Chapter Gesture and Movement

Three players bring their avatars to the same in-game location to start a quest together. As they arrive, the gnome bounces on the spot and waves. The elf throws back her head in laughter before dancing with a provocative hip sway. The human salutes smartly and bows. Each of these gestures communica...

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1. autor: Popat, Sita
Format: Online
Język:angielski
Wydane: PETER LANG LTD International Academic Publishers 2021
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Dostęp online:https://library.oapen.org/handle/20.500.12657/48876
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author Popat, Sita
author_browse Popat, Sita
author_facet Popat, Sita
author_sort Popat, Sita
collection Directory of Open Access Books
description Three players bring their avatars to the same in-game location to start a quest together. As they arrive, the gnome bounces on the spot and waves. The elf throws back her head in laughter before dancing with a provocative hip sway. The human salutes smartly and bows. Each of these gestures communicates information about the avatars themselves and about the interaction choices of the players controlling them. An avatar’s movement includes a range of motions, from programmed gaits and postures to the ways in which the avatar moves in and through virtual space as guided by the player. Gestures are a subset of this movement -- a specific kind of motion that encodes personal, social, and cultural information. Gestures can be decoded by others who share an understanding of the relevant codes, communicating information about intentions, emotions, and responses to events and to other people. Gesture and movement can play a key role in avatar-mediated relationships—both in interactions with other players and in information exchanges between players and their own avatars. The importance of these conveyances may be intensified in immersive gaming as an avatar’s digital body becomes more closely aligned with a player’s physical body, with the potential for influences on the player’s embodied experience.
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spelling doab-20.500.12854ir-701502025-08-13T14:11:23Z Chapter Gesture and Movement Popat, Sita avatars; movement; digital body; gesture thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides bic Book Industry Communication::U Computing & information technology::UD Digital lifestyle thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides Three players bring their avatars to the same in-game location to start a quest together. As they arrive, the gnome bounces on the spot and waves. The elf throws back her head in laughter before dancing with a provocative hip sway. The human salutes smartly and bows. Each of these gestures communicates information about the avatars themselves and about the interaction choices of the players controlling them. An avatar’s movement includes a range of motions, from programmed gaits and postures to the ways in which the avatar moves in and through virtual space as guided by the player. Gestures are a subset of this movement -- a specific kind of motion that encodes personal, social, and cultural information. Gestures can be decoded by others who share an understanding of the relevant codes, communicating information about intentions, emotions, and responses to events and to other people. Gesture and movement can play a key role in avatar-mediated relationships—both in interactions with other players and in information exchanges between players and their own avatars. The importance of these conveyances may be intensified in immersive gaming as an avatar’s digital body becomes more closely aligned with a player’s physical body, with the potential for influences on the player’s embodied experience. 2021-06-02T02:00:59Z 2021-06-02T02:00:59Z 2021-06-01T08:03:11Z 2017 chapter https://library.oapen.org/handle/20.500.12657/48876 https://directory.doabooks.org/handle/20.500.12854/70150 eng open access image/jpeg image/jpeg image/jpeg Attribution 4.0 International Attribution 4.0 International Attribution 4.0 International https://library.oapen.org/bitstream/20.500.12657/48876/1/Bookshelf_NBK513146.pdf https://library.oapen.org/bitstream/20.500.12657/48876/1/Bookshelf_NBK513146.pdf https://library.oapen.org/bitstream/20.500.12657/48876/1/Bookshelf_NBK513146.pdf PETER LANG LTD International Academic Publishers c58bcd75-60a1-4674-af32-aa95a43ad11c Avatar Assembled Wellcome Trust d859fbd3-d884-4090-a0ec-baf821c9abfd Wellcome 8 201515/Z/16/Z open access
spellingShingle avatars; movement; digital body; gesture
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides
bic Book Industry Communication::U Computing & information technology::UD Digital lifestyle
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides
Popat, Sita
Chapter Gesture and Movement
title Chapter Gesture and Movement
title_full Chapter Gesture and Movement
title_fullStr Chapter Gesture and Movement
title_full_unstemmed Chapter Gesture and Movement
title_short Chapter Gesture and Movement
title_sort chapter gesture and movement
topic avatars; movement; digital body; gesture
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides
bic Book Industry Communication::U Computing & information technology::UD Digital lifestyle
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides
topic_facet avatars; movement; digital body; gesture
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides
bic Book Industry Communication::U Computing & information technology::UD Digital lifestyle
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides
url https://library.oapen.org/handle/20.500.12657/48876
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