Anime Studies

Anime Studies: Media-Specific Approaches to Neon Genesis Evangelion aims at advancing the study of anime, understood as largely TV-based genre fiction rendered in cel, or cel-look, animation with a strong affinity to participatory cultures and media convergence. Taking Neon Genesis Evangelion (Shin...

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Format: Online
Language:English
Published: Stockholm University Press 2022
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Online Access:ONIX_20220120_9789176351642_6
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collection Directory of Open Access Books
description Anime Studies: Media-Specific Approaches to Neon Genesis Evangelion aims at advancing the study of anime, understood as largely TV-based genre fiction rendered in cel, or cel-look, animation with a strong affinity to participatory cultures and media convergence. Taking Neon Genesis Evangelion (Shin Seiki Evangerion) as a case study, this volume acknowledges anime as a media form with clearly recognizable aesthetic properties, (sub)cultural affordances and situated discourses.;First broadcast in Japan in 1995-96, Neon Genesis Evangelion became an epoch-making anime, and later franchise. The initial series used already available conventions, visual resources and narrative tropes typical of anime in general and the mecha (or giant-robot) genre in particular, but at the same time it subverted and reinterpreted them in a highly innovative and as such standard-setting way.;Investigating anime through Neon Genesis Evangelion this volume takes a broadly understood media-aesthetic and media-cultural perspective, which pertains to medium in the narrow sense of technology, techniques, materials, and semiotics, but also mediality and mediations related to practices and institutions of production, circulation, and consumption. In no way intended to be exhaustive, this volume attests to the emergence of anime studies as a field in its own right, including but not prioritizing expertise in film studies and Japanese studies, and with due regard to the most widely shared critical publications in Japanese and English language. Thus, the volume provides an introduction to studies of anime, a field that necessarily interrelates media-specific and transmedial aspects.;In Anime Studies: Media-Specific Approaches to Neon Genesis Evangelion, anime is addressed from a transnational and transdisciplinary stance. The disciplinary and methodological perspectives taken by the individual chapters range from audio-visual culture, narratology, performance and genre theory to fandom studies and gender studies. In its first part, the book focuses on textual analysis and media form in the narrow sense with regard to filmic media, bank footage, voice acting and musical score, and then it broadens the scope to consider subcultural discourse, franchising, manga and video game adaptations, as well as critical and affective user engagement.
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publishDate 2022
publishDateRange 2022
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spelling doab-20.500.12854ir-774192025-07-30T11:56:25Z Anime Studies Santiago Iglesias, José Andrés Soler-Baena, Ana Fandom Manga Genre fiction Mediality Anime Japan thema EDItEUR::Q Philosophy and Religion::QD Philosophy::QDT Topics in philosophy::QDTN Philosophy: aesthetics thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGN Digital animation thema EDItEUR::F Fiction and Related items::FM Fantasy thema EDItEUR::2 Language qualifiers::2G East and Southeast Asian languages::2GJ Japanese thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies thema EDItEUR::Q Philosophy and Religion::QD Philosophy::QDT Topics in philosophy::QDTN Philosophy: aesthetics thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGN Digital animation thema EDItEUR::F Fiction and Related items::FM Fantasy thema EDItEUR::2 Language qualifiers::2G East and Southeast Asian languages::2GJ Japanese thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies Anime Studies: Media-Specific Approaches to Neon Genesis Evangelion aims at advancing the study of anime, understood as largely TV-based genre fiction rendered in cel, or cel-look, animation with a strong affinity to participatory cultures and media convergence. Taking Neon Genesis Evangelion (Shin Seiki Evangerion) as a case study, this volume acknowledges anime as a media form with clearly recognizable aesthetic properties, (sub)cultural affordances and situated discourses.;First broadcast in Japan in 1995-96, Neon Genesis Evangelion became an epoch-making anime, and later franchise. The initial series used already available conventions, visual resources and narrative tropes typical of anime in general and the mecha (or giant-robot) genre in particular, but at the same time it subverted and reinterpreted them in a highly innovative and as such standard-setting way.;Investigating anime through Neon Genesis Evangelion this volume takes a broadly understood media-aesthetic and media-cultural perspective, which pertains to medium in the narrow sense of technology, techniques, materials, and semiotics, but also mediality and mediations related to practices and institutions of production, circulation, and consumption. In no way intended to be exhaustive, this volume attests to the emergence of anime studies as a field in its own right, including but not prioritizing expertise in film studies and Japanese studies, and with due regard to the most widely shared critical publications in Japanese and English language. Thus, the volume provides an introduction to studies of anime, a field that necessarily interrelates media-specific and transmedial aspects.;In Anime Studies: Media-Specific Approaches to Neon Genesis Evangelion, anime is addressed from a transnational and transdisciplinary stance. The disciplinary and methodological perspectives taken by the individual chapters range from audio-visual culture, narratology, performance and genre theory to fandom studies and gender studies. In its first part, the book focuses on textual analysis and media form in the narrow sense with regard to filmic media, bank footage, voice acting and musical score, and then it broadens the scope to consider subcultural discourse, franchising, manga and video game adaptations, as well as critical and affective user engagement. 2022-01-21T04:00:52Z 2022-01-21T04:00:52Z 2022-01-20T16:29:12Z 2021 book ONIX_20220120_9789176351642_6 OCN: 1367234520 2004-1292 https://library.oapen.org/handle/20.500.12657/52521 9789176351642 9789176351659 9789176351666 9789176351673 https://directory.doabooks.org/handle/20.500.12854/77419 eng Stockholm Studies in Media Arts Japan open access image/jpeg image/jpeg image/jpeg n/a n/a n/a https://library.oapen.org/bitstream/20.500.12657/52521/1/9789176351642.pdf https://library.oapen.org/bitstream/20.500.12657/52521/1/9789176351642.pdf https://library.oapen.org/bitstream/20.500.12657/52521/1/9789176351642.pdf Stockholm University Press Stockholm University Press 10.16993/bbp 10.16993/bbp c5cec141-b2bf-4c40-aef0-7bda5c4363d0 47d26c9c-fa57-45d5-8909-29befdb3f2d0 9789176351642 9789176351659 9789176351666 9789176351673 Stockholm University Press 394 Stockholm HAR2016-78215-P open access
spellingShingle Fandom
Manga
Genre fiction
Mediality
Anime
Japan
thema EDItEUR::Q Philosophy and Religion::QD Philosophy::QDT Topics in philosophy::QDTN Philosophy: aesthetics
thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGN Digital animation
thema EDItEUR::F Fiction and Related items::FM Fantasy
thema EDItEUR::2 Language qualifiers::2G East and Southeast Asian languages::2GJ Japanese
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
thema EDItEUR::Q Philosophy and Religion::QD Philosophy::QDT Topics in philosophy::QDTN Philosophy: aesthetics
thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGN Digital animation
thema EDItEUR::F Fiction and Related items::FM Fantasy
thema EDItEUR::2 Language qualifiers::2G East and Southeast Asian languages::2GJ Japanese
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
Anime Studies
title Anime Studies
title_full Anime Studies
title_fullStr Anime Studies
title_full_unstemmed Anime Studies
title_short Anime Studies
title_sort anime studies
topic Fandom
Manga
Genre fiction
Mediality
Anime
Japan
thema EDItEUR::Q Philosophy and Religion::QD Philosophy::QDT Topics in philosophy::QDTN Philosophy: aesthetics
thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGN Digital animation
thema EDItEUR::F Fiction and Related items::FM Fantasy
thema EDItEUR::2 Language qualifiers::2G East and Southeast Asian languages::2GJ Japanese
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
thema EDItEUR::Q Philosophy and Religion::QD Philosophy::QDT Topics in philosophy::QDTN Philosophy: aesthetics
thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGN Digital animation
thema EDItEUR::F Fiction and Related items::FM Fantasy
thema EDItEUR::2 Language qualifiers::2G East and Southeast Asian languages::2GJ Japanese
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
topic_facet Fandom
Manga
Genre fiction
Mediality
Anime
Japan
thema EDItEUR::Q Philosophy and Religion::QD Philosophy::QDT Topics in philosophy::QDTN Philosophy: aesthetics
thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGN Digital animation
thema EDItEUR::F Fiction and Related items::FM Fantasy
thema EDItEUR::2 Language qualifiers::2G East and Southeast Asian languages::2GJ Japanese
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
thema EDItEUR::Q Philosophy and Religion::QD Philosophy::QDT Topics in philosophy::QDTN Philosophy: aesthetics
thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGN Digital animation
thema EDItEUR::F Fiction and Related items::FM Fantasy
thema EDItEUR::2 Language qualifiers::2G East and Southeast Asian languages::2GJ Japanese
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
url ONIX_20220120_9789176351642_6