Resonant Games

Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners....

Volledige beschrijving

Bewaard in:
Bibliografische gegevens
Hoofdauteurs: Klopfer, Eric, Haas, Jason, Osterweil, Scot, Rosenheck, Louisa
Formaat: Online
Taal:Engels
Gepubliceerd in: The MIT Press 2022
Onderwerpen:
Online toegang:ONIX_20220221_9780262346078_75
Tags: Voeg label toe
Geen labels, Wees de eerste die dit record labelt!
_version_ 1869522776571772928
author Klopfer, Eric
Haas, Jason
Osterweil, Scot
Rosenheck, Louisa
author_browse Haas, Jason
Klopfer, Eric
Osterweil, Scot
Rosenheck, Louisa
author_facet Klopfer, Eric
Haas, Jason
Osterweil, Scot
Rosenheck, Louisa
author_sort Klopfer, Eric
collection Directory of Open Access Books
description Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade. Each of the games—which range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology students—has a different story, but all spring from these fundamental assumptions: honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context—most often the public school classroom, but also beyond the classroom.
format Online
id doab-20.500.12854ir-78555
institution Directory of Open Access Books
language eng
publishDate 2022
publishDateRange 2022
publishDateSort 2022
publisher The MIT Press
publisherStr The MIT Press
record_format ojs
spelling doab-20.500.12854ir-785552024-03-29T13:51:38Z Resonant Games Klopfer, Eric Haas, Jason Osterweil, Scot Rosenheck, Louisa education videogame design constructivist pedagogy design philosophy bic Book Industry Communication::J Society & social sciences::JN Education::JNW Extra-curricular activities::JNWT Educational visits & field trips bic Book Industry Communication::U Computing & information technology::UD Digital lifestyle::UDX Computer games / online games: strategy guides thema EDItEUR::J Society and Social Sciences::JN Education::JNW Extra-curricular activities thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade. Each of the games—which range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology students—has a different story, but all spring from these fundamental assumptions: honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context—most often the public school classroom, but also beyond the classroom. 2022-02-21T15:11:37Z 2022-02-21T15:11:37Z 2018 book ONIX_20220221_9780262346078_75 9780262346078 9780262037808 https://directory.doabooks.org/handle/20.500.12854/78555 eng The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning image/jpeg n/a https://doi.org/10.7551/mitpress/10887.001.0001 The MIT Press The MIT Press 10.7551/mitpress/10887.001.0001 10.7551/mitpress/10887.001.0001 ae0cf962-f685-4933-93d1-916defa5123d 9780262346078 9780262037808 The MIT Press 272 Cambridge open access
spellingShingle education
videogame design
constructivist
pedagogy
design philosophy
bic Book Industry Communication::J Society & social sciences::JN Education::JNW Extra-curricular activities::JNWT Educational visits & field trips
bic Book Industry Communication::U Computing & information technology::UD Digital lifestyle::UDX Computer games / online games: strategy guides
thema EDItEUR::J Society and Social Sciences::JN Education::JNW Extra-curricular activities
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides
Klopfer, Eric
Haas, Jason
Osterweil, Scot
Rosenheck, Louisa
Resonant Games
title Resonant Games
title_full Resonant Games
title_fullStr Resonant Games
title_full_unstemmed Resonant Games
title_short Resonant Games
title_sort resonant games
topic education
videogame design
constructivist
pedagogy
design philosophy
bic Book Industry Communication::J Society & social sciences::JN Education::JNW Extra-curricular activities::JNWT Educational visits & field trips
bic Book Industry Communication::U Computing & information technology::UD Digital lifestyle::UDX Computer games / online games: strategy guides
thema EDItEUR::J Society and Social Sciences::JN Education::JNW Extra-curricular activities
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides
topic_facet education
videogame design
constructivist
pedagogy
design philosophy
bic Book Industry Communication::J Society & social sciences::JN Education::JNW Extra-curricular activities::JNWT Educational visits & field trips
bic Book Industry Communication::U Computing & information technology::UD Digital lifestyle::UDX Computer games / online games: strategy guides
thema EDItEUR::J Society and Social Sciences::JN Education::JNW Extra-curricular activities
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides
url ONIX_20220221_9780262346078_75
work_keys_str_mv AT klopfereric resonantgames
AT haasjason resonantgames
AT osterweilscot resonantgames
AT rosenhecklouisa resonantgames