Video Games as Tools to Achieve Insight into Cognitive Processes

Though traditionally designed for entertainment, video games are being used more and more by psychologists to understand topics such as skill acquisition, cognitive capacity and plasticity, aging, individual differences, and development. The appeal of using video games over simpler laboratory paradi...

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Tác giả chính: Walter R Boot
Định dạng: Online
Ngôn ngữ:Tiếng Anh
Được phát hành: Frontiers Media SA 2021
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Truy cập trực tuyến:18162
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author Walter R Boot
author_browse Walter R Boot
author_facet Walter R Boot
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description Though traditionally designed for entertainment, video games are being used more and more by psychologists to understand topics such as skill acquisition, cognitive capacity and plasticity, aging, individual differences, and development. The appeal of using video games over simpler laboratory paradigms partly comes from their ability to present rich and complex cognitive challenges more representative of the demands of the complex everyday tasks we perform outside of the laboratory. However, this complexity also presents a host of methodological and analytic challenges. This Research Topic brings together research using games to explore cognitive processes, with a special focus on the challenges of this approach. Challenges are in terms of design, implementation, or data analysis.
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spelling doab-20.500.12854ir-620682024-03-29T08:01:16Z Video Games as Tools to Achieve Insight into Cognitive Processes Walter R Boot BF1-990 Q1-390 transfer Video Games skill acquisition Perception Cognition training Gaming bic Book Industry Communication::J Society & social sciences::JM Psychology thema EDItEUR::J Society and Social Sciences::JM Psychology Though traditionally designed for entertainment, video games are being used more and more by psychologists to understand topics such as skill acquisition, cognitive capacity and plasticity, aging, individual differences, and development. The appeal of using video games over simpler laboratory paradigms partly comes from their ability to present rich and complex cognitive challenges more representative of the demands of the complex everyday tasks we perform outside of the laboratory. However, this complexity also presents a host of methodological and analytic challenges. This Research Topic brings together research using games to explore cognitive processes, with a special focus on the challenges of this approach. Challenges are in terms of design, implementation, or data analysis. 2021-02-12T07:41:43Z 2021-02-12T07:41:43Z 2016-01-19 14:05:46 2015 book 18162 16648714 9782889195534 https://directory.doabooks.org/handle/20.500.12854/62068 eng Frontiers Research Topics image/jpeg Attribution 4.0 International http://www.frontiersin.org/books/Video_Games_as_Tools_to_Achieve_Insight_into_Cognitive_Processes/563 http://journal.frontiersin.org/researchtopic/1427/video-games-as-tools-to-achieve-insight-into-cognitive-processes Frontiers Media SA 10.3389/978-2-88919-553-4 10.3389/978-2-88919-553-4 bf5ce210-e72e-4860-ba9b-c305640ff3ae 9782889195534 87 open access
spellingShingle BF1-990
Q1-390
transfer
Video Games
skill acquisition
Perception
Cognition
training
Gaming
bic Book Industry Communication::J Society & social sciences::JM Psychology
thema EDItEUR::J Society and Social Sciences::JM Psychology
Walter R Boot
Video Games as Tools to Achieve Insight into Cognitive Processes
title Video Games as Tools to Achieve Insight into Cognitive Processes
title_full Video Games as Tools to Achieve Insight into Cognitive Processes
title_fullStr Video Games as Tools to Achieve Insight into Cognitive Processes
title_full_unstemmed Video Games as Tools to Achieve Insight into Cognitive Processes
title_short Video Games as Tools to Achieve Insight into Cognitive Processes
title_sort video games as tools to achieve insight into cognitive processes
topic BF1-990
Q1-390
transfer
Video Games
skill acquisition
Perception
Cognition
training
Gaming
bic Book Industry Communication::J Society & social sciences::JM Psychology
thema EDItEUR::J Society and Social Sciences::JM Psychology
topic_facet BF1-990
Q1-390
transfer
Video Games
skill acquisition
Perception
Cognition
training
Gaming
bic Book Industry Communication::J Society & social sciences::JM Psychology
thema EDItEUR::J Society and Social Sciences::JM Psychology
url 18162
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