The Impact of Virtual and Augmented Reality on Individuals and Society

This eBook is a collection of articles from a Frontiers Research Topic. Frontiers Research Topics are very popular trademarks of the Frontiers Journals Series: they are collections of at least ten articles, all centered on a particular subject. With their unique mix of varied contributions from Orig...

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Опубликовано: Frontiers Media SA 2021
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collection Directory of Open Access Books
description This eBook is a collection of articles from a Frontiers Research Topic. Frontiers Research Topics are very popular trademarks of the Frontiers Journals Series: they are collections of at least ten articles, all centered on a particular subject. With their unique mix of varied contributions from Original Research to Review Articles, Frontiers Research Topics unify the most influential researchers, the latest key findings and historical advances in a hot research area! Find out more on how to host your own Frontiers Research Topic or contribute to one as an author by contacting the Frontiers Editorial Office: frontiersin.org/about/contact
format Online
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institution Directory of Open Access Books
language eng
publishDate 2021
publishDateRange 2021
publishDateSort 2021
publisher Frontiers Media SA
publisherStr Frontiers Media SA
record_format ojs
spelling doab-20.500.12854ir-732292024-04-04T19:19:14Z The Impact of Virtual and Augmented Reality on Individuals and Society Slater, Mel Sanchez-Vives, Maria V. Rizzo, Albert Bergamasco, Massimo virtual reality VR virtual environments Societal impact Law Ethics Immersion presence serious games Medicine clinical psychology Journalism entertainment long term effects thema EDItEUR::P Mathematics and Science::PD Science: general issues thema EDItEUR::J Society and Social Sciences::JM Psychology This eBook is a collection of articles from a Frontiers Research Topic. Frontiers Research Topics are very popular trademarks of the Frontiers Journals Series: they are collections of at least ten articles, all centered on a particular subject. With their unique mix of varied contributions from Original Research to Review Articles, Frontiers Research Topics unify the most influential researchers, the latest key findings and historical advances in a hot research area! Find out more on how to host your own Frontiers Research Topic or contribute to one as an author by contacting the Frontiers Editorial Office: frontiersin.org/about/contact 2021-11-18T16:12:47Z 2021-11-18T16:12:47Z 2019 book ONIX_20211118_9782889630646_361 9782889630646 https://directory.doabooks.org/handle/20.500.12854/73229 eng image/jpeg Attribution 4.0 International https://www.frontiersin.org/research-topics/5554/the-impact-of-virtual-and-augmented-reality-on-individuals-and-society https://www.frontiersin.org/research-topics/5554/the-impact-of-virtual-and-augmented-reality-on-individuals-and-society Frontiers Media SA 10.3389/978-2-88963-064-6 10.3389/978-2-88963-064-6 bf5ce210-e72e-4860-ba9b-c305640ff3ae 9782889630646 335 open access
spellingShingle virtual reality
VR
virtual environments
Societal impact
Law
Ethics
Immersion
presence
serious games
Medicine
clinical psychology
Journalism
entertainment
long term effects
thema EDItEUR::P Mathematics and Science::PD Science: general issues
thema EDItEUR::J Society and Social Sciences::JM Psychology
The Impact of Virtual and Augmented Reality on Individuals and Society
title The Impact of Virtual and Augmented Reality on Individuals and Society
title_full The Impact of Virtual and Augmented Reality on Individuals and Society
title_fullStr The Impact of Virtual and Augmented Reality on Individuals and Society
title_full_unstemmed The Impact of Virtual and Augmented Reality on Individuals and Society
title_short The Impact of Virtual and Augmented Reality on Individuals and Society
title_sort impact of virtual and augmented reality on individuals and society
topic virtual reality
VR
virtual environments
Societal impact
Law
Ethics
Immersion
presence
serious games
Medicine
clinical psychology
Journalism
entertainment
long term effects
thema EDItEUR::P Mathematics and Science::PD Science: general issues
thema EDItEUR::J Society and Social Sciences::JM Psychology
topic_facet virtual reality
VR
virtual environments
Societal impact
Law
Ethics
Immersion
presence
serious games
Medicine
clinical psychology
Journalism
entertainment
long term effects
thema EDItEUR::P Mathematics and Science::PD Science: general issues
thema EDItEUR::J Society and Social Sciences::JM Psychology
url ONIX_20211118_9782889630646_361