What is the Avatar?

What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and...

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Автор: Klevjer, Rune
Формат: Online
Мова:Англійська
Опубліковано: transcript Verlag 2022
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Онлайн доступ:ONIX_20221118_9783839445792_13
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author Klevjer, Rune
author_browse Klevjer, Rune
author_facet Klevjer, Rune
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description What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.
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spelling doab-20.500.12854ir-939002025-08-13T13:41:31Z What is the Avatar? Klevjer, Rune Videogames Avatar Fictionality Cinema Virtual Reality Media Computer Games Media Aesthetics Media Theory Media Studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch. 2022-11-19T04:00:45Z 2022-11-19T04:00:45Z 2022-11-18T16:27:58Z 2022 book ONIX_20221118_9783839445792_13 OCN: 1350571631 https://library.oapen.org/handle/20.500.12657/59406 9783839445792 9783837645798 https://directory.doabooks.org/handle/20.500.12854/93900 eng Game Studies open access image/jpeg image/jpeg image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International https://library.oapen.org/bitstream/20.500.12657/59406/1/9783839445792.pdf https://library.oapen.org/bitstream/20.500.12657/59406/1/9783839445792.pdf https://library.oapen.org/bitstream/20.500.12657/59406/1/9783839445792.pdf transcript Verlag transcript Verlag 10.14361/9783839445792 10.14361/9783839445792 7e97f9b9-be2b-4d9c-a928-3c8ebdfa443c 9783839445792 9783837645798 transcript Verlag 242 Bielefeld open access
spellingShingle Videogames
Avatar
Fictionality
Cinema
Virtual Reality
Media
Computer Games
Media Aesthetics
Media Theory
Media Studies
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
Klevjer, Rune
What is the Avatar?
title What is the Avatar?
title_full What is the Avatar?
title_fullStr What is the Avatar?
title_full_unstemmed What is the Avatar?
title_short What is the Avatar?
title_sort what is the avatar
topic Videogames
Avatar
Fictionality
Cinema
Virtual Reality
Media
Computer Games
Media Aesthetics
Media Theory
Media Studies
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
topic_facet Videogames
Avatar
Fictionality
Cinema
Virtual Reality
Media
Computer Games
Media Aesthetics
Media Theory
Media Studies
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
url ONIX_20221118_9783839445792_13
work_keys_str_mv AT klevjerrune whatistheavatar