understand topics such as skill acquisition, cognitive capacity and plasticity, aging, individual differences, and development. The appeal of using video games over simpler laboratory paradi...
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| Định dạng: | Online |
| Ngôn ngữ: | Tiếng Anh |
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Frontiers Media SA
2021
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| Những chủ đề: | |
| Truy cập trực tuyến: | 18162 |
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| _version_ | 1869526709061025792 |
|---|---|
| author | Walter R Boot |
| author_browse | Walter R Boot |
| author_facet | Walter R Boot |
| author_sort | Walter R Boot |
| collection | Directory of Open Access Books |
| description | Though traditionally designed for entertainment, video games are being used more and more by psychologists to understand topics such as skill acquisition, cognitive capacity and plasticity, aging, individual differences, and development. The appeal of using video games over simpler laboratory paradigms partly comes from their ability to present rich and complex cognitive challenges more representative of the demands of the complex everyday tasks we perform outside of the laboratory. However, this complexity also presents a host of methodological and analytic challenges. This Research Topic brings together research using games to explore cognitive processes, with a special focus on the challenges of this approach. Challenges are in terms of design, implementation, or data analysis. |
| format | Online |
| id | doab-20.500.12854ir-62068 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2021 |
| publishDateRange | 2021 |
| publishDateSort | 2021 |
| publisher | Frontiers Media SA |
| publisherStr | Frontiers Media SA |
| record_format | ojs |
| spelling | doab-20.500.12854ir-620682024-03-29T08:01:16Z Video Games as Tools to Achieve Insight into Cognitive Processes Walter R Boot BF1-990 Q1-390 transfer Video Games skill acquisition Perception Cognition training Gaming bic Book Industry Communication::J Society & social sciences::JM Psychology thema EDItEUR::J Society and Social Sciences::JM Psychology Though traditionally designed for entertainment, video games are being used more and more by psychologists to understand topics such as skill acquisition, cognitive capacity and plasticity, aging, individual differences, and development. The appeal of using video games over simpler laboratory paradigms partly comes from their ability to present rich and complex cognitive challenges more representative of the demands of the complex everyday tasks we perform outside of the laboratory. However, this complexity also presents a host of methodological and analytic challenges. This Research Topic brings together research using games to explore cognitive processes, with a special focus on the challenges of this approach. Challenges are in terms of design, implementation, or data analysis. 2021-02-12T07:41:43Z 2021-02-12T07:41:43Z 2016-01-19 14:05:46 2015 book 18162 16648714 9782889195534 https://directory.doabooks.org/handle/20.500.12854/62068 eng Frontiers Research Topics image/jpeg Attribution 4.0 International http://www.frontiersin.org/books/Video_Games_as_Tools_to_Achieve_Insight_into_Cognitive_Processes/563 http://journal.frontiersin.org/researchtopic/1427/video-games-as-tools-to-achieve-insight-into-cognitive-processes Frontiers Media SA 10.3389/978-2-88919-553-4 10.3389/978-2-88919-553-4 bf5ce210-e72e-4860-ba9b-c305640ff3ae 9782889195534 87 open access |
| spellingShingle | BF1-990 Q1-390 transfer Video Games skill acquisition Perception Cognition training Gaming bic Book Industry Communication::J Society & social sciences::JM Psychology thema EDItEUR::J Society and Social Sciences::JM Psychology Walter R Boot Video Games as Tools to Achieve Insight into Cognitive Processes |
| title | Video Games as Tools to Achieve Insight into Cognitive Processes |
| title_full | Video Games as Tools to Achieve Insight into Cognitive Processes |
| title_fullStr | Video Games as Tools to Achieve Insight into Cognitive Processes |
| title_full_unstemmed | Video Games as Tools to Achieve Insight into Cognitive Processes |
| title_short | Video Games as Tools to Achieve Insight into Cognitive Processes |
| title_sort | video games as tools to achieve insight into cognitive processes |
| topic | BF1-990 Q1-390 transfer Video Games skill acquisition Perception Cognition training Gaming bic Book Industry Communication::J Society & social sciences::JM Psychology thema EDItEUR::J Society and Social Sciences::JM Psychology |
| topic_facet | BF1-990 Q1-390 transfer Video Games skill acquisition Perception Cognition training Gaming bic Book Industry Communication::J Society & social sciences::JM Psychology thema EDItEUR::J Society and Social Sciences::JM Psychology |
| url | 18162 |
| work_keys_str_mv | AT walterrboot videogamesastoolstoachieveinsightintocognitiveprocesses |