Resonant Games
Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners....
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| Hoofdauteurs: | , , , |
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| Formaat: | Online |
| Taal: | Engels |
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The MIT Press
2022
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| Onderwerpen: | |
| Online toegang: | ONIX_20220221_9780262346078_75 |
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| _version_ | 1869522776571772928 |
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| author | Klopfer, Eric Haas, Jason Osterweil, Scot Rosenheck, Louisa |
| author_browse | Haas, Jason Klopfer, Eric Osterweil, Scot Rosenheck, Louisa |
| author_facet | Klopfer, Eric Haas, Jason Osterweil, Scot Rosenheck, Louisa |
| author_sort | Klopfer, Eric |
| collection | Directory of Open Access Books |
| description | Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade. Each of the games—which range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology students—has a different story, but all spring from these fundamental assumptions: honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context—most often the public school classroom, but also beyond the classroom. |
| format | Online |
| id | doab-20.500.12854ir-78555 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2022 |
| publishDateRange | 2022 |
| publishDateSort | 2022 |
| publisher | The MIT Press |
| publisherStr | The MIT Press |
| record_format | ojs |
| spelling | doab-20.500.12854ir-785552024-03-29T13:51:38Z Resonant Games Klopfer, Eric Haas, Jason Osterweil, Scot Rosenheck, Louisa education videogame design constructivist pedagogy design philosophy bic Book Industry Communication::J Society & social sciences::JN Education::JNW Extra-curricular activities::JNWT Educational visits & field trips bic Book Industry Communication::U Computing & information technology::UD Digital lifestyle::UDX Computer games / online games: strategy guides thema EDItEUR::J Society and Social Sciences::JN Education::JNW Extra-curricular activities thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade. Each of the games—which range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology students—has a different story, but all spring from these fundamental assumptions: honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context—most often the public school classroom, but also beyond the classroom. 2022-02-21T15:11:37Z 2022-02-21T15:11:37Z 2018 book ONIX_20220221_9780262346078_75 9780262346078 9780262037808 https://directory.doabooks.org/handle/20.500.12854/78555 eng The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning image/jpeg n/a https://doi.org/10.7551/mitpress/10887.001.0001 The MIT Press The MIT Press 10.7551/mitpress/10887.001.0001 10.7551/mitpress/10887.001.0001 ae0cf962-f685-4933-93d1-916defa5123d 9780262346078 9780262037808 The MIT Press 272 Cambridge open access |
| spellingShingle | education videogame design constructivist pedagogy design philosophy bic Book Industry Communication::J Society & social sciences::JN Education::JNW Extra-curricular activities::JNWT Educational visits & field trips bic Book Industry Communication::U Computing & information technology::UD Digital lifestyle::UDX Computer games / online games: strategy guides thema EDItEUR::J Society and Social Sciences::JN Education::JNW Extra-curricular activities thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides Klopfer, Eric Haas, Jason Osterweil, Scot Rosenheck, Louisa Resonant Games |
| title | Resonant Games |
| title_full | Resonant Games |
| title_fullStr | Resonant Games |
| title_full_unstemmed | Resonant Games |
| title_short | Resonant Games |
| title_sort | resonant games |
| topic | education videogame design constructivist pedagogy design philosophy bic Book Industry Communication::J Society & social sciences::JN Education::JNW Extra-curricular activities::JNWT Educational visits & field trips bic Book Industry Communication::U Computing & information technology::UD Digital lifestyle::UDX Computer games / online games: strategy guides thema EDItEUR::J Society and Social Sciences::JN Education::JNW Extra-curricular activities thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides |
| topic_facet | education videogame design constructivist pedagogy design philosophy bic Book Industry Communication::J Society & social sciences::JN Education::JNW Extra-curricular activities::JNWT Educational visits & field trips bic Book Industry Communication::U Computing & information technology::UD Digital lifestyle::UDX Computer games / online games: strategy guides thema EDItEUR::J Society and Social Sciences::JN Education::JNW Extra-curricular activities thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides |
| url | ONIX_20220221_9780262346078_75 |
| work_keys_str_mv | AT klopfereric resonantgames AT haasjason resonantgames AT osterweilscot resonantgames AT rosenhecklouisa resonantgames |