Computer Graphics

Computer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly...

وصف كامل

محفوظ في:
التفاصيل البيبلوغرافية
التنسيق: Online
اللغة:الإنجليزية
منشور في: IntechOpen 2021
الموضوعات:
الوصول للمادة أونلاين:ONIX_20210420_9789535104551_1304
الوسوم: إضافة وسم
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collection Directory of Open Access Books
description Computer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types. It also includes some visualization techniques and applications for motion blur, virtual agents and historical textiles. This book provides useful insights for researchers in computer graphics.
format Online
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institution Directory of Open Access Books
language eng
publishDate 2021
publishDateRange 2021
publishDateSort 2021
publisher IntechOpen
publisherStr IntechOpen
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spelling doab-20.500.12854ir-659462024-04-14T10:27:40Z Computer Graphics Mukai, Nobuhiko Graphics programming thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming Computer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types. It also includes some visualization techniques and applications for motion blur, virtual agents and historical textiles. This book provides useful insights for researchers in computer graphics. 2021-04-20T15:29:59Z 2021-04-20T15:29:59Z 2012 book ONIX_20210420_9789535104551_1304 9789535104551 9789535156420 https://directory.doabooks.org/handle/20.500.12854/65946 eng image/jpeg n/a https://www.intechopen.com/books https://mts.intechopen.com/storage/books/1969/authors_book/authors_book.pdf IntechOpen IntechOpen 10.5772/2386 10.5772/2386 78a36484-2c0c-47cb-ad67-2b9f5cd4a8f6 9789535104551 9789535156420 IntechOpen 268 open access
spellingShingle Graphics programming
thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming
Computer Graphics
title Computer Graphics
title_full Computer Graphics
title_fullStr Computer Graphics
title_full_unstemmed Computer Graphics
title_short Computer Graphics
title_sort computer graphics
topic Graphics programming
thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming
topic_facet Graphics programming
thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming
url ONIX_20210420_9789535104551_1304