Hanging Out, Messing Around, and Geeking Out

An examination of young people's everyday new media practices—including video-game playing, text-messaging, digital media production, and social media use. Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens s...

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প্রধান লেখক: Ito, Mizuko, Baumer, Sonja, Bittanti, Matteo, boyd, danah, Cody, Rachel, Stephenson, Becky Herr, Horst, Heather A., Lange, Patricia G., Mahendran, Dilan, Martínez, Katynka Z., Pascoe, C. J., Perkel, Dan, Robinson, Laura, Sims, Christo, Tripp, Lisa
বিন্যাস: Online
ভাষা:ইংরেজি
প্রকাশিত: The MIT Press 2022
বিষয়গুলি:
অনলাইন ব্যবহার করুন:ONIX_20220221_9780262258920_7
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author Ito, Mizuko
Baumer, Sonja
Bittanti, Matteo
boyd, danah
Cody, Rachel
Stephenson, Becky Herr
Horst, Heather A.
Lange, Patricia G.
Mahendran, Dilan
Martínez, Katynka Z.
Pascoe, C. J.
Perkel, Dan
Robinson, Laura
Sims, Christo
Tripp, Lisa
author_browse Baumer, Sonja
Bittanti, Matteo
Cody, Rachel
Horst, Heather A.
Ito, Mizuko
Lange, Patricia G.
Mahendran, Dilan
Martínez, Katynka Z.
Pascoe, C. J.
Perkel, Dan
Robinson, Laura
Sims, Christo
Stephenson, Becky Herr
Tripp, Lisa
boyd, danah
author_facet Ito, Mizuko
Baumer, Sonja
Bittanti, Matteo
boyd, danah
Cody, Rachel
Stephenson, Becky Herr
Horst, Heather A.
Lange, Patricia G.
Mahendran, Dilan
Martínez, Katynka Z.
Pascoe, C. J.
Perkel, Dan
Robinson, Laura
Sims, Christo
Tripp, Lisa
author_sort Ito, Mizuko
collection Directory of Open Access Books
description An examination of young people's everyday new media practices—including video-game playing, text-messaging, digital media production, and social media use. Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youths' social and recreational use of digital media. Hanging Out, Messing Around, and Geeking Out fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings—at home, in after-school programs, and in online spaces. Integrating twenty-three case studies—which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups—in a unique collaborative authorship style,Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis.
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institution Directory of Open Access Books
language eng
publishDate 2022
publishDateRange 2022
publishDateSort 2022
publisher The MIT Press
publisherStr The MIT Press
record_format ojs
spelling doab-20.500.12854ir-784862024-04-04T19:18:40Z Hanging Out, Messing Around, and Geeking Out Ito, Mizuko Baumer, Sonja Bittanti, Matteo boyd, danah Cody, Rachel Stephenson, Becky Herr Horst, Heather A. Lange, Patricia G. Mahendran, Dilan Martínez, Katynka Z. Pascoe, C. J. Perkel, Dan Robinson, Laura Sims, Christo Tripp, Lisa social media youth media children's media podcast video-games videogame text message ethnography Digital Youth Project media literacymedia ecology thema EDItEUR::P Mathematics and Science::PD Science: general issues::PDR Impact of science and technology on society thema EDItEUR::J Society and Social Sciences::JN Education::JNV Educational equipment and technology, computer-aided learning (CAL) An examination of young people's everyday new media practices—including video-game playing, text-messaging, digital media production, and social media use. Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youths' social and recreational use of digital media. Hanging Out, Messing Around, and Geeking Out fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings—at home, in after-school programs, and in online spaces. Integrating twenty-three case studies—which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups—in a unique collaborative authorship style,Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis. 2022-02-21T15:09:38Z 2022-02-21T15:09:38Z 2010 book ONIX_20220221_9780262258920_7 9780262258920 9780262013369 https://directory.doabooks.org/handle/20.500.12854/78486 eng The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning image/jpeg n/a https://doi.org/10.7551/mitpress/8402.001.0001 The MIT Press The MIT Press 10.7551/mitpress/8402.001.0001 10.7551/mitpress/8402.001.0001 ae0cf962-f685-4933-93d1-916defa5123d 9780262258920 9780262013369 The MIT Press 440 Cambridge open access
spellingShingle social media
youth media
children's media
podcast
video-games
videogame
text message
ethnography
Digital Youth Project
media literacymedia ecology
thema EDItEUR::P Mathematics and Science::PD Science: general issues::PDR Impact of science and technology on society
thema EDItEUR::J Society and Social Sciences::JN Education::JNV Educational equipment and technology, computer-aided learning (CAL)
Ito, Mizuko
Baumer, Sonja
Bittanti, Matteo
boyd, danah
Cody, Rachel
Stephenson, Becky Herr
Horst, Heather A.
Lange, Patricia G.
Mahendran, Dilan
Martínez, Katynka Z.
Pascoe, C. J.
Perkel, Dan
Robinson, Laura
Sims, Christo
Tripp, Lisa
Hanging Out, Messing Around, and Geeking Out
title Hanging Out, Messing Around, and Geeking Out
title_full Hanging Out, Messing Around, and Geeking Out
title_fullStr Hanging Out, Messing Around, and Geeking Out
title_full_unstemmed Hanging Out, Messing Around, and Geeking Out
title_short Hanging Out, Messing Around, and Geeking Out
title_sort hanging out messing around and geeking out
topic social media
youth media
children's media
podcast
video-games
videogame
text message
ethnography
Digital Youth Project
media literacymedia ecology
thema EDItEUR::P Mathematics and Science::PD Science: general issues::PDR Impact of science and technology on society
thema EDItEUR::J Society and Social Sciences::JN Education::JNV Educational equipment and technology, computer-aided learning (CAL)
topic_facet social media
youth media
children's media
podcast
video-games
videogame
text message
ethnography
Digital Youth Project
media literacymedia ecology
thema EDItEUR::P Mathematics and Science::PD Science: general issues::PDR Impact of science and technology on society
thema EDItEUR::J Society and Social Sciences::JN Education::JNV Educational equipment and technology, computer-aided learning (CAL)
url ONIX_20220221_9780262258920_7
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