L’archeologia del graphic novel

The archaeology of the graphic novel does not shed light on the historical origins of the comic book; on the contrary, it tries to discover the conceptual genesis of this narrative form. If the research methodology is archaeological, in fact, the theoretical approach is the same as neuro-narratology...

Πλήρης περιγραφή

Αποθηκεύτηκε σε:
Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Brandigi, Eleonora
Μορφή: Online
Γλώσσα:Ιταλικά
Έκδοση: Firenze University Press 2022
Διαθέσιμο Online:ONIX_20220531_9788866554943_369
Ετικέτες: Προσθήκη ετικέτας
Δεν υπάρχουν, Καταχωρήστε ετικέτα πρώτοι!
_version_ 1869516034786983936
author Brandigi, Eleonora
author_browse Brandigi, Eleonora
author_facet Brandigi, Eleonora
author_sort Brandigi, Eleonora
collection Directory of Open Access Books
description The archaeology of the graphic novel does not shed light on the historical origins of the comic book; on the contrary, it tries to discover the conceptual genesis of this narrative form. If the research methodology is archaeological, in fact, the theoretical approach is the same as neuro-narratology, in the light of which four important stages are suggested. These stages define the comic novel as a "natural" literary genre, a mimesis of the process transposing reality into images and constituting the basis of thought. The figure of Rodolphe Töpffer is not excluded from this process. Thanks to his theories and his work, he leads us to hypothesize that the comic book was more "novelistic" at its origin than it is in its current forms: the path to the novel, then, would not be so much of an evolution, but rather a return to the origins.
format Online
id doab-20.500.12854ir-83337
institution Directory of Open Access Books
language ita
publishDate 2022
publishDateRange 2022
publishDateSort 2022
publisher Firenze University Press
publisherStr Firenze University Press
record_format ojs
spelling doab-20.500.12854ir-833372025-03-16T16:13:14Z L’archeologia del graphic novel Brandigi, Eleonora The archaeology of the graphic novel does not shed light on the historical origins of the comic book; on the contrary, it tries to discover the conceptual genesis of this narrative form. If the research methodology is archaeological, in fact, the theoretical approach is the same as neuro-narratology, in the light of which four important stages are suggested. These stages define the comic novel as a "natural" literary genre, a mimesis of the process transposing reality into images and constituting the basis of thought. The figure of Rodolphe Töpffer is not excluded from this process. Thanks to his theories and his work, he leads us to hypothesize that the comic book was more "novelistic" at its origin than it is in its current forms: the path to the novel, then, would not be so much of an evolution, but rather a return to the origins. 2022-06-02T04:28:33Z 2022-06-02T04:28:33Z 2022-05-31T10:20:51Z 2013 book ONIX_20220531_9788866554943_369 OCN: 971085520 2705-0297 https://library.oapen.org/handle/20.500.12657/55085 9788866554943 9788892734906 https://directory.doabooks.org/handle/20.500.12854/83337 ita Premio Ricerca «Città di Firenze» open access image/jpeg image/jpeg image/jpeg n/a n/a n/a https://library.oapen.org/bitstream/20.500.12657/55085/1/9788866554943.pdf https://library.oapen.org/bitstream/20.500.12657/55085/1/9788866554943.pdf https://library.oapen.org/bitstream/20.500.12657/55085/1/9788866554943.pdf Firenze University Press 10.36253/978-88-6655-494-3 10.36253/978-88-6655-494-3 2ec4474d-93b1-4cfa-b313-9c6019b51b1a 9788866554943 9788892734906 622 Florence open access
spellingShingle Brandigi, Eleonora
L’archeologia del graphic novel
title L’archeologia del graphic novel
title_full L’archeologia del graphic novel
title_fullStr L’archeologia del graphic novel
title_full_unstemmed L’archeologia del graphic novel
title_short L’archeologia del graphic novel
title_sort l archeologia del graphic novel
url ONIX_20220531_9788866554943_369
work_keys_str_mv AT brandigieleonora larcheologiadelgraphicnovel