The Art of Adaptation in Film and Video Games
This Special Issue of Arts explores the art and practice of adaptation in several different mediums with a focus on film and video games. The topics covered include experimental game design, narrative design, film and trauma, games adapted from literature, video game cinema, film and the pandemic, f...
محفوظ في:
| التنسيق: | Online |
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| اللغة: | الإنجليزية |
| منشور في: |
MDPI - Multidisciplinary Digital Publishing Institute
2023
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| الموضوعات: | |
| الوصول للمادة أونلاين: | ONIX_20230220_9783036549002_38 |
| الوسوم: |
لا توجد وسوم, كن أول من يضع وسما على هذه التسجيلة!
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| _version_ | 1869527340581650432 |
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| collection | Directory of Open Access Books |
| description | This Special Issue of Arts explores the art and practice of adaptation in several different mediums with a focus on film and video games. The topics covered include experimental game design, narrative design, film and trauma, games adapted from literature, video game cinema, film and the pandemic, film and the environment, film and immigration, and film and culture. |
| format | Online |
| id | doab-20.500.12854ir-97435 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2023 |
| publishDateRange | 2023 |
| publishDateSort | 2023 |
| publisher | MDPI - Multidisciplinary Digital Publishing Institute |
| publisherStr | MDPI - Multidisciplinary Digital Publishing Institute |
| record_format | ojs |
| spelling | doab-20.500.12854ir-974352024-03-23T21:37:03Z The Art of Adaptation in Film and Video Games Thomas, Christian Mulan adaptation Disney Orientalism cultural authenticity cultural palimpsest Chinese cinema science fiction The Wandering Earth patricide patrilineality nationalism media mass culture film digital games film adaptation experimental game design game design process documentation T.S. Eliot Prufrock remediation comic strip animated film split screen video poem YouTube dramatic monologue photographic montage Contagion propaganda pandemic premediation Steven Soderbergh Scott Z. Burns transit migrants empathy liminal spaces Bildungsroman modernity videogames Shakespeare Tale of a Forest biodiversity documentary ecocriticism environmental narrative forest nature photography nostalgia species video games game studies Star Wars George Lucas game reviews criticism thematic analysis Japanese video games game localization cultural adaptation localization approaches localization strategies domestication foreignization reception trauma origin psychoanalysis repetition impossibility loss representation extremity writing image failure memoir missed experience creative writing studies screenwriting video game narrative design interactive writing horror film horror video games survival horror character development sci-fi thriller genre tropes methodology n/a thema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinema thema EDItEUR::A The Arts::AT Performing arts::ATJ Television This Special Issue of Arts explores the art and practice of adaptation in several different mediums with a focus on film and video games. The topics covered include experimental game design, narrative design, film and trauma, games adapted from literature, video game cinema, film and the pandemic, film and the environment, film and immigration, and film and culture. 2023-02-20T16:44:21Z 2023-02-20T16:44:21Z 2022 book ONIX_20230220_9783036549002_38 9783036549002 9783036548999 https://directory.doabooks.org/handle/20.500.12854/97435 eng image/jpeg Attribution 4.0 International https://mdpi.com/books/pdfview/book/5956 MDPI - Multidisciplinary Digital Publishing Institute 10.3390/books978-3-0365-4899-9 10.3390/books978-3-0365-4899-9 46cabcaa-dd94-4bfe-87b4-55023c1b36d0 9783036549002 9783036548999 254 Basel open access |
| spellingShingle | Mulan adaptation Disney Orientalism cultural authenticity cultural palimpsest Chinese cinema science fiction The Wandering Earth patricide patrilineality nationalism media mass culture film digital games film adaptation experimental game design game design process documentation T.S. Eliot Prufrock remediation comic strip animated film split screen video poem YouTube dramatic monologue photographic montage Contagion propaganda pandemic premediation Steven Soderbergh Scott Z. Burns transit migrants empathy liminal spaces Bildungsroman modernity videogames Shakespeare Tale of a Forest biodiversity documentary ecocriticism environmental narrative forest nature photography nostalgia species video games game studies Star Wars George Lucas game reviews criticism thematic analysis Japanese video games game localization cultural adaptation localization approaches localization strategies domestication foreignization reception trauma origin psychoanalysis repetition impossibility loss representation extremity writing image failure memoir missed experience creative writing studies screenwriting video game narrative design interactive writing horror film horror video games survival horror character development sci-fi thriller genre tropes methodology n/a thema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinema thema EDItEUR::A The Arts::AT Performing arts::ATJ Television The Art of Adaptation in Film and Video Games |
| title | The Art of Adaptation in Film and Video Games |
| title_full | The Art of Adaptation in Film and Video Games |
| title_fullStr | The Art of Adaptation in Film and Video Games |
| title_full_unstemmed | The Art of Adaptation in Film and Video Games |
| title_short | The Art of Adaptation in Film and Video Games |
| title_sort | art of adaptation in film and video games |
| topic | Mulan adaptation Disney Orientalism cultural authenticity cultural palimpsest Chinese cinema science fiction The Wandering Earth patricide patrilineality nationalism media mass culture film digital games film adaptation experimental game design game design process documentation T.S. Eliot Prufrock remediation comic strip animated film split screen video poem YouTube dramatic monologue photographic montage Contagion propaganda pandemic premediation Steven Soderbergh Scott Z. Burns transit migrants empathy liminal spaces Bildungsroman modernity videogames Shakespeare Tale of a Forest biodiversity documentary ecocriticism environmental narrative forest nature photography nostalgia species video games game studies Star Wars George Lucas game reviews criticism thematic analysis Japanese video games game localization cultural adaptation localization approaches localization strategies domestication foreignization reception trauma origin psychoanalysis repetition impossibility loss representation extremity writing image failure memoir missed experience creative writing studies screenwriting video game narrative design interactive writing horror film horror video games survival horror character development sci-fi thriller genre tropes methodology n/a thema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinema thema EDItEUR::A The Arts::AT Performing arts::ATJ Television |
| topic_facet | Mulan adaptation Disney Orientalism cultural authenticity cultural palimpsest Chinese cinema science fiction The Wandering Earth patricide patrilineality nationalism media mass culture film digital games film adaptation experimental game design game design process documentation T.S. Eliot Prufrock remediation comic strip animated film split screen video poem YouTube dramatic monologue photographic montage Contagion propaganda pandemic premediation Steven Soderbergh Scott Z. Burns transit migrants empathy liminal spaces Bildungsroman modernity videogames Shakespeare Tale of a Forest biodiversity documentary ecocriticism environmental narrative forest nature photography nostalgia species video games game studies Star Wars George Lucas game reviews criticism thematic analysis Japanese video games game localization cultural adaptation localization approaches localization strategies domestication foreignization reception trauma origin psychoanalysis repetition impossibility loss representation extremity writing image failure memoir missed experience creative writing studies screenwriting video game narrative design interactive writing horror film horror video games survival horror character development sci-fi thriller genre tropes methodology n/a thema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinema thema EDItEUR::A The Arts::AT Performing arts::ATJ Television |
| url | ONIX_20230220_9783036549002_38 |