Gaming the Metaverse
Neal Stephenson’s 1992 novel Snow Crash conceived of the Metaverse as an escapist medium within a dystopian future. By the early 2000s, his vision had evolved into a blueprint for pioneering virtual worlds, notably Second Life. In the 2010s, technology companies—from Meta to Epic Games—recast the Me...
Gespeichert in:
| Format: | Online |
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| Sprache: | Englisch |
| Veröffentlicht: |
transcript Verlag
2025
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| Schlagworte: | |
| Online-Zugang: | ONIX_20250128_9783839474624_13 |
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