Quest to Learn
The design for Quest to Learn, an innovative school in New York City that offers a “game-like” approach to learning. Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning....
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| Principais autores: | , , , , |
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| Formato: | Online |
| Idioma: | inglês |
| Publicado em: |
The MIT Press
2022
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| Assuntos: | |
| Acesso em linha: | ONIX_20220221_9780262294164_26 |
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| _version_ | 1869527453277356032 |
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| author | Tekinbas, Katie Salen Torres, Robert Wolozin, Loretta Rufo-Tepper, Rebecca Shapiro, Arana |
| author_browse | Rufo-Tepper, Rebecca Shapiro, Arana Tekinbas, Katie Salen Torres, Robert Wolozin, Loretta |
| author_facet | Tekinbas, Katie Salen Torres, Robert Wolozin, Loretta Rufo-Tepper, Rebecca Shapiro, Arana |
| author_sort | Tekinbas, Katie Salen |
| collection | Directory of Open Access Books |
| description | The design for Quest to Learn, an innovative school in New York City that offers a “game-like” approach to learning. Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based, complex problem spaces that are built to help players understand how they are doing, what they need to work on, and where to go next. Content is not treated as dry information but as a living resource; students are encouraged to interact with the larger world in ways that feel relevant, exciting, and empowering. Quest to Learn opened in the fall of 2009 with 76 sixth graders. In their first semester, these students learned—among other things—to convert fractions into decimals in order to break a piece of code found in a library book; to use atlases and read maps to create a location guide for a reality television series; and to create video tutorials for a hapless group of fictional inventors. This research and development document outlines the learning framework for the school, making the original design available to others in the field. Elements in development include a detailed curriculum map, a budget, and samples of student and teacher handbooks. |
| format | Online |
| id | doab-20.500.12854ir-78506 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2022 |
| publishDateRange | 2022 |
| publishDateSort | 2022 |
| publisher | The MIT Press |
| publisherStr | The MIT Press |
| record_format | ojs |
| spelling | doab-20.500.12854ir-785062024-03-28T10:55:04Z Quest to Learn Tekinbas, Katie Salen Torres, Robert Wolozin, Loretta Rufo-Tepper, Rebecca Shapiro, Arana innovation education innovation hands on learning educational games learning games primary education primary school secondary education secondary school middle school high school alternative schooling game-based learning game-based teaching alternative education public schools New York schools New York City schools NYC schools Q2L curriculum map budget creative schools games and learning thema EDItEUR::G Reference, Information and Interdisciplinary subjects::GT Interdisciplinary studies::GTV Institutions and learned societies: general thema EDItEUR::J Society and Social Sciences::JN Education::JNF Educational strategies and policy thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides The design for Quest to Learn, an innovative school in New York City that offers a “game-like” approach to learning. Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based, complex problem spaces that are built to help players understand how they are doing, what they need to work on, and where to go next. Content is not treated as dry information but as a living resource; students are encouraged to interact with the larger world in ways that feel relevant, exciting, and empowering. Quest to Learn opened in the fall of 2009 with 76 sixth graders. In their first semester, these students learned—among other things—to convert fractions into decimals in order to break a piece of code found in a library book; to use atlases and read maps to create a location guide for a reality television series; and to create video tutorials for a hapless group of fictional inventors. This research and development document outlines the learning framework for the school, making the original design available to others in the field. Elements in development include a detailed curriculum map, a budget, and samples of student and teacher handbooks. 2022-02-21T15:10:10Z 2022-02-21T15:10:10Z 2010 book ONIX_20220221_9780262294164_26 9780262294164 9780262515658 https://directory.doabooks.org/handle/20.500.12854/78506 eng The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning image/jpeg n/a https://doi.org/10.7551/mitpress/8909.001.0001 The MIT Press The MIT Press 10.7551/mitpress/8909.001.0001 10.7551/mitpress/8909.001.0001 ae0cf962-f685-4933-93d1-916defa5123d 9780262294164 9780262515658 The MIT Press 164 Cambridge open access |
| spellingShingle | innovation education innovation hands on learning educational games learning games primary education primary school secondary education secondary school middle school high school alternative schooling game-based learning game-based teaching alternative education public schools New York schools New York City schools NYC schools Q2L curriculum map budget creative schools games and learning thema EDItEUR::G Reference, Information and Interdisciplinary subjects::GT Interdisciplinary studies::GTV Institutions and learned societies: general thema EDItEUR::J Society and Social Sciences::JN Education::JNF Educational strategies and policy thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides Tekinbas, Katie Salen Torres, Robert Wolozin, Loretta Rufo-Tepper, Rebecca Shapiro, Arana Quest to Learn |
| title | Quest to Learn |
| title_full | Quest to Learn |
| title_fullStr | Quest to Learn |
| title_full_unstemmed | Quest to Learn |
| title_short | Quest to Learn |
| title_sort | quest to learn |
| topic | innovation education innovation hands on learning educational games learning games primary education primary school secondary education secondary school middle school high school alternative schooling game-based learning game-based teaching alternative education public schools New York schools New York City schools NYC schools Q2L curriculum map budget creative schools games and learning thema EDItEUR::G Reference, Information and Interdisciplinary subjects::GT Interdisciplinary studies::GTV Institutions and learned societies: general thema EDItEUR::J Society and Social Sciences::JN Education::JNF Educational strategies and policy thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides |
| topic_facet | innovation education innovation hands on learning educational games learning games primary education primary school secondary education secondary school middle school high school alternative schooling game-based learning game-based teaching alternative education public schools New York schools New York City schools NYC schools Q2L curriculum map budget creative schools games and learning thema EDItEUR::G Reference, Information and Interdisciplinary subjects::GT Interdisciplinary studies::GTV Institutions and learned societies: general thema EDItEUR::J Society and Social Sciences::JN Education::JNF Educational strategies and policy thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides |
| url | ONIX_20220221_9780262294164_26 |
| work_keys_str_mv | AT tekinbaskatiesalen questtolearn AT torresrobert questtolearn AT wolozinloretta questtolearn AT rufotepperrebecca questtolearn AT shapiroarana questtolearn |