Stealth Assessment

An approach to performance-based assessments that embeds assessments in digital games in order to measure how students are progressing toward targeted goals. To succeed in today's interconnected and complex world, workers need to be able to think systemically, creatively, and critically. Equipping K...

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Main Authors: Shute, Valerie, Ventura, Matthew
Formato: Online
Idioma:inglés
Publicado: The MIT Press 2022
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Acceso en liña:ONIX_20220221_9780262315210_41
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author Shute, Valerie
Ventura, Matthew
author_browse Shute, Valerie
Ventura, Matthew
author_facet Shute, Valerie
Ventura, Matthew
author_sort Shute, Valerie
collection Directory of Open Access Books
description An approach to performance-based assessments that embeds assessments in digital games in order to measure how students are progressing toward targeted goals. To succeed in today's interconnected and complex world, workers need to be able to think systemically, creatively, and critically. Equipping K-16 students with these twenty-first-century competencies requires new thinking not only about what should be taught in school but also about how to develop valid assessments to measure and support these competencies. In Stealth Assessment, Valerie Shute and Matthew Ventura investigate an approach that embeds performance-based assessments in digital games. They argue that using well-designed games as vehicles to assess and support learning will help combat students' growing disengagement from school, provide dynamic and ongoing measures of learning processes and outcomes, and offer students opportunities to apply such complex competencies as creativity, problem solving, persistence, and collaboration. Embedding assessments within games provides a way to monitor players' progress toward targeted competencies and to use that information to support learning. Shute and Ventura discuss problems with such traditional assessment methods as multiple-choice questions, review evidence relating to digital games and learning, and illustrate the stealth-assessment approach with a set of assessments they are developing and embedding in the digital game Newton's Playground. These stealth assessments are intended to measure levels of creativity, persistence, and conceptual understanding of Newtonian physics during game play. Finally, they consider future research directions related to stealth assessment in education.
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publishDate 2022
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spelling doab-20.500.12854ir-785212024-03-29T09:16:10Z Stealth Assessment Shute, Valerie Ventura, Matthew testing educational assessment alternative assessment techniques testing methods student evaluation student testing educational games learning games game studies games in education performance-based assessments digital games and learning embedded assessment digital games games in schools bic Book Industry Communication::J Society & social sciences::JN Education::JNK Organization & management of education::JNKD Examinations & assessment bic Book Industry Communication::U Computing & information technology::UD Digital lifestyle::UDX Computer games / online games: strategy guides thema EDItEUR::J Society and Social Sciences::JN Education::JND Educational systems and structures::JNDH Education: examinations and assessment thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides An approach to performance-based assessments that embeds assessments in digital games in order to measure how students are progressing toward targeted goals. To succeed in today's interconnected and complex world, workers need to be able to think systemically, creatively, and critically. Equipping K-16 students with these twenty-first-century competencies requires new thinking not only about what should be taught in school but also about how to develop valid assessments to measure and support these competencies. In Stealth Assessment, Valerie Shute and Matthew Ventura investigate an approach that embeds performance-based assessments in digital games. They argue that using well-designed games as vehicles to assess and support learning will help combat students' growing disengagement from school, provide dynamic and ongoing measures of learning processes and outcomes, and offer students opportunities to apply such complex competencies as creativity, problem solving, persistence, and collaboration. Embedding assessments within games provides a way to monitor players' progress toward targeted competencies and to use that information to support learning. Shute and Ventura discuss problems with such traditional assessment methods as multiple-choice questions, review evidence relating to digital games and learning, and illustrate the stealth-assessment approach with a set of assessments they are developing and embedding in the digital game Newton's Playground. These stealth assessments are intended to measure levels of creativity, persistence, and conceptual understanding of Newtonian physics during game play. Finally, they consider future research directions related to stealth assessment in education. 2022-02-21T15:10:33Z 2022-02-21T15:10:33Z 2013 book ONIX_20220221_9780262315210_41 9780262315210 9780262518819 https://directory.doabooks.org/handle/20.500.12854/78521 eng The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning image/jpeg n/a https://doi.org/10.7551/mitpress/9589.001.0001 The MIT Press The MIT Press 10.7551/mitpress/9589.001.0001 10.7551/mitpress/9589.001.0001 ae0cf962-f685-4933-93d1-916defa5123d 9780262315210 9780262518819 The MIT Press 102 Cambridge open access
spellingShingle testing
educational assessment
alternative assessment techniques
testing methods
student evaluation
student testing
educational games
learning games
game studies
games in education
performance-based assessments
digital games and learning
embedded assessment
digital games
games in schools
bic Book Industry Communication::J Society & social sciences::JN Education::JNK Organization & management of education::JNKD Examinations & assessment
bic Book Industry Communication::U Computing & information technology::UD Digital lifestyle::UDX Computer games / online games: strategy guides
thema EDItEUR::J Society and Social Sciences::JN Education::JND Educational systems and structures::JNDH Education: examinations and assessment
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides
Shute, Valerie
Ventura, Matthew
Stealth Assessment
title Stealth Assessment
title_full Stealth Assessment
title_fullStr Stealth Assessment
title_full_unstemmed Stealth Assessment
title_short Stealth Assessment
title_sort stealth assessment
topic testing
educational assessment
alternative assessment techniques
testing methods
student evaluation
student testing
educational games
learning games
game studies
games in education
performance-based assessments
digital games and learning
embedded assessment
digital games
games in schools
bic Book Industry Communication::J Society & social sciences::JN Education::JNK Organization & management of education::JNKD Examinations & assessment
bic Book Industry Communication::U Computing & information technology::UD Digital lifestyle::UDX Computer games / online games: strategy guides
thema EDItEUR::J Society and Social Sciences::JN Education::JND Educational systems and structures::JNDH Education: examinations and assessment
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides
topic_facet testing
educational assessment
alternative assessment techniques
testing methods
student evaluation
student testing
educational games
learning games
game studies
games in education
performance-based assessments
digital games and learning
embedded assessment
digital games
games in schools
bic Book Industry Communication::J Society & social sciences::JN Education::JNK Organization & management of education::JNKD Examinations & assessment
bic Book Industry Communication::U Computing & information technology::UD Digital lifestyle::UDX Computer games / online games: strategy guides
thema EDItEUR::J Society and Social Sciences::JN Education::JND Educational systems and structures::JNDH Education: examinations and assessment
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides
url ONIX_20220221_9780262315210_41
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