The Civic Potential of Video Games

This report focuses on the civic aspects of video game play among youth. According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "disengaged," meaning that they participated in fewer than two types of either electoral activities (defined as voting, campaigning, etc.) or c...

Fuld beskrivelse

Saved in:
Bibliografiske detaljer
Main Authors: Kahne, Joseph, Middaugh, Ellen, Evans, Chris
Format: Online
Sprog:engelsk
Udgivet: The MIT Press 2022
Fag:
Online adgang:ONIX_20220221_9780262258975_11
Tags: Tilføj Tag
Ingen Tags, Vær først til at tagge denne postø!