Anar al contingut

Welcome to University of UNSW, Bengaluru

  • Home
    • English
    • Deutsch
    • Español
    • Français
    • Italiano
    • 日本語
    • Nederlands
    • Português
    • Português (Brasil)
    • 中文(简体)
    • 中文(繁體)
    • Türkçe
    • עברית
    • Gaeilge
    • Cymraeg
    • Ελληνικά
    • Català
    • Euskara
    • Русский
    • Čeština
    • Suomi
    • Svenska
    • polski
    • Dansk
    • slovenščina
    • اللغة العربية
    • বাংলা
    • Galego
    • Tiếng Việt
    • Hrvatski
    • हिंदी
    • Հայերէն
    • Українська
    • Sámegiella
    • Монгол
    • Māori
  • Sign In
Avançada
  • Canals
Cercar a més canals:

Tema: Virtual Reality

  • Tema: AI
  • Tema: Augmented Reality
  • Tema: Avatar
  • Tema: Digital Twins
  • Tema: Fashion
  • Tema: Gaming
  • Tema: NFT
  • Tema: VR
  • Tema: blockchain
  • Tema: digital twins
  • Tema: thema EDItEUR::J Society and Social Sciences::JH Sociology and anthropology::JHB Sociology
  • Tema: thema EDItEUR::L Law
  • Tema: thema EDItEUR::P Mathematics and Science::PD Science: general issues::PDR Impact of science an...
  • Tema: thema EDItEUR::U Computing and Information Technology::UY Computer science::UYQ Artificial int...
  • Tema: thema EDItEUR::U Computing and Information Technology::UY Computer science::UYV Virtual realit...
  • Tema: AR
  • Tema: Air Traffic Control System (ATCS)
  • Tema: Algorithm
  • Tema: Algorithms
  • Tema: Alphabet
  • Tema: Artificial intelligence
  • Tema: Blockchain
  • Tema: Budapest
  • Tema: Business Intelligence
  • Tema: Central Bank Digital Currencies
  • Tema: ChatGPT
  • Tema: Climate crisis
  • Mostrar elements com a resultats de cerca
  • Explora canals relacionats
  • Vista ràpida
    Chapter Assessing the impact of immersive versus desktop virtual reality shopping experiences in the fashion industry metaverse
  • Vista ràpida
    Fantasies of Virtual Reality
  • Vista ràpida
    Rechtsfragen virtueller Welten
  • Vista ràpida
    Gaming the Metaverse
  • Vista ràpida
    Infrastructures of Reality: Metaverse Stories, Spaces, Bodies

Tema: thema EDItEUR::A The Arts::AK Design, Industrial and commercial arts, illustration::AKP Product design

  • Tema: AI
  • Tema: Augmented Reality
  • Tema: Avatar
  • Tema: Digital Twins
  • Tema: Fashion
  • Tema: Gaming
  • Tema: NFT
  • Tema: VR
  • Tema: blockchain
  • Tema: digital twins
  • Tema: thema EDItEUR::J Society and Social Sciences::JH Sociology and anthropology::JHB Sociology
  • Tema: thema EDItEUR::L Law
  • Tema: thema EDItEUR::P Mathematics and Science::PD Science: general issues::PDR Impact of science an...
  • Tema: thema EDItEUR::U Computing and Information Technology::UY Computer science::UYQ Artificial int...
  • Tema: thema EDItEUR::U Computing and Information Technology::UY Computer science::UYV Virtual realit...
  • Tema: AR
  • Tema: Air Traffic Control System (ATCS)
  • Tema: Algorithm
  • Tema: Algorithms
  • Tema: Alphabet
  • Tema: Artificial intelligence
  • Tema: Blockchain
  • Tema: Budapest
  • Tema: Business Intelligence
  • Tema: Central Bank Digital Currencies
  • Tema: ChatGPT
  • Tema: Climate crisis
  • Mostrar elements com a resultats de cerca
  • Explora canals relacionats
  • Vista ràpida
    Chapter Distance
  • Vista ràpida
    Chapter Metaphysical instruments
  • Vista ràpida
    Chapter Assessing the impact of immersive versus desktop virtual reality shopping experiences in the fashion industry metaverse
  • Vista ràpida
    Chapter What is furniture in the metaverse for?

Autor: Bory, Paolo

  • Autor: Carter, Marcus
  • Autor: Dang, Yingxu
  • Autor: Darzentas, Dimitrios
  • Autor: Di Roma, Annalisa
  • Autor: Egliston, Ben
  • Autor: Ferrari-Garcia, Paola
  • Autor: Fiorentino, Michele
  • Autor: Fragoso-Terreros, Jordi
  • Autor: Grossi, Lucilla
  • Autor: Guerrini, Luca
  • Autor: Helgason, Ingi
  • Autor: Hesselbein, Chris
  • Autor: Hocking, Lynne
  • Autor: Liu, Zhenyu
  • Autor: Lobo-Barrera, Alejandro
  • Autor: Marina Ricci, Marina
  • Autor: Mooij, Annelieke
  • Autor: Nazareth, Ian
  • Autor: Niessen, Niels
  • Autor: Olguin-Simon, Heriberto
  • Autor: Panneels, Inge
  • Autor: Peña-Rios, Ximena
  • Autor: Pous-Pierson, Patricio
  • Autor: Shillito, Ann-Marie
  • Autor: Smyth, Michael
  • Autor: Spitalier-Tron, Nicolás
  • Autor: Toledo-Galindo, Fabiola
  • Autor: Torres-Cazares, Julio
  • Mostrar elements com a resultats de cerca
  • Explora canals relacionats
  • Vista ràpida
    Infrastructures of Reality: Metaverse Stories, Spaces, Bodies

Autor: Cabezas-Hernandez, Roberto

  • Autor: Carter, Marcus
  • Autor: Dang, Yingxu
  • Autor: Darzentas, Dimitrios
  • Autor: Di Roma, Annalisa
  • Autor: Egliston, Ben
  • Autor: Ferrari-Garcia, Paola
  • Autor: Fiorentino, Michele
  • Autor: Fragoso-Terreros, Jordi
  • Autor: Grossi, Lucilla
  • Autor: Guerrini, Luca
  • Autor: Helgason, Ingi
  • Autor: Hesselbein, Chris
  • Autor: Hocking, Lynne
  • Autor: Liu, Zhenyu
  • Autor: Lobo-Barrera, Alejandro
  • Autor: Marina Ricci, Marina
  • Autor: Mooij, Annelieke
  • Autor: Nazareth, Ian
  • Autor: Niessen, Niels
  • Autor: Olguin-Simon, Heriberto
  • Autor: Panneels, Inge
  • Autor: Peña-Rios, Ximena
  • Autor: Pous-Pierson, Patricio
  • Autor: Shillito, Ann-Marie
  • Autor: Smyth, Michael
  • Autor: Spitalier-Tron, Nicolás
  • Autor: Toledo-Galindo, Fabiola
  • Autor: Torres-Cazares, Julio
  • Mostrar elements com a resultats de cerca
  • Explora canals relacionats
  • Vista ràpida
    Chapter Metaphysical instruments

Ítems similars: A Geography of Unconventional Tourist Mobility: New Approaches and Methodologies

  • Ítems similars: Chapter Distance
  • Ítems similars: Chapter Metaphysical instruments
  • Ítems similars: Chapter The metapolis – cities between a ripple and a blur
  • Ítems similars: Chapter Assessing the impact of immersive versus desktop virtual reality shopping ex...
  • Ítems similars: Chapter Fashion and the metaverse
  • Ítems similars: Chapter What is furniture in the metaverse for?
  • Ítems similars: Il mercato dei non fungible tokens tra arte, moda e gamification
  • Ítems similars: Applied Data Science and Smart Systems
  • Ítems similars: Fantasies of Virtual Reality
  • Ítems similars: Governance and Control of Data and Digital Economy in the European Single Market
  • Ítems similars: Rechtsfragen virtueller Welten
  • Ítems similars: Gaming the Metaverse
  • Ítems similars: Infrastructures of Reality: Metaverse Stories, Spaces, Bodies
  • Ítems similars: Chancen und Grenzen im Digitalwirtschaftsrecht
  • Ítems similars: Democratic Culture in the Metaverse
  • Ítems similars: Resisting Big Tech
  • Ítems similars: Objective Information Theory
  • Veure Registre
  • Explora canals relacionats
  • Vista ràpida
    Chapter Tourist and recreational activity of patients at Wieniec-Zdrój Health Resort during rehabilitation
  • Vista ràpida
    Chapter Who needs tourism (for happiness)? Report from the discussion
  • Vista ràpida
    Who needs tourism?
  • Vista ràpida
    Chapter The potential of astro-tourism in Poland: Gwiezdne Dolistowie in the Bieszczady mountains
  • Vista ràpida
    Chapter Colonization or urbanization: Towards a detailed analysis of the transformation of tourism space based on the districts of Kołobrzeg
  • Vista ràpida
    Chapter Od Redakcji
  • Vista ràpida
    Chapter Tourism and recreation as therapy for people with obesity
  • Vista ràpida
    Chapter Social media as a marketing tool: The example of five-star hotels in Gdansk
  • Vista ràpida
    Chapter Chernobyl Exclusion Zone as a tourist attraction
  • Vista ràpida
    Chapter About natural signs in tourism, the challenges of their interpretation, and symbols determining the rules of conduct after the occurrence of selected phenomena
  • Vista ràpida
    Chapter Interactive map of cultural parks in Wietrzychowice and Sarnowo
  • Vista ràpida
    Staging Visitation
  • Vista ràpida
    Customer Insight in Tourism
  • Vista ràpida
    Customer Insight in Tourism
  • Vista ràpida
    Marketing for Sustainable Tourism
  • Vista ràpida
    Tourism, Smart Specialization and Sustainable Development
  • Vista ràpida
    Sustainability and Visitor Management in Tourist Historic Cities
  • Vista ràpida
    Ambiance, Tourism and the City
  • Vista ràpida
    Journal of Tourism and Heritage Research
  • Vista ràpida
    The Impact of Tourism in East Africa
  • Vista ràpida
    Sustainable Tourism - Ways to Counteract the Negative Effects of Overtourism at Tourist Attractions and Destinations
  • Vista ràpida
    Sustainable Directions in Tourism
  • Vista ràpida
    Adventures in Small Tourism
  • Vista ràpida
    Heritage Tourism and Sustainable City Dynamics

Ítems similars: Regulating the Metaverse Economy

  • Ítems similars: Chapter Distance
  • Ítems similars: Chapter Metaphysical instruments
  • Ítems similars: Chapter The metapolis – cities between a ripple and a blur
  • Ítems similars: Chapter Assessing the impact of immersive versus desktop virtual reality shopping ex...
  • Ítems similars: Chapter Fashion and the metaverse
  • Ítems similars: Chapter What is furniture in the metaverse for?
  • Ítems similars: Il mercato dei non fungible tokens tra arte, moda e gamification
  • Ítems similars: Applied Data Science and Smart Systems
  • Ítems similars: Fantasies of Virtual Reality
  • Ítems similars: Governance and Control of Data and Digital Economy in the European Single Market
  • Ítems similars: Rechtsfragen virtueller Welten
  • Ítems similars: Gaming the Metaverse
  • Ítems similars: Infrastructures of Reality: Metaverse Stories, Spaces, Bodies
  • Ítems similars: Chancen und Grenzen im Digitalwirtschaftsrecht
  • Ítems similars: Democratic Culture in the Metaverse
  • Ítems similars: Resisting Big Tech
  • Ítems similars: Objective Information Theory
  • Veure Registre
  • Explora canals relacionats
  • Vista ràpida
    A Research Agenda for Financial Law and Regulation
  • Vista ràpida
    The SWIFT Affair
  • Vista ràpida
    Journal of Metaverse
  • Vista ràpida
    Bitcoin and Beyond
  • Vista ràpida
    Transnational Organized Crime
  • Vista ràpida
    Journal of Economic Criminology
  • Vista ràpida
    Automated Suspicion Algorithms
  • Vista ràpida
    Chapter Introducing the material experience concept in the metaverse and in virtual environments
  • Vista ràpida
    Chapter Fashion and the metaverse
  • Vista ràpida
    NFTs, Blockchain, Cryptocurrency, Metaverse
  • Vista ràpida
    Chapter What is furniture in the metaverse for?
  • Vista ràpida
    Gaming the Metaverse
  • Vista ràpida
    Chapter Assessing the impact of immersive versus desktop virtual reality shopping experiences in the fashion industry metaverse
  • Vista ràpida
    Democratic Culture in the Metaverse
  • Vista ràpida
    Fintech, Business, and Development
  • Vista ràpida
    Infrastructures of Reality: Metaverse Stories, Spaces, Bodies
  • Vista ràpida
    Chapter 13: Fashion in the metaverse
  • Vista ràpida
    Rechtsfragen virtueller Welten
  • Vista ràpida
    Blockchain and Cryptocurrencies
  • Vista ràpida
    Computers & Education: X Reality
  • Vista ràpida
    Chapter 20: The politics of regulating AI technologies: towards AI competition states
  • Vista ràpida
    Regulating the Synthetic Society
  • Vista ràpida
    Teaching and Learning in Virtual Space
  • Vista ràpida
    Frontiers of Asset Pricing

Opcions de cerca

  • Historial de cerca
  • Cerca avançada

Trobar-ne més

  • Explorar el catàleg
  • Explorar alfabèticament
  • Explora canals