Wandering Games
An analysis of wandering within different game worlds, viewed through the lenses of work, colonialism, gender, and death. Wandering in games can be a theme, a formal mode, an aesthetic metaphor, or a player action. It can mean walking, escaping, traversing, meandering, or returning. In this book, ga...
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| Formatua: | Online |
| Hizkuntza: | ingelesa |
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The MIT Press
2022
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| Sarrera elektronikoa: | ONIX_20221118_9780262370981_10 |
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Etiketarik gabe, Izan zaitez lehena erregistro honi etiketa jartzen!
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| _version_ | 1869514036211613696 |
|---|---|
| author | Kagen, Melissa |
| author_browse | Kagen, Melissa |
| author_facet | Kagen, Melissa |
| author_sort | Kagen, Melissa |
| collection | Directory of Open Access Books |
| description | An analysis of wandering within different game worlds, viewed through the lenses of work, colonialism, gender, and death. Wandering in games can be a theme, a formal mode, an aesthetic metaphor, or a player action. It can mean walking, escaping, traversing, meandering, or returning. In this book, game studies scholar Melissa Kagen introduces the concept of “wandering games,” exploring the uses of wandering in a variety of game worlds. She shows how the much-derided Walking Simulator—a term that began as an insult, a denigration of games that are less violent, less task-oriented, or less difficult to complete—semi-accidentally tapped into something brilliant: the vast heritage and intellectual history of the concept of walking in fiction, philosophy, pilgrimage, performance, and protest. Kagen examines wandering in a series of games that vary widely in terms of genre, mechanics, themes, player base, studio size, and funding, giving close readings to Return of the Obra Dinn, Eastshade, Ritual of the Moon, 80 Days, Heaven's Vault, Death Stranding, and The Last of Us Part II. Exploring the connotations of wandering within these different game worlds, she considers how ideologies of work, gender, colonialism, and death inflect the ways we wander through digital spaces. Overlapping and intersecting, each provides a multifaceted lens through which to understand what wandering does, lacks, implies, and offers. Kagen's account will attune game designers, players, and scholars to the myriad possibilities of the wandering ludic body. |
| format | Online |
| id | doab-20.500.12854ir-93889 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2022 |
| publishDateRange | 2022 |
| publishDateSort | 2022 |
| publisher | The MIT Press |
| publisherStr | The MIT Press |
| record_format | ojs |
| spelling | doab-20.500.12854ir-938892024-04-14T10:29:14Z Wandering Games Kagen, Melissa walking simulator performance indie pilgrimage colonialism death gender work late capitalism interdisciplinary Return of the Obra Dinn Eastshade Ritual of the Moon 80 Days Heaven's Vault Death Stranding The Last of Us Part The Last of Us Part II thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides thema EDItEUR::U Computing and Information Technology::UY Computer science::UYV Virtual reality thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBG Popular beliefs and controversial knowledge An analysis of wandering within different game worlds, viewed through the lenses of work, colonialism, gender, and death. Wandering in games can be a theme, a formal mode, an aesthetic metaphor, or a player action. It can mean walking, escaping, traversing, meandering, or returning. In this book, game studies scholar Melissa Kagen introduces the concept of “wandering games,” exploring the uses of wandering in a variety of game worlds. She shows how the much-derided Walking Simulator—a term that began as an insult, a denigration of games that are less violent, less task-oriented, or less difficult to complete—semi-accidentally tapped into something brilliant: the vast heritage and intellectual history of the concept of walking in fiction, philosophy, pilgrimage, performance, and protest. Kagen examines wandering in a series of games that vary widely in terms of genre, mechanics, themes, player base, studio size, and funding, giving close readings to Return of the Obra Dinn, Eastshade, Ritual of the Moon, 80 Days, Heaven's Vault, Death Stranding, and The Last of Us Part II. Exploring the connotations of wandering within these different game worlds, she considers how ideologies of work, gender, colonialism, and death inflect the ways we wander through digital spaces. Overlapping and intersecting, each provides a multifaceted lens through which to understand what wandering does, lacks, implies, and offers. Kagen's account will attune game designers, players, and scholars to the myriad possibilities of the wandering ludic body. 2022-11-18T11:05:19Z 2022-11-18T11:05:19Z 2022 book ONIX_20221118_9780262370981_10 9780262370981 9780262544245 https://directory.doabooks.org/handle/20.500.12854/93889 eng The MIT Press image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International https://doi.org/10.7551/mitpress/13856.001.0001 The MIT Press The MIT Press 10.7551/mitpress/13856.001.0001 10.7551/mitpress/13856.001.0001 ae0cf962-f685-4933-93d1-916defa5123d 9780262370981 9780262544245 The MIT Press 216 Cambridge open access |
| spellingShingle | walking simulator performance indie pilgrimage colonialism death gender work late capitalism interdisciplinary Return of the Obra Dinn Eastshade Ritual of the Moon 80 Days Heaven's Vault Death Stranding The Last of Us Part The Last of Us Part II thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides thema EDItEUR::U Computing and Information Technology::UY Computer science::UYV Virtual reality thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBG Popular beliefs and controversial knowledge Kagen, Melissa Wandering Games |
| title | Wandering Games |
| title_full | Wandering Games |
| title_fullStr | Wandering Games |
| title_full_unstemmed | Wandering Games |
| title_short | Wandering Games |
| title_sort | wandering games |
| topic | walking simulator performance indie pilgrimage colonialism death gender work late capitalism interdisciplinary Return of the Obra Dinn Eastshade Ritual of the Moon 80 Days Heaven's Vault Death Stranding The Last of Us Part The Last of Us Part II thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides thema EDItEUR::U Computing and Information Technology::UY Computer science::UYV Virtual reality thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBG Popular beliefs and controversial knowledge |
| topic_facet | walking simulator performance indie pilgrimage colonialism death gender work late capitalism interdisciplinary Return of the Obra Dinn Eastshade Ritual of the Moon 80 Days Heaven's Vault Death Stranding The Last of Us Part The Last of Us Part II thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides thema EDItEUR::U Computing and Information Technology::UY Computer science::UYV Virtual reality thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBG Popular beliefs and controversial knowledge |
| url | ONIX_20221118_9780262370981_10 |
| work_keys_str_mv | AT kagenmelissa wanderinggames |