Game Design and Intelligent Interaction
The book presents a collection of chapters that focus on the design, use, and evaluation of games and the application of gamification processes in serious learning scenarios. This is clearly the way of the future, as those technologies are currently being used to change the way we explore, learn, an...
محفوظ في:
| التنسيق: | Online |
|---|---|
| اللغة: | الإنجليزية |
| منشور في: |
IntechOpen
2021
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| الموضوعات: | |
| الوصول للمادة أونلاين: | ONIX_20210420_9781838800109_2770 |
| الوسوم: |
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| _version_ | 1869527045658116096 |
|---|---|
| collection | Directory of Open Access Books |
| description | The book presents a collection of chapters that focus on the design, use, and evaluation of games and the application of gamification processes in serious learning scenarios. This is clearly the way of the future, as those technologies are currently being used to change the way we explore, learn, and share our knowledge with others. The field will evolve in the near future with the use of new delivery platforms, while various technologies will merge into more concrete media, including wearable multipurpose devices. This book presents a series of design and evaluation case studies enabling the reader to appreciate the complexity of the task in hand, sample different case studies, and appreciate how different requirements can be met using game design and evaluation theory, analysis, and implementation. |
| format | Online |
| id | doab-20.500.12854ir-67411 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2021 |
| publishDateRange | 2021 |
| publishDateSort | 2021 |
| publisher | IntechOpen |
| publisherStr | IntechOpen |
| record_format | ojs |
| spelling | doab-20.500.12854ir-674112024-04-14T10:27:58Z Game Design and Intelligent Interaction Deliyannis, Ioannis Virtualisation thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications The book presents a collection of chapters that focus on the design, use, and evaluation of games and the application of gamification processes in serious learning scenarios. This is clearly the way of the future, as those technologies are currently being used to change the way we explore, learn, and share our knowledge with others. The field will evolve in the near future with the use of new delivery platforms, while various technologies will merge into more concrete media, including wearable multipurpose devices. This book presents a series of design and evaluation case studies enabling the reader to appreciate the complexity of the task in hand, sample different case studies, and appreciate how different requirements can be met using game design and evaluation theory, analysis, and implementation. 2021-04-20T16:13:02Z 2021-04-20T16:13:02Z 2020 book ONIX_20210420_9781838800109_2770 9781838800109 9781838800093 9781789859072 https://directory.doabooks.org/handle/20.500.12854/67411 eng image/jpeg n/a https://www.intechopen.com/books https://mts.intechopen.com/storage/books/7601/authors_book/authors_book.pdf IntechOpen IntechOpen 10.5772/intechopen.77403 10.5772/intechopen.77403 78a36484-2c0c-47cb-ad67-2b9f5cd4a8f6 9781838800109 9781838800093 9781789859072 IntechOpen 154 open access |
| spellingShingle | Virtualisation thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications Game Design and Intelligent Interaction |
| title | Game Design and Intelligent Interaction |
| title_full | Game Design and Intelligent Interaction |
| title_fullStr | Game Design and Intelligent Interaction |
| title_full_unstemmed | Game Design and Intelligent Interaction |
| title_short | Game Design and Intelligent Interaction |
| title_sort | game design and intelligent interaction |
| topic | Virtualisation thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications |
| topic_facet | Virtualisation thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications |
| url | ONIX_20210420_9781838800109_2770 |