Game Production Studies

Video games have entered the cultural mainstream and in terms of economic profits they now rival established entertainment industries such as film or television. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities...

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Формат: Online
Мова:Англійська
Опубліковано: Amsterdam University Press 2021
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Онлайн доступ:ONIX_20210305_9789048551736_3
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collection Directory of Open Access Books
description Video games have entered the cultural mainstream and in terms of economic profits they now rival established entertainment industries such as film or television. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. Yet, scholars have largely overlooked video game production cultures in favor of studying games themselves and player audiences. In Game Production Studies, an international group of established and emerging researchers takes a closer look at the everyday realities of video game production, ranging from commercial industries to independent creators and cultural intermediaries. Across sixteen chapters, the authors deal with issues related to labour, game development, monetization and publishing, as well as local specificities. As the first edited collection dedicated solely to video game production, this volume provides a timely resource for anyone interested in how games are made and at what costs.
format Online
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institution Directory of Open Access Books
language eng
publishDate 2021
publishDateRange 2021
publishDateSort 2021
publisher Amsterdam University Press
publisherStr Amsterdam University Press
record_format ojs
spelling doab-20.500.12854ir-638962025-03-22T21:10:47Z Game Production Studies Sotamaa, Olli Svelch, Jan video games production studies game industry thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGD Desktop publishing Video games have entered the cultural mainstream and in terms of economic profits they now rival established entertainment industries such as film or television. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. Yet, scholars have largely overlooked video game production cultures in favor of studying games themselves and player audiences. In Game Production Studies, an international group of established and emerging researchers takes a closer look at the everyday realities of video game production, ranging from commercial industries to independent creators and cultural intermediaries. Across sixteen chapters, the authors deal with issues related to labour, game development, monetization and publishing, as well as local specificities. As the first edited collection dedicated solely to video game production, this volume provides a timely resource for anyone interested in how games are made and at what costs. 2021-03-06T03:02:38Z 2021-03-06T03:02:38Z 2021-03-05T10:52:44Z 2021 book ONIX_20210305_9789048551736_3 OCN: 1242871951 https://library.oapen.org/handle/20.500.12657/47043 https://directory.doabooks.org/handle/20.500.12854/63896 eng Games and Play open access image/jpeg image/jpeg image/jpeg n/a n/a n/a https://library.oapen.org/bitstream/20.500.12657/47043/1/9789048551736.pdf https://library.oapen.org/bitstream/20.500.12657/47043/1/9789048551736.pdf https://library.oapen.org/bitstream/20.500.12657/47043/1/9789048551736.pdf Amsterdam University Press Amsterdam University Press 10.5117/9789048551736 10.5117/9789048551736 de2ecbe7-1037-4e96-8c3a-5a842d921e04 0d56e0fd-ca56-4efb-9dc6-d9a66c0d68b6 Amsterdam University Press 356 312395 open access
spellingShingle video games
production studies
game industry
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGD Desktop publishing
Game Production Studies
title Game Production Studies
title_full Game Production Studies
title_fullStr Game Production Studies
title_full_unstemmed Game Production Studies
title_short Game Production Studies
title_sort game production studies
topic video games
production studies
game industry
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGD Desktop publishing
topic_facet video games
production studies
game industry
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGD Desktop publishing
url ONIX_20210305_9789048551736_3