Game Design and Intelligent Interaction

The book presents a collection of chapters that focus on the design, use, and evaluation of games and the application of gamification processes in serious learning scenarios. This is clearly the way of the future, as those technologies are currently being used to change the way we explore, learn, an...

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محفوظ في:
التفاصيل البيبلوغرافية
التنسيق: Online
اللغة:الإنجليزية
منشور في: IntechOpen 2021
الموضوعات:
الوصول للمادة أونلاين:ONIX_20210420_9781838800109_2770
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collection Directory of Open Access Books
description The book presents a collection of chapters that focus on the design, use, and evaluation of games and the application of gamification processes in serious learning scenarios. This is clearly the way of the future, as those technologies are currently being used to change the way we explore, learn, and share our knowledge with others. The field will evolve in the near future with the use of new delivery platforms, while various technologies will merge into more concrete media, including wearable multipurpose devices. This book presents a series of design and evaluation case studies enabling the reader to appreciate the complexity of the task in hand, sample different case studies, and appreciate how different requirements can be met using game design and evaluation theory, analysis, and implementation.
format Online
id doab-20.500.12854ir-67411
institution Directory of Open Access Books
language eng
publishDate 2021
publishDateRange 2021
publishDateSort 2021
publisher IntechOpen
publisherStr IntechOpen
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spelling doab-20.500.12854ir-674112024-04-14T10:27:58Z Game Design and Intelligent Interaction Deliyannis, Ioannis Virtualisation thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications The book presents a collection of chapters that focus on the design, use, and evaluation of games and the application of gamification processes in serious learning scenarios. This is clearly the way of the future, as those technologies are currently being used to change the way we explore, learn, and share our knowledge with others. The field will evolve in the near future with the use of new delivery platforms, while various technologies will merge into more concrete media, including wearable multipurpose devices. This book presents a series of design and evaluation case studies enabling the reader to appreciate the complexity of the task in hand, sample different case studies, and appreciate how different requirements can be met using game design and evaluation theory, analysis, and implementation. 2021-04-20T16:13:02Z 2021-04-20T16:13:02Z 2020 book ONIX_20210420_9781838800109_2770 9781838800109 9781838800093 9781789859072 https://directory.doabooks.org/handle/20.500.12854/67411 eng image/jpeg n/a https://www.intechopen.com/books https://mts.intechopen.com/storage/books/7601/authors_book/authors_book.pdf IntechOpen IntechOpen 10.5772/intechopen.77403 10.5772/intechopen.77403 78a36484-2c0c-47cb-ad67-2b9f5cd4a8f6 9781838800109 9781838800093 9781789859072 IntechOpen 154 open access
spellingShingle Virtualisation
thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications
Game Design and Intelligent Interaction
title Game Design and Intelligent Interaction
title_full Game Design and Intelligent Interaction
title_fullStr Game Design and Intelligent Interaction
title_full_unstemmed Game Design and Intelligent Interaction
title_short Game Design and Intelligent Interaction
title_sort game design and intelligent interaction
topic Virtualisation
thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications
topic_facet Virtualisation
thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications
url ONIX_20210420_9781838800109_2770