Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management

This eBook is a collection of articles from a Frontiers Research Topic. Frontiers Research Topics are very popular trademarks of the Frontiers Journals Series: they are collections of at least ten articles, all centered on a particular subject. With their unique mix of varied contributions from Orig...

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Хэвлэсэн: Frontiers Media SA 2021
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Онлайн хандалт:ONIX_20211118_9782889634132_700
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collection Directory of Open Access Books
description This eBook is a collection of articles from a Frontiers Research Topic. Frontiers Research Topics are very popular trademarks of the Frontiers Journals Series: they are collections of at least ten articles, all centered on a particular subject. With their unique mix of varied contributions from Original Research to Review Articles, Frontiers Research Topics unify the most influential researchers, the latest key findings and historical advances in a hot research area! Find out more on how to host your own Frontiers Research Topic or contribute to one as an author by contacting the Frontiers Editorial Office: frontiersin.org/about/contact
format Online
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institution Directory of Open Access Books
language eng
publishDate 2021
publishDateRange 2021
publishDateSort 2021
publisher Frontiers Media SA
publisherStr Frontiers Media SA
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spelling doab-20.500.12854ir-735682024-04-04T19:19:28Z Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management Pallavicini, Federica Bouchard, Stéphane virtual reality emotion emotion regulation video game stress stress management thema EDItEUR::P Mathematics and Science::PD Science: general issues thema EDItEUR::J Society and Social Sciences::JM Psychology This eBook is a collection of articles from a Frontiers Research Topic. Frontiers Research Topics are very popular trademarks of the Frontiers Journals Series: they are collections of at least ten articles, all centered on a particular subject. With their unique mix of varied contributions from Original Research to Review Articles, Frontiers Research Topics unify the most influential researchers, the latest key findings and historical advances in a hot research area! Find out more on how to host your own Frontiers Research Topic or contribute to one as an author by contacting the Frontiers Editorial Office: frontiersin.org/about/contact 2021-11-18T16:20:02Z 2021-11-18T16:20:02Z 2020 book ONIX_20211118_9782889634132_700 9782889634132 https://directory.doabooks.org/handle/20.500.12854/73568 eng image/jpeg Attribution 4.0 International https://www.frontiersin.org/research-topics/7632/assessing-the-therapeutic-uses-and-effectiveness-of-virtual-reality-augmented-reality-and-video-game https://www.frontiersin.org/research-topics/7632/assessing-the-therapeutic-uses-and-effectiveness-of-virtual-reality-augmented-reality-and-video-game Frontiers Media SA 10.3389/978-2-88963-413-2 10.3389/978-2-88963-413-2 bf5ce210-e72e-4860-ba9b-c305640ff3ae 9782889634132 127 open access
spellingShingle virtual reality
emotion
emotion regulation
video game
stress
stress management
thema EDItEUR::P Mathematics and Science::PD Science: general issues
thema EDItEUR::J Society and Social Sciences::JM Psychology
Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management
title Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management
title_full Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management
title_fullStr Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management
title_full_unstemmed Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management
title_short Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management
title_sort assessing the therapeutic uses and effectiveness of virtual reality augmented reality and video games for emotion regulation and stress management
topic virtual reality
emotion
emotion regulation
video game
stress
stress management
thema EDItEUR::P Mathematics and Science::PD Science: general issues
thema EDItEUR::J Society and Social Sciences::JM Psychology
topic_facet virtual reality
emotion
emotion regulation
video game
stress
stress management
thema EDItEUR::P Mathematics and Science::PD Science: general issues
thema EDItEUR::J Society and Social Sciences::JM Psychology
url ONIX_20211118_9782889634132_700