Hanging Out, Messing Around, and Geeking Out
An examination of young people's everyday new media practices—including video-game playing, text-messaging, digital media production, and social media use. Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens s...
সংরক্ষণ করুন:
| প্রধান লেখক: | , , , , , , , , , , , , , , |
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| বিন্যাস: | Online |
| ভাষা: | ইংরেজি |
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The MIT Press
2022
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| বিষয়গুলি: | |
| অনলাইন ব্যবহার করুন: | ONIX_20220221_9780262258920_7 |
| ট্যাগগুলো: |
কোনো ট্যাগ নেই, প্রথমজন হিসাবে ট্যাগ করুন!
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| _version_ | 1869527380238794752 |
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| author | Ito, Mizuko Baumer, Sonja Bittanti, Matteo boyd, danah Cody, Rachel Stephenson, Becky Herr Horst, Heather A. Lange, Patricia G. Mahendran, Dilan Martínez, Katynka Z. Pascoe, C. J. Perkel, Dan Robinson, Laura Sims, Christo Tripp, Lisa |
| author_browse | Baumer, Sonja Bittanti, Matteo Cody, Rachel Horst, Heather A. Ito, Mizuko Lange, Patricia G. Mahendran, Dilan Martínez, Katynka Z. Pascoe, C. J. Perkel, Dan Robinson, Laura Sims, Christo Stephenson, Becky Herr Tripp, Lisa boyd, danah |
| author_facet | Ito, Mizuko Baumer, Sonja Bittanti, Matteo boyd, danah Cody, Rachel Stephenson, Becky Herr Horst, Heather A. Lange, Patricia G. Mahendran, Dilan Martínez, Katynka Z. Pascoe, C. J. Perkel, Dan Robinson, Laura Sims, Christo Tripp, Lisa |
| author_sort | Ito, Mizuko |
| collection | Directory of Open Access Books |
| description | An examination of young people's everyday new media practices—including video-game playing, text-messaging, digital media production, and social media use. Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youths' social and recreational use of digital media. Hanging Out, Messing Around, and Geeking Out fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings—at home, in after-school programs, and in online spaces. Integrating twenty-three case studies—which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups—in a unique collaborative authorship style,Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis. |
| format | Online |
| id | doab-20.500.12854ir-78486 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2022 |
| publishDateRange | 2022 |
| publishDateSort | 2022 |
| publisher | The MIT Press |
| publisherStr | The MIT Press |
| record_format | ojs |
| spelling | doab-20.500.12854ir-784862024-04-04T19:18:40Z Hanging Out, Messing Around, and Geeking Out Ito, Mizuko Baumer, Sonja Bittanti, Matteo boyd, danah Cody, Rachel Stephenson, Becky Herr Horst, Heather A. Lange, Patricia G. Mahendran, Dilan Martínez, Katynka Z. Pascoe, C. J. Perkel, Dan Robinson, Laura Sims, Christo Tripp, Lisa social media youth media children's media podcast video-games videogame text message ethnography Digital Youth Project media literacymedia ecology thema EDItEUR::P Mathematics and Science::PD Science: general issues::PDR Impact of science and technology on society thema EDItEUR::J Society and Social Sciences::JN Education::JNV Educational equipment and technology, computer-aided learning (CAL) An examination of young people's everyday new media practices—including video-game playing, text-messaging, digital media production, and social media use. Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youths' social and recreational use of digital media. Hanging Out, Messing Around, and Geeking Out fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings—at home, in after-school programs, and in online spaces. Integrating twenty-three case studies—which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups—in a unique collaborative authorship style,Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis. 2022-02-21T15:09:38Z 2022-02-21T15:09:38Z 2010 book ONIX_20220221_9780262258920_7 9780262258920 9780262013369 https://directory.doabooks.org/handle/20.500.12854/78486 eng The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning image/jpeg n/a https://doi.org/10.7551/mitpress/8402.001.0001 The MIT Press The MIT Press 10.7551/mitpress/8402.001.0001 10.7551/mitpress/8402.001.0001 ae0cf962-f685-4933-93d1-916defa5123d 9780262258920 9780262013369 The MIT Press 440 Cambridge open access |
| spellingShingle | social media youth media children's media podcast video-games videogame text message ethnography Digital Youth Project media literacymedia ecology thema EDItEUR::P Mathematics and Science::PD Science: general issues::PDR Impact of science and technology on society thema EDItEUR::J Society and Social Sciences::JN Education::JNV Educational equipment and technology, computer-aided learning (CAL) Ito, Mizuko Baumer, Sonja Bittanti, Matteo boyd, danah Cody, Rachel Stephenson, Becky Herr Horst, Heather A. Lange, Patricia G. Mahendran, Dilan Martínez, Katynka Z. Pascoe, C. J. Perkel, Dan Robinson, Laura Sims, Christo Tripp, Lisa Hanging Out, Messing Around, and Geeking Out |
| title | Hanging Out, Messing Around, and Geeking Out |
| title_full | Hanging Out, Messing Around, and Geeking Out |
| title_fullStr | Hanging Out, Messing Around, and Geeking Out |
| title_full_unstemmed | Hanging Out, Messing Around, and Geeking Out |
| title_short | Hanging Out, Messing Around, and Geeking Out |
| title_sort | hanging out messing around and geeking out |
| topic | social media youth media children's media podcast video-games videogame text message ethnography Digital Youth Project media literacymedia ecology thema EDItEUR::P Mathematics and Science::PD Science: general issues::PDR Impact of science and technology on society thema EDItEUR::J Society and Social Sciences::JN Education::JNV Educational equipment and technology, computer-aided learning (CAL) |
| topic_facet | social media youth media children's media podcast video-games videogame text message ethnography Digital Youth Project media literacymedia ecology thema EDItEUR::P Mathematics and Science::PD Science: general issues::PDR Impact of science and technology on society thema EDItEUR::J Society and Social Sciences::JN Education::JNV Educational equipment and technology, computer-aided learning (CAL) |
| url | ONIX_20220221_9780262258920_7 |
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