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Boredom, Shanzhai, and Digitisation in the Time of Creative China
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Similar Items: Boredom, Shanzhai, and Digitisation in the Time of Creative China
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Boredom, Shanzhai, and Digitisation in the Time of Creative China
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Attending [to] Futures
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Studio Properties
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Design, Gestaltung, Formatività
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TRANSACTING AS ART, DESIGN AND ARCHITECTURE
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Artistic Cartography and Design Explorations Towards the Pluriverse
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The Petroleum Manga: A Project by Marina Zurkow
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Time-Based Design Paradigms
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Chapter Artful care for self and others in daily design practice
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Advancements in Design Research
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Creative Business in Australia
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Chapter Design for transformation. Unlock competencies for coping complexity
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Chapter Connectivity and creativity in times of conflict
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The Prize of Success
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From Human-centered to More-than-Human-Design
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Design Tools
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Kritik und Design
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Chapter I’ll be there for you
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Extended store
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Histórias do Design em Minas Gerais II
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Design coletivo
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Wie gestalten wir Gesellschaft?
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ICS Materials
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Chapter FASHION ARCHIVE AS METAMEDIUM
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Topic: creativity
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Topic: thema EDItEUR::A The Arts::AB The arts: general topics
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Higher Education
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The cognitive, emotional and neural correlates of creativity
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MoMoWo. Women designers, craftswomen, architects and engineers between 1918 and 1945
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Traduire le double langage : double jeu et double sens
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Leadership
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Razvojni dejavniki v Sloveniji – ustvarjalnost in naložbe
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Brain Stimulation and Behavioral Change
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Chapter The impact of the coronavirus pandemic on advertising communication of brands in the outdoor space. Real-time marketing in practice
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Multiculturalism and Interculturalism
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Sustainable E-learning and Education with Intelligence
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The Emerging Role of Intelligence in the World of the Future
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Religious Experience in the Hindu Tradition
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Geografski pogledi na družbo znanja v Sloveniji
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Whose Book Is it Anyway?
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Chapter Digital storytelling - brand narratives in social media (analysis based on the example of the "Vianek" brand)
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Chapter Il lavoro e l’Intelligenza Artificiale generativa
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Chapter Psia Kość! Linguistic creativity in the names of board and card games
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Chapter Introduction
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Creativity, Society, and the Role of Socially Engaged Art in Higher Arts Education
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Življenjsko okolje ustvarjalnih ljudi v Sloveniji
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Music: Its Theologies and Spiritualities
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Women's Creativity since the Modern Movement (1918–2018)
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Explaining Imagination
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Technology in Learning
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Topic: thema EDItEUR::A The Arts::AK Design, Industrial and commercial arts, illustration
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Topic: thema EDItEUR::A The Arts::AB The arts: general topics
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Chapter 1 Critically mapping a wicked solution to food insecurity
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Critical by Design?
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Fuzzy Boundaries
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Design Philosophy after the Technology Turn
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Aesthetic Femininity and Domestic Modernity in Late Victorian Advice Literature
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Technische Fiktionen
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User Experience + Artificial Intelligence
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Large Housing Estates under Socialism
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Design Participation
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Buch-Aisthesis
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Arts-Based Methods for Decolonising Participatory Research
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Wie gestalten wir Gesellschaft?
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Die kulturelle Logik der Objekte
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Chapter 2 Advancing Afrikan Sustainable Design
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Stardesigner oder Gestalter des Alltäglichen?
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Creative Business in Australia
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Practicing Sovereignty
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Shape Computation
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Drawing and Experiencing Architecture
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Boredom, Shanzhai, and Digitisation in the Time of Creative China
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Critical by Design? Genealogies, Practices, Positions
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Minding Her Business
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Was ist Public Interest Design?
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More-Than-Human Design in Practice
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