Computer Game Development

Computer games are a billion-dollar business. In 2021, the value of the gaming industry was about 200 billion US dollars. This book describes some modern approaches, procedures, algorithms, and devices in computer gaming. It includes information on classifications and types of games, technical means...

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Aineistotyyppi: Online
Kieli:englanti
Julkaistu: IntechOpen 2023
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Linkit:ONIX_20230215_9781803555652_95
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collection Directory of Open Access Books
description Computer games are a billion-dollar business. In 2021, the value of the gaming industry was about 200 billion US dollars. This book describes some modern approaches, procedures, algorithms, and devices in computer gaming. It includes information on classifications and types of games, technical means of game systems, game consoles, and the newest tools based on extended reality (XR) technologies. Furthermore, the book discusses visualization and 3D computer graphics, game cores (engines) and platforms, genre selection, story design, and trends in game design. It also includes formalizations, algorithms, and tools for a game theory and examines the use of virtual reality and related technologies in modern game user interfaces. Lastly, the book discusses optimizations, testing, and presentations of games and examines the sociological impacts of computer games.
format Online
id doab-20.500.12854ir-97055
institution Directory of Open Access Books
language eng
publishDate 2023
publishDateRange 2023
publishDateSort 2023
publisher IntechOpen
publisherStr IntechOpen
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spelling doab-20.500.12854ir-970552024-04-14T10:29:16Z Computer Game Development Sobota, Branislav Graphical & digital media applications thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGD Desktop publishing Computer games are a billion-dollar business. In 2021, the value of the gaming industry was about 200 billion US dollars. This book describes some modern approaches, procedures, algorithms, and devices in computer gaming. It includes information on classifications and types of games, technical means of game systems, game consoles, and the newest tools based on extended reality (XR) technologies. Furthermore, the book discusses visualization and 3D computer graphics, game cores (engines) and platforms, genre selection, story design, and trends in game design. It also includes formalizations, algorithms, and tools for a game theory and examines the use of virtual reality and related technologies in modern game user interfaces. Lastly, the book discusses optimizations, testing, and presentations of games and examines the sociological impacts of computer games. 2023-02-15T14:37:57Z 2023-02-15T14:37:57Z 2022 book ONIX_20230215_9781803555652_95 9781803555652 9781803555645 9781803555669 https://directory.doabooks.org/handle/20.500.12854/97055 eng image/jpeg n/a https://www.intechopen.com/books/11192 https://mts.intechopen.com/storage/books/11192/authors_book/authors_book.pdf IntechOpen IntechOpen 10.5772/intechopen.97983 10.5772/intechopen.97983 78a36484-2c0c-47cb-ad67-2b9f5cd4a8f6 9781803555652 9781803555645 9781803555669 IntechOpen 180 open access
spellingShingle Graphical & digital media applications
thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGD Desktop publishing
Computer Game Development
title Computer Game Development
title_full Computer Game Development
title_fullStr Computer Game Development
title_full_unstemmed Computer Game Development
title_short Computer Game Development
title_sort computer game development
topic Graphical & digital media applications
thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGD Desktop publishing
topic_facet Graphical & digital media applications
thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGD Desktop publishing
url ONIX_20230215_9781803555652_95