Esports and the Media

This book takes a multidisciplinary approach to the question of esports and their role in society. A diverse group of authors tackle the impact of esports and the ways in which it has grown within the entertainment industry around the world. Chapters offer a coherent response to the following que...

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Hōputu: Online
Reo:Ingarihi
I whakaputaina: Taylor & Francis 2022
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Urunga tuihono:OCN: 1305914757
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collection Directory of Open Access Books
description This book takes a multidisciplinary approach to the question of esports and their role in society. A diverse group of authors tackle the impact of esports and the ways in which it has grown within the entertainment industry around the world. Chapters offer a coherent response to the following questions: What role do esports play in the entertainment industry? What communication skills can be learned through esports? What do the media gain from broadcasting esports? What is the relationship between social networks and esports? What are the main marketing strategies used in esports? What effect does communicative globalization have on the development of esports? What is the relationship between merchandising and esports? What do communication experts think about esports? Offering clear insights into this rapidly developing area, this volume will be of great interest to scholars, students, and anyone working in game studies, new media, leisure, sport studies, communication studies, transmedia literacy, and digital culture.
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language eng
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publisherStr Taylor & Francis
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spelling doab-20.500.12854ir-876472025-03-23T01:56:27Z Esports and the Media Torres-Toukoumidis, Angel communication;Esports;e-sports;gamers;gaming;livestreaming;live-streaming;marketing;online games;social media;transmedia;twitch streaming;video games;YouTube This book takes a multidisciplinary approach to the question of esports and their role in society. A diverse group of authors tackle the impact of esports and the ways in which it has grown within the entertainment industry around the world. Chapters offer a coherent response to the following questions: What role do esports play in the entertainment industry? What communication skills can be learned through esports? What do the media gain from broadcasting esports? What is the relationship between social networks and esports? What are the main marketing strategies used in esports? What effect does communicative globalization have on the development of esports? What is the relationship between merchandising and esports? What do communication experts think about esports? Offering clear insights into this rapidly developing area, this volume will be of great interest to scholars, students, and anyone working in game studies, new media, leisure, sport studies, communication studies, transmedia literacy, and digital culture. 2022-07-08T04:05:08Z 2022-07-08T04:05:08Z 2022-07-07T10:07:29Z 2022 book OCN: 1305914757 https://library.oapen.org/handle/20.500.12657/57265 9781032222653 9781032226781 9781000652864 https://directory.doabooks.org/handle/20.500.12854/87647 eng Routledge Focus on Digital Media and Culture open access image/jpeg image/jpeg image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International https://library.oapen.org/bitstream/20.500.12657/57265/1/9781000652864.pdf https://library.oapen.org/bitstream/20.500.12657/57265/1/9781000652864.pdf https://library.oapen.org/bitstream/20.500.12657/57265/1/9781000652864.pdf Taylor & Francis Routledge 10.4324/9781003273691 10.4324/9781003273691 fa69b019-f4ee-4979-8d42-c6b6c476b5f0 9781032222653 9781032226781 9781000652864 Routledge 135 open access
spellingShingle communication;Esports;e-sports;gamers;gaming;livestreaming;live-streaming;marketing;online games;social media;transmedia;twitch streaming;video games;YouTube
Esports and the Media
title Esports and the Media
title_full Esports and the Media
title_fullStr Esports and the Media
title_full_unstemmed Esports and the Media
title_short Esports and the Media
title_sort esports and the media
topic communication;Esports;e-sports;gamers;gaming;livestreaming;live-streaming;marketing;online games;social media;transmedia;twitch streaming;video games;YouTube
topic_facet communication;Esports;e-sports;gamers;gaming;livestreaming;live-streaming;marketing;online games;social media;transmedia;twitch streaming;video games;YouTube
url OCN: 1305914757