Interactive Multimedia

Interactive multimedia is clearly a field of fundamental research, social, educational and economical importance, as it combines multiple disciplines for the development of multimedia systems that are capable to sense the environment and dynamically process, edit, adjust or generate new content. For...

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格式: Online
語言:英语
出版: IntechOpen 2021
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collection Directory of Open Access Books
description Interactive multimedia is clearly a field of fundamental research, social, educational and economical importance, as it combines multiple disciplines for the development of multimedia systems that are capable to sense the environment and dynamically process, edit, adjust or generate new content. For this purpose, ideas, theories, methodologies and inventions are combined in order to form novel applications and systems. This book presents novel scientific research, proven methodologies and interdisciplinary case studies that exhibit advances under Interfaces and Interaction, Interactive Multimedia Learning, Teaching and Competence Diagnosis Systems, Interactive TV, Film and Multimedia Production and Video Processing. The chapters selected for this volume offer new perspectives in terms of strategies, tested practices and solutions that, beyond describing the state-of-the-art, may be utilised as a solid basis for the development of new interactive systems and applications.
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institution Directory of Open Access Books
language eng
publishDate 2021
publishDateRange 2021
publishDateSort 2021
publisher IntechOpen
publisherStr IntechOpen
record_format ojs
spelling doab-20.500.12854ir-657162024-04-14T10:27:40Z Interactive Multimedia Deliyannis, Ioannis Graphics programming thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming Interactive multimedia is clearly a field of fundamental research, social, educational and economical importance, as it combines multiple disciplines for the development of multimedia systems that are capable to sense the environment and dynamically process, edit, adjust or generate new content. For this purpose, ideas, theories, methodologies and inventions are combined in order to form novel applications and systems. This book presents novel scientific research, proven methodologies and interdisciplinary case studies that exhibit advances under Interfaces and Interaction, Interactive Multimedia Learning, Teaching and Competence Diagnosis Systems, Interactive TV, Film and Multimedia Production and Video Processing. The chapters selected for this volume offer new perspectives in terms of strategies, tested practices and solutions that, beyond describing the state-of-the-art, may be utilised as a solid basis for the development of new interactive systems and applications. 2021-04-20T15:24:11Z 2021-04-20T15:24:11Z 2012 book ONIX_20210420_9789535102243_1073 9789535102243 9789535156482 https://directory.doabooks.org/handle/20.500.12854/65716 eng image/jpeg n/a https://www.intechopen.com/books https://mts.intechopen.com/storage/books/1978/authors_book/authors_book.pdf IntechOpen IntechOpen 10.5772/2394 10.5772/2394 78a36484-2c0c-47cb-ad67-2b9f5cd4a8f6 9789535102243 9789535156482 IntechOpen 326 open access
spellingShingle Graphics programming
thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming
Interactive Multimedia
title Interactive Multimedia
title_full Interactive Multimedia
title_fullStr Interactive Multimedia
title_full_unstemmed Interactive Multimedia
title_short Interactive Multimedia
title_sort interactive multimedia
topic Graphics programming
thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming
topic_facet Graphics programming
thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming
url ONIX_20210420_9789535102243_1073