Developing Graphics Frameworks with Python and OpenGL

Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and inter...

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Main Authors: Stemkoski, Lee, Pascale, Michael
Format: Online
Sprog:engelsk
Udgivet: Taylor & Francis 2021
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Online adgang:ONIX_20210527_9781000407952_35
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author Stemkoski, Lee
Pascale, Michael
author_browse Pascale, Michael
Stemkoski, Lee
author_facet Stemkoski, Lee
Pascale, Michael
author_sort Stemkoski, Lee
collection Directory of Open Access Books
description Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results.
format Online
id doab-20.500.12854ir-70094
institution Directory of Open Access Books
language eng
publishDate 2021
publishDateRange 2021
publishDateSort 2021
publisher Taylor & Francis
publisherStr Taylor & Francis
record_format ojs
spelling doab-20.500.12854ir-700942025-08-13T14:10:49Z Developing Graphics Frameworks with Python and OpenGL Stemkoski, Lee Pascale, Michael rendering 3D thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming thema EDItEUR::U Computing and Information Technology::UY Computer science thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMX Programming and scripting languages: general bic Book Industry Communication::U Computing & information technology::UG Graphical & digital media applications bic Book Industry Communication::U Computing & information technology::UM Computer programming / software development::UMK Games development & programming bic Book Industry Communication::U Computing & information technology::UY Computer science bic Book Industry Communication::U Computing & information technology::UM Computer programming / software development::UMX Programming & scripting languages: general thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming thema EDItEUR::U Computing and Information Technology::UY Computer science thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMX Programming and scripting languages: general Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results. 2021-05-28T02:08:01Z 2021-05-28T02:08:01Z 2021-05-27T09:28:35Z 2021 book ONIX_20210527_9781000407952_35 OCN: 1260160926 https://library.oapen.org/handle/20.500.12657/48838 9781000407952 9780367721800 9781032021461 9781003181378 https://directory.doabooks.org/handle/20.500.12854/70094 eng open access image/jpeg image/jpeg image/jpeg n/a n/a n/a https://library.oapen.org/bitstream/20.500.12657/48838/1/9781000407952.pdf https://library.oapen.org/bitstream/20.500.12657/48838/1/9781000407952.pdf https://library.oapen.org/bitstream/20.500.12657/48838/1/9781000407952.pdf Taylor & Francis CRC Press 10.1201/9781003181378 10.1201/9781003181378 fa69b019-f4ee-4979-8d42-c6b6c476b5f0 9781000407952 9780367721800 9781032021461 9781003181378 CRC Press 344 open access
spellingShingle rendering
3D
thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications
thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming
thema EDItEUR::U Computing and Information Technology::UY Computer science
thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMX Programming and scripting languages: general
bic Book Industry Communication::U Computing & information technology::UG Graphical & digital media applications
bic Book Industry Communication::U Computing & information technology::UM Computer programming / software development::UMK Games development & programming
bic Book Industry Communication::U Computing & information technology::UY Computer science
bic Book Industry Communication::U Computing & information technology::UM Computer programming / software development::UMX Programming & scripting languages: general
thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications
thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming
thema EDItEUR::U Computing and Information Technology::UY Computer science
thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMX Programming and scripting languages: general
Stemkoski, Lee
Pascale, Michael
Developing Graphics Frameworks with Python and OpenGL
title Developing Graphics Frameworks with Python and OpenGL
title_full Developing Graphics Frameworks with Python and OpenGL
title_fullStr Developing Graphics Frameworks with Python and OpenGL
title_full_unstemmed Developing Graphics Frameworks with Python and OpenGL
title_short Developing Graphics Frameworks with Python and OpenGL
title_sort developing graphics frameworks with python and opengl
topic rendering
3D
thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications
thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming
thema EDItEUR::U Computing and Information Technology::UY Computer science
thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMX Programming and scripting languages: general
bic Book Industry Communication::U Computing & information technology::UG Graphical & digital media applications
bic Book Industry Communication::U Computing & information technology::UM Computer programming / software development::UMK Games development & programming
bic Book Industry Communication::U Computing & information technology::UY Computer science
bic Book Industry Communication::U Computing & information technology::UM Computer programming / software development::UMX Programming & scripting languages: general
thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications
thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming
thema EDItEUR::U Computing and Information Technology::UY Computer science
thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMX Programming and scripting languages: general
topic_facet rendering
3D
thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications
thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming
thema EDItEUR::U Computing and Information Technology::UY Computer science
thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMX Programming and scripting languages: general
bic Book Industry Communication::U Computing & information technology::UG Graphical & digital media applications
bic Book Industry Communication::U Computing & information technology::UM Computer programming / software development::UMK Games development & programming
bic Book Industry Communication::U Computing & information technology::UY Computer science
bic Book Industry Communication::U Computing & information technology::UM Computer programming / software development::UMX Programming & scripting languages: general
thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications
thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming
thema EDItEUR::U Computing and Information Technology::UY Computer science
thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMX Programming and scripting languages: general
url ONIX_20210527_9781000407952_35
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