Esports and the Media
This book takes a multidisciplinary approach to the question of esports and their role in society. A diverse group of authors tackle the impact of esports and the ways in which it has grown within the entertainment industry around the world. Chapters offer a coherent response to the following que...
I tiakina i:
| Hōputu: | Online |
|---|---|
| Reo: | Ingarihi |
| I whakaputaina: |
Taylor & Francis
2022
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| Ngā marau: | |
| Urunga tuihono: | OCN: 1305914757 |
| Ngā Tūtohu: |
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
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| _version_ | 1869531483493892096 |
|---|---|
| collection | Directory of Open Access Books |
| description | This book takes a multidisciplinary approach to the question of esports and their role in society. A diverse group of authors tackle the impact of esports and the ways in which it has grown within the entertainment industry around the world.
Chapters offer a coherent response to the following questions: What role do esports play in the entertainment industry? What communication skills can be learned through esports? What do the media gain from broadcasting esports? What is the relationship between social networks and esports? What are the main marketing strategies used in esports? What effect does communicative globalization have on the development of esports? What is the relationship between merchandising and esports? What do communication experts think about esports?
Offering clear insights into this rapidly developing area, this volume will be of great interest to scholars, students, and anyone working in game studies, new media, leisure, sport studies, communication studies, transmedia literacy, and digital culture. |
| format | Online |
| id | doab-20.500.12854ir-87647 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2022 |
| publishDateRange | 2022 |
| publishDateSort | 2022 |
| publisher | Taylor & Francis |
| publisherStr | Taylor & Francis |
| record_format | ojs |
| spelling | doab-20.500.12854ir-876472025-03-23T01:56:27Z Esports and the Media Torres-Toukoumidis, Angel communication;Esports;e-sports;gamers;gaming;livestreaming;live-streaming;marketing;online games;social media;transmedia;twitch streaming;video games;YouTube This book takes a multidisciplinary approach to the question of esports and their role in society. A diverse group of authors tackle the impact of esports and the ways in which it has grown within the entertainment industry around the world. Chapters offer a coherent response to the following questions: What role do esports play in the entertainment industry? What communication skills can be learned through esports? What do the media gain from broadcasting esports? What is the relationship between social networks and esports? What are the main marketing strategies used in esports? What effect does communicative globalization have on the development of esports? What is the relationship between merchandising and esports? What do communication experts think about esports? Offering clear insights into this rapidly developing area, this volume will be of great interest to scholars, students, and anyone working in game studies, new media, leisure, sport studies, communication studies, transmedia literacy, and digital culture. 2022-07-08T04:05:08Z 2022-07-08T04:05:08Z 2022-07-07T10:07:29Z 2022 book OCN: 1305914757 https://library.oapen.org/handle/20.500.12657/57265 9781032222653 9781032226781 9781000652864 https://directory.doabooks.org/handle/20.500.12854/87647 eng Routledge Focus on Digital Media and Culture open access image/jpeg image/jpeg image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International https://library.oapen.org/bitstream/20.500.12657/57265/1/9781000652864.pdf https://library.oapen.org/bitstream/20.500.12657/57265/1/9781000652864.pdf https://library.oapen.org/bitstream/20.500.12657/57265/1/9781000652864.pdf Taylor & Francis Routledge 10.4324/9781003273691 10.4324/9781003273691 fa69b019-f4ee-4979-8d42-c6b6c476b5f0 9781032222653 9781032226781 9781000652864 Routledge 135 open access |
| spellingShingle | communication;Esports;e-sports;gamers;gaming;livestreaming;live-streaming;marketing;online games;social media;transmedia;twitch streaming;video games;YouTube Esports and the Media |
| title | Esports and the Media |
| title_full | Esports and the Media |
| title_fullStr | Esports and the Media |
| title_full_unstemmed | Esports and the Media |
| title_short | Esports and the Media |
| title_sort | esports and the media |
| topic | communication;Esports;e-sports;gamers;gaming;livestreaming;live-streaming;marketing;online games;social media;transmedia;twitch streaming;video games;YouTube |
| topic_facet | communication;Esports;e-sports;gamers;gaming;livestreaming;live-streaming;marketing;online games;social media;transmedia;twitch streaming;video games;YouTube |
| url | OCN: 1305914757 |