Playful Virtual Violence
Violence in video games has been a controversial object of public discourse for several decades. Building upon an extensive ethnographic study of players' emotional practices,this Element provides new insights into the complexity and pleasures of player experiences, contributing to societal and acad...
I tiakina i:
| Kaituhi matua: | |
|---|---|
| Hōputu: | Online |
| Reo: | Ingarihi |
| I whakaputaina: |
Cambridge University Press
2022
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| Ngā marau: | |
| Urunga tuihono: | ONIX_20220809_9781108873079_61 |
| Ngā Tūtohu: |
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
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| _version_ | 1869524724112949248 |
|---|---|
| author | Bareither, Christoph |
| author_browse | Bareither, Christoph |
| author_facet | Bareither, Christoph |
| author_sort | Bareither, Christoph |
| collection | Directory of Open Access Books |
| description | Violence in video games has been a controversial object of public discourse for several decades. Building upon an extensive ethnographic study of players' emotional practices,this Element provides new insights into the complexity and pleasures of player experiences, contributing to societal and academic debate on a critical aspect of video gaming. |
| format | Online |
| id | doab-20.500.12854ir-90863 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2022 |
| publishDateRange | 2022 |
| publishDateSort | 2022 |
| publisher | Cambridge University Press |
| publisherStr | Cambridge University Press |
| record_format | ojs |
| spelling | doab-20.500.12854ir-908632024-03-28T18:40:48Z Playful Virtual Violence Bareither, Christoph history of ideas social sciences thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies thema EDItEUR::N History and Archaeology::NH History::NHT History: specific events and topics::NHTB Social and cultural history Violence in video games has been a controversial object of public discourse for several decades. Building upon an extensive ethnographic study of players' emotional practices,this Element provides new insights into the complexity and pleasures of player experiences, contributing to societal and academic debate on a critical aspect of video gaming. 2022-08-09T07:19:04Z 2022-08-09T07:19:04Z 2020 book ONIX_20220809_9781108873079_61 9781108873079 9781108819435 https://directory.doabooks.org/handle/20.500.12854/90863 eng Social Sciences image/jpeg n/a http://doi.org/10.1017/9781108873079 Cambridge University Press 10.1017/9781108873079 10.1017/9781108873079 12615a55-20f1-4eb5-a6c9-5eb6541f63e5 9781108873079 9781108819435 open access |
| spellingShingle | history of ideas social sciences thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies thema EDItEUR::N History and Archaeology::NH History::NHT History: specific events and topics::NHTB Social and cultural history Bareither, Christoph Playful Virtual Violence |
| title | Playful Virtual Violence |
| title_full | Playful Virtual Violence |
| title_fullStr | Playful Virtual Violence |
| title_full_unstemmed | Playful Virtual Violence |
| title_short | Playful Virtual Violence |
| title_sort | playful virtual violence |
| topic | history of ideas social sciences thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies thema EDItEUR::N History and Archaeology::NH History::NHT History: specific events and topics::NHTB Social and cultural history |
| topic_facet | history of ideas social sciences thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies thema EDItEUR::N History and Archaeology::NH History::NHT History: specific events and topics::NHTB Social and cultural history |
| url | ONIX_20220809_9781108873079_61 |
| work_keys_str_mv | AT bareitherchristoph playfulvirtualviolence |