Virtual Reality and Its Application in Education
Virtual reality is a set of technologies that enables two-way communication, from computer to user and vice versa. In one direction, technologies are used to synthesize visual, auditory, tactile, and sometimes other sensory experiences in order to provide the illusion that practically non-existent t...
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| Materialtyp: | Online |
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| Språk: | engelska |
| Utgiven: |
IntechOpen
2021
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| Ämnen: | |
| Länkar: | ONIX_20210420_9781838808617_3184 |
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| _version_ | 1869531322857291776 |
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| collection | Directory of Open Access Books |
| description | Virtual reality is a set of technologies that enables two-way communication, from computer to user and vice versa. In one direction, technologies are used to synthesize visual, auditory, tactile, and sometimes other sensory experiences in order to provide the illusion that practically non-existent things can be seen, heard, touched, or otherwise felt. In the other direction, technologies are used to adequately record human movements, sounds, or other potential input data that computers can process and use. This book contains six chapters that cover topics including definitions and principles of VR, devices, educational design principles for effective use of VR, technology education, and use of VR in technical and natural sciences. |
| format | Online |
| id | doab-20.500.12854ir-67824 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2021 |
| publishDateRange | 2021 |
| publishDateSort | 2021 |
| publisher | IntechOpen |
| publisherStr | IntechOpen |
| record_format | ojs |
| spelling | doab-20.500.12854ir-678242024-04-14T10:27:59Z Virtual Reality and Its Application in Education Cvetković, Dragan Virtualisation thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications Virtual reality is a set of technologies that enables two-way communication, from computer to user and vice versa. In one direction, technologies are used to synthesize visual, auditory, tactile, and sometimes other sensory experiences in order to provide the illusion that practically non-existent things can be seen, heard, touched, or otherwise felt. In the other direction, technologies are used to adequately record human movements, sounds, or other potential input data that computers can process and use. This book contains six chapters that cover topics including definitions and principles of VR, devices, educational design principles for effective use of VR, technology education, and use of VR in technical and natural sciences. 2021-04-20T16:27:00Z 2021-04-20T16:27:00Z 2021 book ONIX_20210420_9781838808617_3184 9781838808617 9781838808600 9781838808624 https://directory.doabooks.org/handle/20.500.12854/67824 eng image/jpeg n/a https://www.intechopen.com/books https://mts.intechopen.com/storage/books/8697/authors_book/authors_book.pdf IntechOpen IntechOpen 10.5772/intechopen.80114 10.5772/intechopen.80114 78a36484-2c0c-47cb-ad67-2b9f5cd4a8f6 9781838808617 9781838808600 9781838808624 IntechOpen 100 open access |
| spellingShingle | Virtualisation thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications Virtual Reality and Its Application in Education |
| title | Virtual Reality and Its Application in Education |
| title_full | Virtual Reality and Its Application in Education |
| title_fullStr | Virtual Reality and Its Application in Education |
| title_full_unstemmed | Virtual Reality and Its Application in Education |
| title_short | Virtual Reality and Its Application in Education |
| title_sort | virtual reality and its application in education |
| topic | Virtualisation thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications |
| topic_facet | Virtualisation thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications |
| url | ONIX_20210420_9781838808617_3184 |