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Pwnc: Educational equipment and technology, computer-aided learning (CAL)

  • Pwnc: bic Book Industry Communication::J Society & social sciences::JN Education::JNV Educational eq...
  • Pwnc: bic Book Industry Communication::P Mathematics & science::PD Science: general issues::PDR Impa...
  • Pwnc: thema EDItEUR::J Society and Social Sciences::JN Education::JNV Educational equipment and tech...
  • Pwnc: thema EDItEUR::P Mathematics and Science::PD Science: general issues::PDR Impact of science an...
  • Dangoswch eitemau fel canlyniadau chwilio
  • Archwiliwch sianeli cysylltiedig
  • Quick Look
    The Civic Potential of Video Games

Pwnc: Impact of science and technology on society

  • Pwnc: bic Book Industry Communication::J Society & social sciences::JN Education::JNV Educational eq...
  • Pwnc: bic Book Industry Communication::P Mathematics & science::PD Science: general issues::PDR Impa...
  • Pwnc: thema EDItEUR::J Society and Social Sciences::JN Education::JNV Educational equipment and tech...
  • Pwnc: thema EDItEUR::P Mathematics and Science::PD Science: general issues::PDR Impact of science an...
  • Dangoswch eitemau fel canlyniadau chwilio
  • Archwiliwch sianeli cysylltiedig
  • Quick Look
    The Civic Potential of Video Games

Awdur: Evans, Chris

  • Dangoswch eitemau fel canlyniadau chwilio
  • Archwiliwch sianeli cysylltiedig
  • Quick Look
    The Civic Potential of Video Games

Awdur: Kahne, Joseph

  • Dangoswch eitemau fel canlyniadau chwilio
  • Archwiliwch sianeli cysylltiedig
  • Quick Look
    The Civic Potential of Video Games

Eitemau Tebyg: The Civic Potential of Video Games

  • Gweld Cofnod
  • Archwiliwch sianeli cysylltiedig
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    Confronting the Challenges of Participatory Culture
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    Kids and Credibility
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    The Future of Learning Institutions in a Digital Age
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    Young People, Ethics, and the New Digital Media
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    Living and Learning with New Media
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    CHEMIE PUR – Unterrichten in der Natur
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    The Class
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    Perspectivas educacionais e novas demandas
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    Memes e educação na cibercultura
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    Hanging Out, Messing Around, and Geeking Out
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    Cutting-Edge Innovations in Teaching, Leadership, Technology, and Assessment
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    Partizipative Mediendidaktik
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    Flipped Classroom im Physikunterricht
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    Computational Thinking Education in K–12
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    A New Perspective on Education in the Digital Age
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    Die Entwicklung der Professionellen Unterrichtswahrnehmung im Lehr-Lern-Labor Seminar
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    Uso del software GeoGebra en el aprendizaje de las funciones cuadráticas
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    Competencias digitales y autorregulación para el aprendizaje en estudiantes universitarios
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    The Future of Scholarly Publishing
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    Getting Early Childhood Educators Up and Running
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    How Much and What Kind?
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    Moving Beyond Screen Time
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    Humanities in the Time of AI
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    The Class

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