Serious Games and Mixed Reality Applications for Healthcare
Virtual reality (VR) and augmented reality (AR) have long histories in the healthcare sector, offering the opportunity to develop a wide range of tools and applications aimed at improving the quality of care and efficiency of services for professionals and patients alike. The best-known examples of...
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| Formato: | Online |
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| Lenguaje: | inglés |
| Publicado: |
MDPI - Multidisciplinary Digital Publishing Institute
2022
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| Materias: | |
| Acceso en línea: | ONIX_20220621_9783036541518_19 |
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| _version_ | 1869526653203382272 |
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| collection | Directory of Open Access Books |
| description | Virtual reality (VR) and augmented reality (AR) have long histories in the healthcare sector, offering the opportunity to develop a wide range of tools and applications aimed at improving the quality of care and efficiency of services for professionals and patients alike. The best-known examples of VR–AR applications in the healthcare domain include surgical planning and medical training by means of simulation technologies. Techniques used in surgical simulation have also been applied to cognitive and motor rehabilitation, pain management, and patient and professional education. Serious games are ones in which the main goal is not entertainment, but a crucial purpose, ranging from the acquisition of knowledge to interactive training.These games are attracting growing attention in healthcare because of their several benefits: motivation, interactivity, adaptation to user competence level, flexibility in time, repeatability, and continuous feedback. Recently, healthcare has also become one of the biggest adopters of mixed reality (MR), which merges real and virtual content to generate novel environments, where physical and digital objects not only coexist, but are also capable of interacting with each other in real time, encompassing both VR and AR applications.This Special Issue aims to gather and publish original scientific contributions exploring opportunities and addressing challenges in both the theoretical and applied aspects of VR–AR and MR applications in healthcare. |
| format | Online |
| id | doab-20.500.12854ir-84585 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2022 |
| publishDateRange | 2022 |
| publishDateSort | 2022 |
| publisher | MDPI - Multidisciplinary Digital Publishing Institute |
| publisherStr | MDPI - Multidisciplinary Digital Publishing Institute |
| record_format | ojs |
| spelling | doab-20.500.12854ir-845852024-03-28T03:31:13Z Serious Games and Mixed Reality Applications for Healthcare Gesi, Marco Condino, Sara Turini, Giuseppe Viglialoro, Rosanna Maria Carbone, Marina reaction time accuracy rate serious game PC-based game MCI dementia elderly healthcare cognitive function surgical simulation augmented reality spine surgery hybrid simulator pedicle screws fixation training unity game engine healthcare simulation mixed reality hybrid medical training serious games rehabilitation elderly body tracking exercise games AMD salience virtual reality VR preventive care self-regulation assisted Neurofeedback neurostimulation mindfulness randomized serious games BCI exergames personalized exergames multicomponent training wearable sensors older adults game design interaction design mild cognitive impairment machine learning feature selection data transformations classification n/a thema EDItEUR::G Reference, Information and Interdisciplinary subjects::GP Research and information: general thema EDItEUR::P Mathematics and Science::PS Biology, life sciences thema EDItEUR::P Mathematics and Science::PS Biology, life sciences::PSB Biochemistry Virtual reality (VR) and augmented reality (AR) have long histories in the healthcare sector, offering the opportunity to develop a wide range of tools and applications aimed at improving the quality of care and efficiency of services for professionals and patients alike. The best-known examples of VR–AR applications in the healthcare domain include surgical planning and medical training by means of simulation technologies. Techniques used in surgical simulation have also been applied to cognitive and motor rehabilitation, pain management, and patient and professional education. Serious games are ones in which the main goal is not entertainment, but a crucial purpose, ranging from the acquisition of knowledge to interactive training.These games are attracting growing attention in healthcare because of their several benefits: motivation, interactivity, adaptation to user competence level, flexibility in time, repeatability, and continuous feedback. Recently, healthcare has also become one of the biggest adopters of mixed reality (MR), which merges real and virtual content to generate novel environments, where physical and digital objects not only coexist, but are also capable of interacting with each other in real time, encompassing both VR and AR applications.This Special Issue aims to gather and publish original scientific contributions exploring opportunities and addressing challenges in both the theoretical and applied aspects of VR–AR and MR applications in healthcare. 2022-06-21T09:07:10Z 2022-06-21T09:07:10Z 2022 book ONIX_20220621_9783036541518_19 9783036541518 9783036541525 https://directory.doabooks.org/handle/20.500.12854/84585 eng application/octet-stream Attribution 4.0 International https://mdpi.com/books/pdfview/book/5567 https://mdpi.com/books/pdfview/book/5567 MDPI - Multidisciplinary Digital Publishing Institute 10.3390/books978-3-0365-4152-5 10.3390/books978-3-0365-4152-5 46cabcaa-dd94-4bfe-87b4-55023c1b36d0 9783036541518 9783036541525 184 open access |
| spellingShingle | reaction time accuracy rate serious game PC-based game MCI dementia elderly healthcare cognitive function surgical simulation augmented reality spine surgery hybrid simulator pedicle screws fixation training unity game engine healthcare simulation mixed reality hybrid medical training serious games rehabilitation elderly body tracking exercise games AMD salience virtual reality VR preventive care self-regulation assisted Neurofeedback neurostimulation mindfulness randomized serious games BCI exergames personalized exergames multicomponent training wearable sensors older adults game design interaction design mild cognitive impairment machine learning feature selection data transformations classification n/a thema EDItEUR::G Reference, Information and Interdisciplinary subjects::GP Research and information: general thema EDItEUR::P Mathematics and Science::PS Biology, life sciences thema EDItEUR::P Mathematics and Science::PS Biology, life sciences::PSB Biochemistry Serious Games and Mixed Reality Applications for Healthcare |
| title | Serious Games and Mixed Reality Applications for Healthcare |
| title_full | Serious Games and Mixed Reality Applications for Healthcare |
| title_fullStr | Serious Games and Mixed Reality Applications for Healthcare |
| title_full_unstemmed | Serious Games and Mixed Reality Applications for Healthcare |
| title_short | Serious Games and Mixed Reality Applications for Healthcare |
| title_sort | serious games and mixed reality applications for healthcare |
| topic | reaction time accuracy rate serious game PC-based game MCI dementia elderly healthcare cognitive function surgical simulation augmented reality spine surgery hybrid simulator pedicle screws fixation training unity game engine healthcare simulation mixed reality hybrid medical training serious games rehabilitation elderly body tracking exercise games AMD salience virtual reality VR preventive care self-regulation assisted Neurofeedback neurostimulation mindfulness randomized serious games BCI exergames personalized exergames multicomponent training wearable sensors older adults game design interaction design mild cognitive impairment machine learning feature selection data transformations classification n/a thema EDItEUR::G Reference, Information and Interdisciplinary subjects::GP Research and information: general thema EDItEUR::P Mathematics and Science::PS Biology, life sciences thema EDItEUR::P Mathematics and Science::PS Biology, life sciences::PSB Biochemistry |
| topic_facet | reaction time accuracy rate serious game PC-based game MCI dementia elderly healthcare cognitive function surgical simulation augmented reality spine surgery hybrid simulator pedicle screws fixation training unity game engine healthcare simulation mixed reality hybrid medical training serious games rehabilitation elderly body tracking exercise games AMD salience virtual reality VR preventive care self-regulation assisted Neurofeedback neurostimulation mindfulness randomized serious games BCI exergames personalized exergames multicomponent training wearable sensors older adults game design interaction design mild cognitive impairment machine learning feature selection data transformations classification n/a thema EDItEUR::G Reference, Information and Interdisciplinary subjects::GP Research and information: general thema EDItEUR::P Mathematics and Science::PS Biology, life sciences thema EDItEUR::P Mathematics and Science::PS Biology, life sciences::PSB Biochemistry |
| url | ONIX_20220621_9783036541518_19 |