Videogames and Agency

Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn ref...

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1. Verfasser: Bódi, Bettina
Format: Online
Sprache:Englisch
Veröffentlicht: Taylor & Francis 2023
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Online-Zugang:OCN: 1348178430
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author Bódi, Bettina
author_browse Bódi, Bettina
author_facet Bódi, Bettina
author_sort Bódi, Bettina
collection Directory of Open Access Books
description Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles. What can we learn from existing theories around agency? How do paratextual materials reflect design intention with regards to what the player can and cannot do in a videogame? How does game design shape the possibility space for player action? Through these questions and selected case studies that include AAA and independent games alike, the book presents a unique approach to studying agency that combines game design, game studies, and game developer discourse. By doing so, the book examines what discourses around player action, as well as a game’s design can reveal about the nature of agency and videogame aesthetics. This book will appeal to readers specifically interested in videogames, such as game studies scholars or game designers, but also to media studies students and media and screen studies scholars less familiar with digital games. The Open Access version of this book, available at http://www.taylorfrancis.com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license.
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spelling doab-20.500.12854ir-976742025-05-20T05:28:49Z Videogames and Agency Bódi, Bettina agency;game design;game development;game studies;paratext;player action;videogame;video games thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles. What can we learn from existing theories around agency? How do paratextual materials reflect design intention with regards to what the player can and cannot do in a videogame? How does game design shape the possibility space for player action? Through these questions and selected case studies that include AAA and independent games alike, the book presents a unique approach to studying agency that combines game design, game studies, and game developer discourse. By doing so, the book examines what discourses around player action, as well as a game’s design can reveal about the nature of agency and videogame aesthetics. This book will appeal to readers specifically interested in videogames, such as game studies scholars or game designers, but also to media studies students and media and screen studies scholars less familiar with digital games. The Open Access version of this book, available at http://www.taylorfrancis.com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license. 2023-03-03T04:23:08Z 2023-03-03T04:23:08Z 2023-02-15T15:24:12Z 2023 book OCN: 1348178430 https://library.oapen.org/handle/20.500.12657/61359 9781003298786 9781032288475 9781032285092 https://directory.doabooks.org/handle/20.500.12854/97674 eng Routledge Advances in Game Studies open access image/jpeg image/jpeg image/jpeg image/jpeg image/jpeg image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International https://library.oapen.org/bitstream/20.500.12657/61359/1/9781000829860.pdf https://library.oapen.org/bitstream/20.500.12657/61359/1/9781000829860.pdf https://library.oapen.org/bitstream/20.500.12657/61359/1/9781000829860.pdf https://library.oapen.org/bitstream/20.500.12657/61359/1/9781000829860.pdf https://library.oapen.org/bitstream/20.500.12657/61359/1/9781000829860.pdf https://library.oapen.org/bitstream/20.500.12657/61359/1/9781000829860.pdf Taylor & Francis Routledge 10.4324/9781003298786 10.4324/9781003298786 fa69b019-f4ee-4979-8d42-c6b6c476b5f0 UK Research and Innovation 9781003298786 9781032288475 9781032285092 Routledge 226 open access
spellingShingle agency;game design;game development;game studies;paratext;player action;videogame;video games
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture
Bódi, Bettina
Videogames and Agency
title Videogames and Agency
title_full Videogames and Agency
title_fullStr Videogames and Agency
title_full_unstemmed Videogames and Agency
title_short Videogames and Agency
title_sort videogames and agency
topic agency;game design;game development;game studies;paratext;player action;videogame;video games
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture
topic_facet agency;game design;game development;game studies;paratext;player action;videogame;video games
thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture
url OCN: 1348178430
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