What is the Avatar?
What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and...
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| Автор: | |
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| Формат: | Online |
| Мова: | Англійська |
| Опубліковано: |
transcript Verlag
2022
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| Предмети: | |
| Онлайн доступ: | ONIX_20221118_9783839445792_13 |
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| _version_ | 1869531343790014464 |
|---|---|
| author | Klevjer, Rune |
| author_browse | Klevjer, Rune |
| author_facet | Klevjer, Rune |
| author_sort | Klevjer, Rune |
| collection | Directory of Open Access Books |
| description | What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch. |
| format | Online |
| id | doab-20.500.12854ir-93900 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2022 |
| publishDateRange | 2022 |
| publishDateSort | 2022 |
| publisher | transcript Verlag |
| publisherStr | transcript Verlag |
| record_format | ojs |
| spelling | doab-20.500.12854ir-939002025-08-13T13:41:31Z What is the Avatar? Klevjer, Rune Videogames Avatar Fictionality Cinema Virtual Reality Media Computer Games Media Aesthetics Media Theory Media Studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch. 2022-11-19T04:00:45Z 2022-11-19T04:00:45Z 2022-11-18T16:27:58Z 2022 book ONIX_20221118_9783839445792_13 OCN: 1350571631 https://library.oapen.org/handle/20.500.12657/59406 9783839445792 9783837645798 https://directory.doabooks.org/handle/20.500.12854/93900 eng Game Studies open access image/jpeg image/jpeg image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International https://library.oapen.org/bitstream/20.500.12657/59406/1/9783839445792.pdf https://library.oapen.org/bitstream/20.500.12657/59406/1/9783839445792.pdf https://library.oapen.org/bitstream/20.500.12657/59406/1/9783839445792.pdf transcript Verlag transcript Verlag 10.14361/9783839445792 10.14361/9783839445792 7e97f9b9-be2b-4d9c-a928-3c8ebdfa443c 9783839445792 9783837645798 transcript Verlag 242 Bielefeld open access |
| spellingShingle | Videogames Avatar Fictionality Cinema Virtual Reality Media Computer Games Media Aesthetics Media Theory Media Studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies Klevjer, Rune What is the Avatar? |
| title | What is the Avatar? |
| title_full | What is the Avatar? |
| title_fullStr | What is the Avatar? |
| title_full_unstemmed | What is the Avatar? |
| title_short | What is the Avatar? |
| title_sort | what is the avatar |
| topic | Videogames Avatar Fictionality Cinema Virtual Reality Media Computer Games Media Aesthetics Media Theory Media Studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies |
| topic_facet | Videogames Avatar Fictionality Cinema Virtual Reality Media Computer Games Media Aesthetics Media Theory Media Studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies |
| url | ONIX_20221118_9783839445792_13 |
| work_keys_str_mv | AT klevjerrune whatistheavatar |