Virtual Reality in the Assessment, Understanding and Treatment of Mental Health Disorders

In the computer sciences, virtual reality (VR) is usually described as a set of fancy technologies. However, in medicine and neuroscience, VR is instead defined as an advanced form of human–computer interface that allows the user to interact with and become present in a computer-generated environmen...

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Idioma:inglês
Publicado em: MDPI - Multidisciplinary Digital Publishing Institute 2021
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collection Directory of Open Access Books
description In the computer sciences, virtual reality (VR) is usually described as a set of fancy technologies. However, in medicine and neuroscience, VR is instead defined as an advanced form of human–computer interface that allows the user to interact with and become present in a computer-generated environment. The sense of presence offered by VR makes it a powerful tool for personal change because it offers a world where the individual can stay and live a specific experience. For this reason, the use of VR in mental health shows promise: different types of research support its clinical efficacy for conditions including anxiety disorders, stress-related disorders, obesity and eating disorders, pain management, addiction, and schizophrenia. However, more research is needed to transform VR according to a clinical standard for mental health. This Special Issue aims to present the most recent advances in the mental health applications of VR, as well as their implications for future patient care.
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institution Directory of Open Access Books
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publishDate 2021
publishDateRange 2021
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publisher MDPI - Multidisciplinary Digital Publishing Institute
publisherStr MDPI - Multidisciplinary Digital Publishing Institute
record_format ojs
spelling doab-20.500.12854ir-682712024-03-30T12:51:16Z Virtual Reality in the Assessment, Understanding and Treatment of Mental Health Disorders Riva, Giuseppe Serino, Silvia Generalized Anxiety Disorder (GAD) virtual reality exposure in virtual reality cognitive exposure standardized scenario personalized scenario spatial memory episodic memory enactment memory rehabilitation embodied cognition aging body image disturbances body anxiety fear of gaining weight full body illusion body representation obesity health navigation neurorehabilitation systematic review virtual environment cognitive and physical rehabilitation oldest old person Obsessive–compulsive disorders multiple errands test cognitive assessment executive functions computational models decision tree cross-validation real phobic images anxiety disorders specific phobia fMRI neuroimaging anorexia nervosa body image distortion body dissatisfaction embodiment interpersonal multisensory stimulation pain perception telescoped effect amputee patients emotion regulation treatment wellbeing intervention adults distraction systems dental anxiety pain autism spectrum disorder body movements repetitive behaviors machine learning dementia mild cognitive impairment electroencephalogram serious game Alzheimer disease digital biomarker hippocampus MRI cognitive rehabilitation computerized assessment sense of reality hallucinations psychosis derealization n/a sense of agency metacognition stress bodily-self mental health presence thema EDItEUR::K Economics, Finance, Business and Management::KN Industry and industrial studies::KNT Media, entertainment, information and communication industries::KNTX Information technology industries In the computer sciences, virtual reality (VR) is usually described as a set of fancy technologies. However, in medicine and neuroscience, VR is instead defined as an advanced form of human–computer interface that allows the user to interact with and become present in a computer-generated environment. The sense of presence offered by VR makes it a powerful tool for personal change because it offers a world where the individual can stay and live a specific experience. For this reason, the use of VR in mental health shows promise: different types of research support its clinical efficacy for conditions including anxiety disorders, stress-related disorders, obesity and eating disorders, pain management, addiction, and schizophrenia. However, more research is needed to transform VR according to a clinical standard for mental health. This Special Issue aims to present the most recent advances in the mental health applications of VR, as well as their implications for future patient care. 2021-05-01T15:05:51Z 2021-05-01T15:05:51Z 2021 book ONIX_20210501_9783039437757_14 9783039437757 9783039437764 https://directory.doabooks.org/handle/20.500.12854/68271 eng application/octet-stream Attribution 4.0 International https://mdpi.com/books/pdfview/book/3268 https://mdpi.com/books/pdfview/book/3268 MDPI - Multidisciplinary Digital Publishing Institute 10.3390/books978-3-03943-776-4 10.3390/books978-3-03943-776-4 46cabcaa-dd94-4bfe-87b4-55023c1b36d0 9783039437757 9783039437764 316 Basel, Switzerland open access
spellingShingle Generalized Anxiety Disorder (GAD)
virtual reality
exposure in virtual reality
cognitive exposure
standardized scenario
personalized scenario
spatial memory
episodic memory
enactment
memory rehabilitation
embodied cognition
aging
body image disturbances
body anxiety
fear of gaining weight
full body illusion
body representation
obesity
health
navigation
neurorehabilitation
systematic review
virtual environment
cognitive and physical rehabilitation
oldest old person
Obsessive–compulsive disorders
multiple errands test
cognitive assessment
executive functions
computational models
decision tree
cross-validation
real phobic images
anxiety disorders
specific phobia
fMRI
neuroimaging
anorexia nervosa
body image distortion
body dissatisfaction
embodiment
interpersonal multisensory stimulation
pain perception
telescoped effect
amputee patients
emotion regulation
treatment
wellbeing intervention
adults
distraction systems
dental anxiety
pain
autism spectrum disorder
body movements
repetitive behaviors
machine learning
dementia
mild cognitive impairment
electroencephalogram
serious game
Alzheimer disease
digital biomarker
hippocampus
MRI
cognitive rehabilitation
computerized assessment
sense of reality
hallucinations
psychosis
derealization
n/a
sense of agency
metacognition
stress
bodily-self
mental health
presence
thema EDItEUR::K Economics, Finance, Business and Management::KN Industry and industrial studies::KNT Media, entertainment, information and communication industries::KNTX Information technology industries
Virtual Reality in the Assessment, Understanding and Treatment of Mental Health Disorders
title Virtual Reality in the Assessment, Understanding and Treatment of Mental Health Disorders
title_full Virtual Reality in the Assessment, Understanding and Treatment of Mental Health Disorders
title_fullStr Virtual Reality in the Assessment, Understanding and Treatment of Mental Health Disorders
title_full_unstemmed Virtual Reality in the Assessment, Understanding and Treatment of Mental Health Disorders
title_short Virtual Reality in the Assessment, Understanding and Treatment of Mental Health Disorders
title_sort virtual reality in the assessment understanding and treatment of mental health disorders
topic Generalized Anxiety Disorder (GAD)
virtual reality
exposure in virtual reality
cognitive exposure
standardized scenario
personalized scenario
spatial memory
episodic memory
enactment
memory rehabilitation
embodied cognition
aging
body image disturbances
body anxiety
fear of gaining weight
full body illusion
body representation
obesity
health
navigation
neurorehabilitation
systematic review
virtual environment
cognitive and physical rehabilitation
oldest old person
Obsessive–compulsive disorders
multiple errands test
cognitive assessment
executive functions
computational models
decision tree
cross-validation
real phobic images
anxiety disorders
specific phobia
fMRI
neuroimaging
anorexia nervosa
body image distortion
body dissatisfaction
embodiment
interpersonal multisensory stimulation
pain perception
telescoped effect
amputee patients
emotion regulation
treatment
wellbeing intervention
adults
distraction systems
dental anxiety
pain
autism spectrum disorder
body movements
repetitive behaviors
machine learning
dementia
mild cognitive impairment
electroencephalogram
serious game
Alzheimer disease
digital biomarker
hippocampus
MRI
cognitive rehabilitation
computerized assessment
sense of reality
hallucinations
psychosis
derealization
n/a
sense of agency
metacognition
stress
bodily-self
mental health
presence
thema EDItEUR::K Economics, Finance, Business and Management::KN Industry and industrial studies::KNT Media, entertainment, information and communication industries::KNTX Information technology industries
topic_facet Generalized Anxiety Disorder (GAD)
virtual reality
exposure in virtual reality
cognitive exposure
standardized scenario
personalized scenario
spatial memory
episodic memory
enactment
memory rehabilitation
embodied cognition
aging
body image disturbances
body anxiety
fear of gaining weight
full body illusion
body representation
obesity
health
navigation
neurorehabilitation
systematic review
virtual environment
cognitive and physical rehabilitation
oldest old person
Obsessive–compulsive disorders
multiple errands test
cognitive assessment
executive functions
computational models
decision tree
cross-validation
real phobic images
anxiety disorders
specific phobia
fMRI
neuroimaging
anorexia nervosa
body image distortion
body dissatisfaction
embodiment
interpersonal multisensory stimulation
pain perception
telescoped effect
amputee patients
emotion regulation
treatment
wellbeing intervention
adults
distraction systems
dental anxiety
pain
autism spectrum disorder
body movements
repetitive behaviors
machine learning
dementia
mild cognitive impairment
electroencephalogram
serious game
Alzheimer disease
digital biomarker
hippocampus
MRI
cognitive rehabilitation
computerized assessment
sense of reality
hallucinations
psychosis
derealization
n/a
sense of agency
metacognition
stress
bodily-self
mental health
presence
thema EDItEUR::K Economics, Finance, Business and Management::KN Industry and industrial studies::KNT Media, entertainment, information and communication industries::KNTX Information technology industries
url ONIX_20210501_9783039437757_14