Virtual Reality and Its Application in Education

Virtual reality is a set of technologies that enables two-way communication, from computer to user and vice versa. In one direction, technologies are used to synthesize visual, auditory, tactile, and sometimes other sensory experiences in order to provide the illusion that practically non-existent t...

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Materialtyp: Online
Språk:engelska
Utgiven: IntechOpen 2021
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collection Directory of Open Access Books
description Virtual reality is a set of technologies that enables two-way communication, from computer to user and vice versa. In one direction, technologies are used to synthesize visual, auditory, tactile, and sometimes other sensory experiences in order to provide the illusion that practically non-existent things can be seen, heard, touched, or otherwise felt. In the other direction, technologies are used to adequately record human movements, sounds, or other potential input data that computers can process and use. This book contains six chapters that cover topics including definitions and principles of VR, devices, educational design principles for effective use of VR, technology education, and use of VR in technical and natural sciences.
format Online
id doab-20.500.12854ir-67824
institution Directory of Open Access Books
language eng
publishDate 2021
publishDateRange 2021
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publisher IntechOpen
publisherStr IntechOpen
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spelling doab-20.500.12854ir-678242024-04-14T10:27:59Z Virtual Reality and Its Application in Education Cvetković, Dragan Virtualisation thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications Virtual reality is a set of technologies that enables two-way communication, from computer to user and vice versa. In one direction, technologies are used to synthesize visual, auditory, tactile, and sometimes other sensory experiences in order to provide the illusion that practically non-existent things can be seen, heard, touched, or otherwise felt. In the other direction, technologies are used to adequately record human movements, sounds, or other potential input data that computers can process and use. This book contains six chapters that cover topics including definitions and principles of VR, devices, educational design principles for effective use of VR, technology education, and use of VR in technical and natural sciences. 2021-04-20T16:27:00Z 2021-04-20T16:27:00Z 2021 book ONIX_20210420_9781838808617_3184 9781838808617 9781838808600 9781838808624 https://directory.doabooks.org/handle/20.500.12854/67824 eng image/jpeg n/a https://www.intechopen.com/books https://mts.intechopen.com/storage/books/8697/authors_book/authors_book.pdf IntechOpen IntechOpen 10.5772/intechopen.80114 10.5772/intechopen.80114 78a36484-2c0c-47cb-ad67-2b9f5cd4a8f6 9781838808617 9781838808600 9781838808624 IntechOpen 100 open access
spellingShingle Virtualisation
thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications
Virtual Reality and Its Application in Education
title Virtual Reality and Its Application in Education
title_full Virtual Reality and Its Application in Education
title_fullStr Virtual Reality and Its Application in Education
title_full_unstemmed Virtual Reality and Its Application in Education
title_short Virtual Reality and Its Application in Education
title_sort virtual reality and its application in education
topic Virtualisation
thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications
topic_facet Virtualisation
thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications
url ONIX_20210420_9781838808617_3184